Nethroi, Apex of Death

Art by Slawomir Maniak

Commander deckBGW

Nethroi, Apex of Death

Fill the graveyard with high-toughness, low-power creatures and mass-reanimate them all at once with Nethroi's 10-power mutate trigger, then close out the game by assigning combat damage with toughness and allowing defenders to attack.

$187.79for all 100 cards at today’s prices
Built Sep 22, 202654 views

Asked for“Abzan commander deck using Nethroi, apex of death as the commander, while filling the graveyard with big toughness/small power creatures. And also using cards that deal damage with their toughness and give creatures with defender the ability to attack”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
8
16
16
8
7
3
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw8
Interaction11
↳ board wipes6
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 28B 16G 29
37lands · rule of thumb 35–38
3.15average mana value (nonland)
$187.79whole deck, today

The list

Commander

1
Nethroi, Apex of Death

Nethroi, Apex of Death

2WBG

Legendary Creature — Cat Nightmare Beast

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Versatile color fixing for Abzan

Farseek

Farseek

1G

Sorcery

Fetches dual land types

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches untapped Forest duals

Cultivate

Cultivate

2G

Sorcery

Reliable ramp and land drop insurance

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Consistent mana fixing and ramp

Overgrown Battlement

Overgrown Battlement

1G

Creature — Wall

High-toughness wall that produces tons of green mana

Axebane Guardian

Axebane Guardian

2G

Creature — Human Druid

Wall that fixes all colors based on defender count

Sylvan Caryatid

Sylvan Caryatid

1G

Creature — Plant

Hexproof defender that ramps any color

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Efficient non-Human mana dork and mutate target

Card Draw

10
Wall of Blossoms

Wall of Blossoms

1G

Creature — Plant Wall

Low-power cantrip wall that enters and reanimates for zero power

Wall of Omens

Wall of Omens

1W

Creature — Wall

Zero-power cantrip wall that reanimates easily

Carven Caryatid

Carven Caryatid

1GG

Creature — Spirit

Cantrip wall with high toughness

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards whenever low-power creatures enter

Grisly Salvage

Grisly Salvage

BG

Instant

Fills the graveyard while finding a creature or land

Deadbridge Chant

Deadbridge Chant

4BG

Enchantment

Mills ten cards upfront and generates continuous recursion

Syphon Mind

Syphon Mind

3B

Sorcery

High-impact card advantage that disrupts opponents

Painful Truths

Painful Truths

2B

Sorcery

Draws three cards for three mana in Abzan

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards for casting your creature spells

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Massive draw and lifegain after reanimating a wide board

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Efficient premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

One-mana unconditional creature exile

Assassin's Trophy

Assassin's Trophy

BG

Instant

Unconditional removal for any permanent

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Flexible instant-speed permanent exile

Beast Within

Beast Within

2G

Instant

Universal permanent destruction

Toxic Deluge

Toxic Deluge

2B

Sorcery

Adjustable board wipe that bypasses indestructible

Slaughter the Strong

Slaughter the Strong

1WW

Sorcery

Asymmetrical wipe that spares almost all of your high-toughness creatures

Fell the Mighty

Fell the Mighty

4W

Sorcery

Wipes opposing boards by targeting a 0-power creature you control

Wave of Reckoning

Wave of Reckoning

4W

Sorcery

Board wipe where high-toughness, low-power creatures survive their own power damage

Expel the Interlopers

Expel the Interlopers

3WW

Sorcery

Flexible board wipe that spares your small-power creatures

Threats/Wincons

23
Doran, the Siege Tower

Doran, the Siege Tower

WBG

Legendary Creature — Treefolk Shaman

Core enabler that makes all creatures deal combat damage with toughness

Ancient Lumberknot

Ancient Lumberknot

2BG

Creature — Treefolk

Allows creatures with toughness greater than power to deal toughness damage

Rasaad yn Bashir

Rasaad yn Bashir

2W

Legendary Creature — Human Monk

Massively boosts toughness of attacking creatures and enables toughness damage

Baldin, Century Herdmaster

Baldin, Century Herdmaster

4WW

Legendary Creature — Human Warrior

Pumps your team's toughness by the number of cards in defending player's hand

Belligerent Brontodon

Belligerent Brontodon

5GW

Creature — Dinosaur

Global toughness-based damage assigner on a large body

Tree of Perdition

Tree of Perdition

3B

Creature — Plant

Zero power for Nethroi's limit while possessing 13 toughness and life manipulation

