Nekusar, the Mindrazer art

Art by Mark Winters

Saved commander deck

Nekusar, the Mindrazer

This Grixis Group Hug/Group Slug deck forces all players to draw massive amounts of cards while punishing them with passive damage per draw via Nekusar, Fate Unraveler, and Underworld Dreams. The main wincon is resolving draw-damage engines and chaining wheel spells like Windfall, Reforge the Soul, and Peer into the Abyss to drain the entire table's life totals in a single turn.

100 cards$447.26 totalSep 5, 202676 views

Prompt: Grixis deck, the madcap jester as commander. Grouphug/groupslug with a dash of chaos. Maintain a wincon and tell me what it is exactly

Buy Whole Deck on Mana Pool →Build Another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Nekusar, the Mindrazer

Nekusar, the Mindrazer

{2}{U}{B}{R}

Legendary Creature — Zombie Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

flexible two-mana fixing mana rock

Dimir Signet

Dimir Signet

{2}

Artifact

efficient blue-black mana acceleration

Izzet Signet

Izzet Signet

{2}

Artifact

efficient blue-red mana acceleration

Rakdos Signet

Rakdos Signet

{2}

Artifact

efficient black-red mana acceleration

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

untapped blue-red mana rock

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

untapped blue-black mana rock

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

untapped black-red mana rock

Thought Vessel

Thought Vessel

{2}

Artifact

provides mana and no maximum hand size

Fellwar Stone

Fellwar Stone

{2}

Artifact

low-cost rainbow mana acceleration

Card Draw

10 cards
Windfall

Windfall

{2}{U}

Sorcery

key wheel spell that triggers draw-damage abilities repeatedly

Reforge the Soul

Reforge the Soul

{3}{R}{R}

Sorcery

refills hands and forces seven draws per opponent

Whispering Madness

Whispering Madness

{2}{U}{B}

Sorcery

repeatable wheel effect via cipher

Dark Deal

Dark Deal

{2}{B}

Sorcery

forces hand cycling and triggers discard synergies

Peer into the Abyss

Peer into the Abyss

{4}{B}{B}{B}

Sorcery

instantly kills a target player when a draw punisher is on board

Prosperity

Prosperity

{X}{U}

Sorcery

symmetrical draw spell that scales with extra mana

Vision Skeins

Vision Skeins

{1}{U}

Instant

instant speed group hug draw

Font of Mythos

Font of Mythos

{4}

Artifact

grants everyone two additional cards per turn

Howling Mine

Howling Mine

{2}

Artifact

classic group hug card draw engine

Temple Bell

Temple Bell

{3}

Artifact

tap-to-draw on demand for all players

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

versatile chaotic spot removal for any target

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe that leaves opponents open

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap full-board creature wipe

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

black enchantment and creature removal

Bedevil

Bedevil

{B}{B}{R}

Instant

flexible destruction for creature, artifact, or planeswalker

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

cheap board clear that ignores indestructible

Terminate

Terminate

{B}{R}

Instant

unconditional two-mana creature destruction

Vandalblast

Vandalblast

{R}

Sorcery

destroys all opponent artifacts for low cost

Arcane Denial

Arcane Denial

{1}{U}

Instant

counterspell that forces opponent card draw to fuel punishers

Counterspell

Counterspell

{U}{U}

Instant

reliable core interaction spell

Threats/Wincons

24 cards
Fate Unraveler

Fate Unraveler

{3}{B}

Enchantment Creature — Hag

secondary Nekusar effect dealing damage on opponent draws

Underworld Dreams

Underworld Dreams

{B}{B}{B}

Enchantment

constant damage source for every card opponents draw

Spiteful Visions

Spiteful Visions

{2}{B/R}{B/R}

Enchantment

forces extra card draw while dealing damage to all players

Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

{2}{B}{B}

Legendary Creature — Phyrexian Praetor

massive life drain on opponent draws and heals you on your draws

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

grows huge with huge hands and drains opponents when you draw

Megrim

Megrim

{2}{B}

Enchantment

deals heavy damage when opponents discard during wheels

Liliana's Caress

Liliana's Caress

{1}{B}

Enchantment

drains life when opponents discard to wheel effects

Raiders' Wake

Raiders' Wake

{3}{B}

Enchantment

punishes discards and attacks with life loss

Fevered Visions

Fevered Visions

{1}{U}{R}

Enchantment

end-step draw engine that deals damage for full hands

Orcish Bowmasters

Orcish Bowmasters

{1}{B}

Creature — Orc Archer

pings targets and builds an army when opponents draw extra cards

Molten Psyche

Molten Psyche

{1}{R}{R}

Sorcery

wheel spell that scales damage with metalcraft

Kess, Dissident Mage

Kess, Dissident Mage

{1}{U}{B}{R}

Legendary Creature — Human Wizard

allows recasting wheels and removal from the graveyard

Tergrid, God of Fright // Tergrid's Lantern

Tergrid, God of Fright // Tergrid's Lantern

{3}{B}{B}

Legendary Creature — God // Legendary Artifact

steals all permanently discarded cards during wheels

Waste Not

Waste Not

{1}{B}

Enchantment

generates mana, zombies, and cards whenever opponents discard

Sangromancer

Sangromancer

{2}{B}{B}

Creature — Vampire Shaman

gains massive life totals when opponents discard or lose creatures

Geth's Grimoire

Geth's Grimoire

{4}

Artifact — Book

draws you massive cards whenever opponents discard during wheels

Incendiary Command

Incendiary Command

{3}{R}{R}

Sorcery

flexible modality that includes a full wheel effect

Price of Knowledge

Price of Knowledge

{6}{B}

Enchantment

removes hand size limit and deals damage based on hand size

Runeflare Trap

Runeflare Trap

{4}{R}{R}

Instant — Trap

cheap instant damage based on opponent hand size after draws

Iron Maiden

Iron Maiden

{3}

Artifact

deals upkeep damage to opponents with large hands

Black Vise

Black Vise

{1}

Artifact

early game punish for bloated opponent hands

Viseling

Viseling

{4}

Artifact Creature — Phyrexian Construct

creature version of hand-size damage punisher

Ebony Owl Netsuke

Ebony Owl Netsuke

{2}

Artifact

deals four damage to opponents holding seven or more cards

Teferi's Puzzle Box

Teferi's Puzzle Box

{4}

Artifact

forces complete hand cycling every turn to trigger draw punishers

Utility

7 cards
Forced Fruition

Forced Fruition

{4}{U}{U}

Enchantment

forces opponents to draw 7 cards per spell played, quickly killing them

Dictate of Kruphix

Dictate of Kruphix

{1}{U}{U}

Enchantment

flash enchantment that speeds up global card draw

Well of Ideas

Well of Ideas

{5}{U}

Enchantment

draws you 2 cards and opponents 1 extra per turn

Kami of the Crescent Moon

Kami of the Crescent Moon

{U}{U}

Legendary Creature — Spirit

cheap body providing extra symmetrical card draw

Master of the Feast

Master of the Feast

{1}{B}{B}

Enchantment Creature — Demon

undercosted flier that forces opponents to draw cards

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects commander with hexproof and haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip shroud to keep Nekusar safe on the field

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 5x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 8x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.