Nethroi, Apex of Death art

Art by Slawomir Maniak

Saved commander deck

Nethroi, Apex of Death

Fill the graveyard with high-toughness, low-power creatures and mass-reanimate them all at once with Nethroi's 10-power mutate trigger, then close out the game by assigning combat damage with toughness and allowing defenders to attack.

100 cards$226.39 totalSep 22, 202611 views

Prompt: Abzan commander deck using Nethroi, apex of death as the commander, while filling the graveyard with big toughness/small power creatures. And also using cards that deal damage with their toughness and give creatures with defender the ability to attack

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Commander

1 cards
Nethroi, Apex of Death

Nethroi, Apex of Death

{2}{W}{B}{G}

Legendary Creature — Cat Nightmare Beast

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Versatile color fixing for Abzan

Farseek

Farseek

{1}{G}

Sorcery

Fetches dual land types

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches untapped Forest duals

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable ramp and land drop insurance

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Consistent mana fixing and ramp

Overgrown Battlement

Overgrown Battlement

{1}{G}

Creature — Wall

High-toughness wall that produces tons of green mana

Axebane Guardian

Axebane Guardian

{2}{G}

Creature — Human Druid

Wall that fixes all colors based on defender count

Sylvan Caryatid

Sylvan Caryatid

{1}{G}

Creature — Plant

Hexproof defender that ramps any color

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Efficient non-Human mana dork and mutate target

Card Draw

10 cards
Wall of Blossoms

Wall of Blossoms

{1}{G}

Creature — Plant Wall

Low-power cantrip wall that enters and reanimates for zero power

Wall of Omens

Wall of Omens

{1}{W}

Creature — Wall

Zero-power cantrip wall that reanimates easily

Carven Caryatid

Carven Caryatid

{1}{G}{G}

Creature — Spirit

Cantrip wall with high toughness

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards whenever low-power creatures enter

Grisly Salvage

Grisly Salvage

{B}{G}

Instant

Fills the graveyard while finding a creature or land

Deadbridge Chant

Deadbridge Chant

{4}{B}{G}

Enchantment

Mills ten cards upfront and generates continuous recursion

Syphon Mind

Syphon Mind

{3}{B}

Sorcery

High-impact card advantage that disrupts opponents

Painful Truths

Painful Truths

{2}{B}

Sorcery

Draws three cards for three mana in Abzan

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for casting your creature spells

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw and lifegain after reanimating a wide board

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

One-mana unconditional creature exile

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Unconditional removal for any permanent

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Flexible instant-speed permanent exile

Beast Within

Beast Within

{2}{G}

Instant

Universal permanent destruction

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Adjustable board wipe that bypasses indestructible

Slaughter the Strong

Slaughter the Strong

{1}{W}{W}

Sorcery

Asymmetrical wipe that spares almost all of your high-toughness creatures

Fell the Mighty

Fell the Mighty

{4}{W}

Sorcery

Wipes opposing boards by targeting a 0-power creature you control

Wave of Reckoning

Wave of Reckoning

{4}{W}

Sorcery

Board wipe where high-toughness, low-power creatures survive their own power damage

Expel the Interlopers

Expel the Interlopers

{3}{W}{W}

Sorcery

Flexible board wipe that spares your small-power creatures

Threats/Wincons

23 cards
Doran, the Siege Tower

Doran, the Siege Tower

{W}{B}{G}

Legendary Creature — Treefolk Shaman

Core enabler that makes all creatures deal combat damage with toughness

Ancient Lumberknot

Ancient Lumberknot

{2}{B}{G}

Creature — Treefolk

Allows creatures with toughness greater than power to deal toughness damage

Rasaad yn Bashir

Rasaad yn Bashir

{2}{W}

Legendary Creature — Human Monk

Massively boosts toughness of attacking creatures and enables toughness damage

Baldin, Century Herdmaster

Baldin, Century Herdmaster

{4}{W}{W}

Legendary Creature — Human Warrior

Pumps your team's toughness by the number of cards in defending player's hand

Belligerent Brontodon

Belligerent Brontodon

{5}{G}{W}

Creature — Dinosaur

Global toughness-based damage assigner on a large body

Tree of Perdition

Tree of Perdition

{3}{B}

Creature — Plant

Zero power for Nethroi's limit while possessing 13 toughness and life manipulation