Unhallowed Phalanx

Unhallowed Phalanx

4B

Creature — Zombie Soldier

Takes only 1 power of Nethroi's allowance while providing 13 toughness

Indomitable Ancients

Indomitable Ancients

2WW

Creature — Treefolk Warrior

Massive 2/10 body that attacks for 10 under toughness enablers

Shield Sphere

Shield Sphere

0

Artifact Creature — Wall

Free 0/8 creature that costs zero power toward Nethroi's reanimation limit

Nyx-Fleece Ram

Nyx-Fleece Ram

1W

Enchantment Creature — Sheep

Zero-power 0/5 enchantment creature that buffers life total

Wall of Junk

Wall of Junk

2

Artifact Creature — Wall

Zero-power 0/7 defender that hits for 7 damage

Perimeter Captain

Perimeter Captain

W

Creature — Human Soldier

Zero-power 0/4 defender that gains massive life when walls block

Disowned Ancestor

Disowned Ancestor

B

Creature — Spirit Warrior

Low-power 0/4 that can grow its toughness with outlast

Catapult Fodder // Catapult Captain

Catapult Fodder // Catapult Captain

2B

Creature — Zombie // Creature — Zombie

Taps to fling high toughness creatures directly at opponents' life totals

Wingmantle Chaplain

Wingmantle Chaplain

3W

Creature — Human Cleric

Floods the board with flying Bird tokens based on your defender count

Towering Titan

Towering Titan

4GG

Creature — Giant

Grows exponentially with defenders and grants trample

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Only uses 4 power for Nethroi while devastating enemy boards and buffing yours

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

6WW

Legendary Creature — Elder Dinosaur

Keywords soup with 8 toughness that easily fits inside Nethroi's 10-power pool

Golgari Grave-Troll

Golgari Grave-Troll

4G

Creature — Troll Skeleton

0 power in the graveyard for Nethroi and provides huge self-mill via dredge

Stinkweed Imp

Stinkweed Imp

2B

Creature — Imp

1-power recurring deathtouch blocker that dredges five cards

Weathered Sentinels

Weathered Sentinels

3

Artifact Creature — Wall

Defender that gains vigilance, trample, and attack ability when opponents swing

Resolute Watchdog

Resolute Watchdog

W

Creature — Dog

Cheap high-toughness non-Human mutate target that sacrifices to grant indestructible

Sapling of Colfenor

Sapling of Colfenor

3BGBG

Legendary Creature — Treefolk Shaman

Indestructible non-Human treefolk that draws cards and gains life off high toughness

Utility

9
Assault Formation

Assault Formation

1G

Enchantment

Assigns damage with toughness and allows defenders to attack

Wakestone Gargoyle

Wakestone Gargoyle

3W

Creature — Gargoyle

Allows all creatures with defender to attack

Bedrock Tortoise

Bedrock Tortoise

3G

Creature — Turtle

Enables toughness-based combat damage and protects attackers with hexproof

Rolling Stones

Rolling Stones

1W

Enchantment

Classic enchantment enabling Wall creatures to attack

Walking Bulwark

Walking Bulwark

1

Artifact Creature — Golem

Cheap artifact creature that lets defenders attack with toughness damage

Altar of Dementia

Altar of Dementia

2

Artifact

Sacrifice outlet to mill your deck or opponents using toughness/power

Buried Alive

Buried Alive

2B

Sorcery

Tutors three key high-toughness pieces straight to the graveyard

Hermit Druid

Hermit Druid

1G

Creature — Human Druid

Rapidly fills the graveyard with reanimation targets

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects Nethroi and grants haste

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.