Nick Fury, Spymaster

Art by Michael MacRae

Commander deckW

Nick Fury, Spymaster

Attack alone each combat to draw cards with Nick Fury and cheat potent low-cost creatures into play tapped, attacking, and indestructible, backed by exalted bonuses and evasion equipment.

$474.78for all 100 cards at today’s prices
Built Sep 22, 202653 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

10
14
28
7
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw10
Interaction10
↳ board wipes2
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 70
37lands · rule of thumb 35–38
2.68average mana value (nonland)
$474.78whole deck, today

The list

Commander

1
Nick Fury, Spymaster

Nick Fury, Spymaster

4W

Legendary Creature — Human Spy Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential format staple for fast mana

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Reliable white mana ramp

Mind Stone

Mind Stone

2

Artifact

Early ramp that can cycle for a card later

Thought Vessel

Thought Vessel

2

Artifact

Provides mana acceleration and removes maximum hand size

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Two-mana creature that searches for a Plains

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Cheap creature that catches up on basic Plains on ETB

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the cost of all white spells

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Treasures and Plains ramp to keep pace with opponents

Smothering Tithe

Smothering Tithe

3W

Enchantment

Generates tremendous amounts of mana off opponents' draws

Card Draw

8
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early creature that taxes opponents and draws cards

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

Two-mana creature that draws cards whenever opponents search libraries

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards when small creatures enter the battlefield

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Steady card draw engine triggered by entering low-mana creatures

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Heavy card draw punishing opponents for attacking, extra turns, and drawing

The Gaffer

The Gaffer

2W

Legendary Creature — Halfling Peasant

Three-mana creature that draws cards when gaining life

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns small utility creatures into repeated card advantage

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Efficient burst card draw in mono-white

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile at instant speed

Path to Exile

Path to Exile

W

Instant

Cheap, versatile instant-speed creature exile

Generous Gift

Generous Gift

2W

Instant

Unconditional removal for any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

Flexible permanent removal for three mana

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles nonland permanents with mana value 4 or less on a 3-drop body

Solitude

Solitude

3WW

Creature — Elemental Incarnation

Versatile creature exile with evoke flexibility

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a key nonland permanent from each opponent

Sunfall

Sunfall

3WW

Sorcery

Mass board exile that leaves behind an Incubator token

Farewell

Farewell

4WW

Sorcery

Modal board wipe dealing with any combination of threat types

Council's Judgment

Council's Judgment

1WW

Sorcery

Exiles problem permanents bypassing hexproof and indestructible

Threats/Wincons

26
Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

Massive 6/6 flying lifelink one-drop that can be cheated in or attack alone

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Aggressive three-mana creature that produces attackers across the board

Silverblade Paladin

Silverblade Paladin

1WW

Creature — Human Knight

Grants double strike to your lone attacker

Mirran Crusader

Mirran Crusader

1WW

Creature — Human Knight

Cheap double strike creature with key protections

Brimaz, King of Oreskos

Brimaz, King of Oreskos

1WW

Legendary Creature — Cat Soldier

Vigilant lone attacker that spawns tokens while attacking

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Battle cry threat that produces attacking soldier tokens

Aerial Responder

Aerial Responder

1WW

Creature — Dwarf Soldier

Flying, vigilance, and lifelink keyword soup on a three-drop

Skyhunter Skirmisher

Skyhunter Skirmisher

1WW

Creature — Cat Knight

Cheap flying double striker ideal for carrying buffs

Duelist's Heritage

Duelist's Heritage

2W

Enchantment

Grants double strike to any lone attacking creature

Sublime Archangel

Sublime Archangel

2WW

Creature — Angel

Gives all creatures exalted to hyper-buff your single attacker

Akrasan Squire

Akrasan Squire

W

Creature — Human Soldier

Cheap one-drop with exalted to boost lone attackers

Aven Squire

Aven Squire

1W

Creature — Bird Soldier

Evasive exalted creature that buffs solo attacks

Angelic Benediction

Angelic Benediction

3W

Enchantment

Exalted enchantment that also taps down key blockers

Danitha Capashen, Paragon

Danitha Capashen, Paragon

2W

Legendary Creature — Human Knight

Keywords and equipment cost reduction on an efficient body

Extraction Specialist

Extraction Specialist

2W

Creature — Human Rogue

Reanimates low-cost creatures when brought to the battlefield

Recruiter of the Guard

Recruiter of the Guard

2W

Creature — Human Soldier

Tutors up the ideal small creature to cheat in with Nick Fury

Ranger-Captain of Eos

Ranger-Captain of Eos

1WW

Creature — Human Soldier Ranger

Tutors one-drops and offers a spell-locking sacrifice ability

Thalia, Heretic Cathar

Thalia, Heretic Cathar

2W

Legendary Creature — Human Soldier

Taps opposing blockers and nonbasic lands while providing first strike

Drannith Magistrate

Drannith Magistrate

1W

Creature — Human Wizard

Stops opponents from casting commanders or graveyard spells

Grand Abolisher

Grand Abolisher

WW

Creature — Human Cleric

Protects your turn from counterspells and instant-speed interaction

Aven Mindcensor

Aven Mindcensor

2W

Creature — Bird Wizard

Disrupts opponent library searches on an evasive body

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Flying two-drop that sacrifices to grant team indestructible

Dauntless Bodyguard

Dauntless Bodyguard

W

Creature — Human Knight

One-drop that protects the commander from destruction

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Provides repeatable color protection to attackers and commanders

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Grants protection from colors or colorless to ensure attackers connect

Battle Angels of Tyr

Battle Angels of Tyr

2WW

Creature — Angel Knight

Evasive myriad threat that can lead solo assaults to generate massive value

Utility

8
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and shroud to protect Nick Fury immediately

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Haste and hexproof protection for key attackers

Sword of Feast and Famine

Sword of Feast and Famine

3

Artifact — Equipment

Untaps lands, forces discard, and provides evasion

Sword of Hearth and Home

Sword of Hearth and Home

3

Artifact — Equipment

Ramps basic Plains and blinks ETB creatures on combat damage

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

Guarantees your lone attacker cannot be blocked

Teferi's Protection

Teferi's Protection

2W

Instant

Complete phase-out protection against all board wipes and lethal damage

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free indestructible protection spell when your commander is out

Akroma's Will

Akroma's Will

3W

Instant

Instant game-finishing modal blowout or defensive lifegain tool

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.