Nephilim Epochal

Art by Simon Dominic

Commander deckBGRUW

Nephilim Epochal

Tutor and assemble the legendary four-color Nephilim and changeling creatures, utilizing blink and clone effects to trigger Nephilim Epochal repeatedly and swing with an evasive, heavily buffed board.

$522.76for all 100 cards at today’s prices
Built Nov 6, 202622 views

Asked for“Nephilim Epochal commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
13
15
19
3
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw9
Interaction11
↳ board wipes4
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 21U 19B 13R 5G 22
37lands · rule of thumb 35–38
3.15average mana value (nonland)
$522.76whole deck, today

The list

Commander

1
Nephilim Epochal

Nephilim Epochal

URRGGWWB

Legendary Creature — Elder Nephilim

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential artifact fast mana

Arcane Signet

Arcane Signet

2

Artifact

five-color mana fixing and ramp

Birds of Paradise

Birds of Paradise

G

Creature — Bird

one-drop mana dork fixing all five colors

Bloom Tender

Bloom Tender

1G

Creature — Elf Druid

generates massive mana with four-color and five-color permanents

Farseek

Farseek

1G

Sorcery

grabs typed dual lands across all five colors

Nature's Lore

Nature's Lore

1G

Sorcery

mana ramp into untapped forests

Three Visits

Three Visits

1G

Sorcery

efficient early land acceleration

Cultivate

Cultivate

2G

Sorcery

ramps and fixes colors simultaneously

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

consistent land ramp and color fixing

Chromatic Lantern

Chromatic Lantern

3

Artifact

solves complex four- and five-color mana demands

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early repeatable card advantage

Rhystic Study

Rhystic Study

2U

Enchantment

consistent card draw punishing opponent spells

Sylvan Library

Sylvan Library

1G

Enchantment

card selection and raw card advantage

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards on casting creature spells

Guardian Project

Guardian Project

3G

Enchantment

draws a card for each nontoken creature entering

Kindred Discovery

Kindred Discovery

3UU

Enchantment

massive card draw naming Nephilim

Vanquisher's Banner

Vanquisher's Banner

5

Artifact

tribal anthem that draws cards on cast

Herald's Horn

Herald's Horn

3

Artifact

cost reduction and card advantage for Nephilim

Fact or Fiction

Fact or Fiction

3U

Instant

instant-speed card selection and graveyard fueling

Skullclamp

Skullclamp

1

Artifact — Equipment

turns small tokens into raw card draw

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

efficient premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

cheap exile removal for major threats

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided board bounce win condition

Assassin's Trophy

Assassin's Trophy

BG

Instant

unconditional flexible permanent removal

Anguished Unmaking

Anguished Unmaking

1WB

Instant

instant-speed permanent exile

Beast Within

Beast Within

2G

Instant

hits any problem permanent

Generous Gift

Generous Gift

2W

Instant

flexible removal for any permanent type

Toxic Deluge

Toxic Deluge

2B

Sorcery

scalable board wipe that bypasses indestructible

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable creature board clear

Farewell

Farewell

4WW

Sorcery

modal exile board wipe for modular reset

Threats/Wincons

24
Dune-Brood Nephilim

Dune-Brood Nephilim

BRGW

Creature — Nephilim

creates sand tokens to flood the board

Glint-Eye Nephilim

Glint-Eye Nephilim

UBRG

Creature — Nephilim

combat damage threat that draws cards

Ink-Treader Nephilim

Ink-Treader Nephilim

RGWU

Creature — Nephilim

duplicates targeted spells across all creatures

Witch-Maw Nephilim

Witch-Maw Nephilim

GWUB

Creature — Nephilim

grows rapidly with spellcasts into a massive trampler

Yore-Tiller Nephilim

Yore-Tiller Nephilim

WUBR

Creature — Nephilim

reanimates dead Nephilim directly tapped and attacking

Morophon, the Boundless

Morophon, the Boundless

7

Legendary Creature — Shapeshifter

reduces Nephilim mana costs by WUBRG and buffs them

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles all Nephilim triggered abilities

Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

turns entire board into Nephilim and pumps power

Taurean Mauler

Taurean Mauler

2R

Creature — Shapeshifter

changeling that grows with opponent spellcasts

Chameleon Colossus

Chameleon Colossus

2GG

Creature — Shapeshifter

changeling mana sink with massive power scaling

Realmwalker

Realmwalker

2G

Creature — Shapeshifter

changeling that plays Nephilim off the top of library

Changeling Outcast

Changeling Outcast

B

Creature — Shapeshifter

unblockable cheap Nephilim body

Unsettled Mariner

Unsettled Mariner

WU

Creature — Shapeshifter

changeling providing protective tax for your board

Masked Vandal

Masked Vandal

1G

Creature — Shapeshifter

changeling that exiles an artifact or enchantment

Spark Double

Spark Double

3U

Creature — Illusion

clones Nephilim Epochal without dying to legend rule

Irenicus's Vile Duplication

Irenicus's Vile Duplication

3U

Sorcery

creates a nonlegendary flying copy of a Nephilim

Sakashima of a Thousand Faces

Sakashima of a Thousand Faces

3U

Legendary Creature — Human Rogue

copies Nephilim Epochal to bypass legend rule

Auton Soldier

Auton Soldier

4UU

Artifact Creature — Alien Soldier

clones Nephilim with myriad to stack huge buffs

Soulherder

Soulherder

1WU

Creature — Spirit

flickers commander every end step to tutor more Nephilim

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

3U

Legendary Enchantment Creature — God

indestructible engine to blink Nephilim Epochal repeatedly

Graveshifter

Graveshifter

3B

Creature — Shapeshifter

changeling that recovers fallen Nephilim to hand

Shapesharer

Shapesharer

1U

Creature — Shapeshifter

changeling that turns creatures into copies of Nephilim

Irregular Cohort

Irregular Cohort

2WW

Creature — Shapeshifter

provides two Nephilim bodies in one card

Bloodline Pretender

Bloodline Pretender

3

Artifact Creature — Shapeshifter

changeling that scales with each Nephilim entering

Utility

8
Maskwood Nexus

Maskwood Nexus

4

Artifact

makes all creatures Nephilim and can tutor anything

Teleportation Circle

Teleportation Circle

3W

Enchantment

re-triggers commander's tutor ability every turn

Ephemerate

Ephemerate

W

Instant

rebound blink spell to protect creatures and tutor twice

Heroic Intervention

Heroic Intervention

1G

Instant

protects board from wipes with hexproof and indestructible

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate protection against sweepers and lethal attacks

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects key Nephilim with shroud and grants haste

Patriarch's Bidding

Patriarch's Bidding

3BB

Sorcery

mass reanimation for all Nephilim in graveyard

Haunting Voyage

Haunting Voyage

4BB

Sorcery

foretell one-sided mass reanimation for Nephilim

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.