Unhallowed Phalanx

Unhallowed Phalanx

{4}{B}

Creature — Zombie Soldier

Takes only 1 power of Nethroi's allowance while providing 13 toughness

Indomitable Ancients

Indomitable Ancients

{2}{W}{W}

Creature — Treefolk Warrior

Massive 2/10 body that attacks for 10 under toughness enablers

Shield Sphere

Shield Sphere

{0}

Artifact Creature — Wall

Free 0/8 creature that costs zero power toward Nethroi's reanimation limit

Nyx-Fleece Ram

Nyx-Fleece Ram

{1}{W}

Enchantment Creature — Sheep

Zero-power 0/5 enchantment creature that buffers life total

Wall of Junk

Wall of Junk

{2}

Artifact Creature — Wall

Zero-power 0/7 defender that hits for 7 damage

Perimeter Captain

Perimeter Captain

{W}

Creature — Human Soldier

Zero-power 0/4 defender that gains massive life when walls block

Disowned Ancestor

Disowned Ancestor

{B}

Creature — Spirit Warrior

Low-power 0/4 that can grow its toughness with outlast

Catapult Fodder // Catapult Captain

Catapult Fodder // Catapult Captain

{2}{B}

Creature — Zombie // Creature — Zombie

Taps to fling high toughness creatures directly at opponents' life totals

Wingmantle Chaplain

Wingmantle Chaplain

{3}{W}

Creature — Human Cleric

Floods the board with flying Bird tokens based on your defender count

Towering Titan

Towering Titan

{4}{G}{G}

Creature — Giant

Grows exponentially with defenders and grants trample

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Only uses 4 power for Nethroi while devastating enemy boards and buffing yours

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

{6}{W}{W}

Legendary Creature — Elder Dinosaur

Keywords soup with 8 toughness that easily fits inside Nethroi's 10-power pool

Golgari Grave-Troll

Golgari Grave-Troll

{4}{G}

Creature — Troll Skeleton

0 power in the graveyard for Nethroi and provides huge self-mill via dredge

Stinkweed Imp

Stinkweed Imp

{2}{B}

Creature — Imp

1-power recurring deathtouch blocker that dredges five cards

Weathered Sentinels

Weathered Sentinels

{3}

Artifact Creature — Wall

Defender that gains vigilance, trample, and attack ability when opponents swing

Resolute Watchdog

Resolute Watchdog

{W}

Creature — Dog

Cheap high-toughness non-Human mutate target that sacrifices to grant indestructible

Sapling of Colfenor

Sapling of Colfenor

{3}{B/G}{B/G}

Legendary Creature — Treefolk Shaman

Indestructible non-Human treefolk that draws cards and gains life off high toughness

Utility

9 cards
Assault Formation

Assault Formation

{1}{G}

Enchantment

Assigns damage with toughness and allows defenders to attack

Wakestone Gargoyle

Wakestone Gargoyle

{3}{W}

Creature — Gargoyle

Allows all creatures with defender to attack

Bedrock Tortoise

Bedrock Tortoise

{3}{G}

Creature — Turtle

Enables toughness-based combat damage and protects attackers with hexproof

Rolling Stones

Rolling Stones

{1}{W}

Enchantment

Classic enchantment enabling Wall creatures to attack

Walking Bulwark

Walking Bulwark

{1}

Artifact Creature — Golem

Cheap artifact creature that lets defenders attack with toughness damage

Altar of Dementia

Altar of Dementia

{2}

Artifact

Sacrifice outlet to mill your deck or opponents using toughness/power

Buried Alive

Buried Alive

{2}{B}

Sorcery

Tutors three key high-toughness pieces straight to the graveyard

Hermit Druid

Hermit Druid

{1}{G}

Creature — Human Druid

Rapidly fills the graveyard with reanimation targets

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Nethroi and grants haste

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.