Nathan Drake, Treasure Hunter art

Art by Piotr Dura

Saved commander deck

Nathan Drake, Treasure Hunter

Exile and cast spells from opponents' libraries using Nathan Drake's attack trigger, generating value through exile-matters payoffs and Treasure tokens to overwhelm the table.

100 cards$435.95 totalSep 27, 202629 views

Prompt: Nathan Drake, Treasure Hunter commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Nathan Drake, Treasure Hunter

Nathan Drake, Treasure Hunter

{U}{B}{R}

Legendary Creature — Human Rogue

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Premier mana acceleration in Commander.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing on turn two.

Dimir Signet

Dimir Signet

{2}

Artifact

Consistent two-mana color fixing for blue and black.

Rakdos Signet

Rakdos Signet

{2}

Artifact

Consistent two-mana color fixing for black and red.

Izzet Signet

Izzet Signet

{2}

Artifact

Consistent two-mana color fixing for blue and red.

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Untapped dual mana rock for Dimir.

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Untapped dual mana rock for Rakdos.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Untapped dual mana rock for Izzet.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Produces mana in opponents' colors and fixes early mana.

Prosper, Tome-Bound

Prosper, Tome-Bound

{2}{B}{R}

Legendary Creature — Tiefling Warlock

Generates Treasures and impulse draws whenever you cast from exile.

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Creates Treasures on combat damage and turns Treasures into impulse draws.

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

Creates Treasure tokens whenever you cast or copy instants and sorceries.

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Taxing enchantment providing relentless card draw.

Mystic Remora

Mystic Remora

{U}

Enchantment

Cheap early-game burst card draw engine.

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Produces explosive red mana and impulse draws from exile.

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Provides extra impulse draw on land drops and deals burn damage.

Outpost Siege

Outpost Siege

{3}{R}

Enchantment

Guaranteed extra exile-draw card each upkeep.

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Cheap two-card impulse draw played from exile.

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Redundancy for Reckless Impulse to sustain exile casting.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Reliable, low-cost raw card advantage.

Ponder

Ponder

{U}

Sorcery

Efficient card selection to set up future turns.

Preordain

Preordain

{U}

Sorcery

Smooths draws and filters unwanted cards.

Removal

11 cards
Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Crucial black removal for creatures and problem enchantments.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided battlefield wipe and flexible early bounce.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Efficient board wipe that bypasses indestructible creatures.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap, high-damage board wipe against wide boards.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Universal permanent removal in red.

Bedevil

Bedevil

{B}{B}{R}

Instant

Flexible instant-speed removal hitting creatures, artifacts, or planeswalkers.

Terminate

Terminate

{B}{R}

Instant

Efficient creature removal with no regeneration allowed.

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Unconditional creature destruction for just two mana.

Counterspell

Counterspell

{U}{U}

Instant

Universal two-mana hard counter for must-answer threats.

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free interaction to protect Nathan Drake while on board.

Drown in the Loch

Drown in the Loch

{U}{B}

Instant

Versatile counterspell or removal spell scaled by opponents' graveyards.

Threats/Wincons

20 cards
Passionate Archaeologist

Passionate Archaeologist

{1}{R}

Legendary Enchantment — Background

Turns casting exiled spells into direct damage to opponents.

Delayed Blast Fireball

Delayed Blast Fireball

{1}{R}{R}

Instant

Wipes opposing boards and burns faces when cast from exile.

Evelyn, the Covetous

Evelyn, the Covetous

{2}{U/B}{B}{B/R}

Legendary Creature — Vampire Rogue

Exiles cards from every player's library on Vampire triggers and lets you cast them.

Gonti, Lord of Luxury

Gonti, Lord of Luxury

{2}{B}{B}

Legendary Creature — Aetherborn Rogue

Steals high-impact cards directly from opponents' libraries.

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

Exiles opposing cards with void counters and casts one for free.

Tasha, the Witch Queen

Tasha, the Witch Queen

{3}{U}{B}

Legendary Planeswalker — Tasha

Exiles opponents' spells, casts them, and creates Demon tokens.

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Attacks to exile and cast free spells from all players.

Breeches, Brazen Plunderer

Breeches, Brazen Plunderer

{3}{R}

Legendary Creature — Goblin Pirate

Exiles cards from damaged opponents' decks to cast later.

Brainstealer Dragon

Brainstealer Dragon

{5}{B}{B}

Creature — Dragon Horror

Exiles opponent cards on end step and drains life when you cast them.

Nalfeshnee

Nalfeshnee

{5}{R}

Creature — Beast Demon

Copies spells and permanents cast from exile for huge swings.

Wild-Magic Sorcerer

Wild-Magic Sorcerer

{3}{R}

Creature — Orc Shaman Sorcerer

Gives the first spell you cast from exile cascade.

Mirkwood Bats

Mirkwood Bats

{3}{B}

Creature — Bat

Drains opponents whenever Treasure tokens are created or consumed.

Marionette Apprentice

Marionette Apprentice

{1}{B}

Creature — Human Artificer

Drains opponents whenever artifacts or creatures leave the battlefield.

Cerebral Vortex

Cerebral Vortex

{1}{U}{R}

Instant

Surprise burst damage punishes extra draws or fuels your own hand.

Elder Brain

Elder Brain

{5}{B}{B}

Creature — Horror

Steals an opponent's entire hand to cast from exile.

Thieving Skydiver

Thieving Skydiver

{1}{U}

Creature — Merfolk Rogue

Steals enemy Sol Rings, Signets, and other valuable artifacts.

Hostage Taker

Hostage Taker

{2}{U}{B}

Creature — Human Pirate

Exiles an opposing creature or artifact and lets you cast it.

Xander's Pact

Xander's Pact

{4}{B}{B}

Sorcery

Demonic bargain that lets you cast spells from opponents' graveyards.

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Grows rapidly whenever cards are put into exile and attacks hard.

Sire of Stagnation

Sire of Stagnation

{4}{U}{B}

Creature — Eldrazi

Punishes opposing land drops with exile and card advantage.

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to let Nathan Drake attack immediately.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Nathan Drake with hexproof and grants immediate haste.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Makes Nathan Drake unblockable and gives shroud for safe attacks.

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

Protects Nathan Drake from green and white removal and boosts stats.

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Rewards consistent combat attacks with massive card draw.

Strionic Resonator

Strionic Resonator

{2}

Artifact

Duplicates Nathan Drake's attack trigger to exile and cast twice as many cards.

Brainstorm

Brainstorm

{U}

Instant

Card selection that helps set up the top of your library for exile.

Chaos Channeler

Chaos Channeler

{2}{R}{R}

Creature — Human Shaman

Triggers additional exile draws on attack based on die roll.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 6x

Basic Land — Mountain

Basic land allocated from mana pip counts.