Nashi, Moon's Legacy

Art by Patrik Hell

Commander deckBGU

Nashi, Moon's Legacy

Fill the graveyard rapidly through aggressive self-mill and sacrifice outlets, enabling Nashi to attack and cast powerful legendary spells and high-synergy Rats directly from the yard ahead of curve.

$520.94for all 100 cards at today’s prices
Built Oct 26, 202639 views

Asked for“Build a fast, consistent Commander deck with Nashi, Moon's Legacy, aiming for a strong Bracket 2 power level approaching Bracket 3. Focus on a cohesive strategy combining Rats, legendary cards, self-mill, sacrifice, and graveyard recursion. Nashi can reuse legendary cards that aren't Rats, so don't force Rat tribal. My biggest problem is slow development, so prioritize explosive early turns, a low mana curve, efficient ramp, cheap creatures, sacrifice engines, card draw, and reliable graveyard setup. The deck should establish threats quickly, generate consistent value through Nashi, recover from board wipes, and have strong, synergistic win conditions. Optimize the mana base according to actual color requirements. Avoid slow, expensive, or unnecessary cards. Every card must serve the strategy. Provide a Commander-legal 100-card decklist and a clear game plan for turns 1–5.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

11
23
14
4
5
3
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw15
Interaction17
↳ board wipes4
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 18B 40G 24
37lands · rule of thumb 35–38
2.77average mana value (nonland)
$520.94whole deck, today

The list

Commander

1
Nashi, Moon's Legacy

Nashi, Moon's Legacy

BGU

Legendary Creature — Rat Shaman

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Fast mana staple enabling explosive early turns.

Arcane Signet

Arcane Signet

2

Artifact

Two-mana fixer producing all three commander colors.

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Turn-one mana dork providing perfect color fixing.

Delighted Halfling

Delighted Halfling

G

Creature — Halfling Citizen

Accelerates Nashi and uncounterable legendary permanents.

Deathrite Shaman

Deathrite Shaman

BG

Creature — Elf Shaman

One-mana dork that leverages milled lands and disrupts opposing graveyards.

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

Efficient turn-one ramp to deploy Nashi on turn two.

Elves of Deep Shadow

Elves of Deep Shadow

G

Creature — Elf Druid

Produces black mana early for Nashi's casting cost.

Farseek

Farseek

1G

Sorcery

Grabs dual and triome land types to fix Sultai mana.

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches untapped forests to maintain tempo.

Three Visits

Three Visits

1G

Sorcery

Untapped forest ramp that fuels low-curve sequences.

Card Draw

11
Stitcher's Supplier

Stitcher's Supplier

B

Creature — Zombie

Mills six cards across cast and sacrifice to seed Nashi targets.

Satyr Wayfinder

Satyr Wayfinder

1G

Creature — Satyr

Secures land drops while filling the yard with legendary targets.

Grisly Salvage

Grisly Salvage

BG

Instant

Instant-speed dig that bins four cards and grabs a creature or land.

Mulldrifter

Mulldrifter

4U

Creature — Elemental

Cheap evoke target that draws two and lands in the yard for recursion.

Ledger Shredder

Ledger Shredder

1U

Creature — Bird Advisor

Discards legendaries into the graveyard while sculpting hands and growing.

Fact or Fiction

Fact or Fiction

3U

Instant

Instant-speed draw that stocks the graveyard whichever split is made.

Windfall

Windfall

2U

Sorcery

Refills depleted hands and dumps high-impact legendary cards to recur.

Rhystic Study

Rhystic Study

2U

Enchantment

Sustained card advantage that taxes opponents.

Rona, Herald of Invasion // Rona, Tolarian Obliterator

Rona, Herald of Invasion // Rona, Tolarian Obliterator

1U

Legendary Creature — Human Wizard // Legendary Creature — Phyrexian Wizard

Legendary looter that untaps whenever legendary spells are cast.

Jace, Vryn's Prodigy // Jace, Telepath Unbound

Jace, Vryn's Prodigy // Jace, Telepath Unbound

1U

Legendary Creature — Human Wizard // Legendary Planeswalker — Jace

Legendary looter that flips into a planeswalker to recast spells.

Sylvan Library

Sylvan Library

1G

Enchantment

Premier early-game card selection and explosive raw draw.

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

Unconditional cheap permanent removal at instant speed.

Abrupt Decay

Abrupt Decay

BG

Instant

Uncounterable removal for critical early opposing engines.

Cyclonic Rift

Cyclonic Rift

1U

Instant

Flexible bounce early or game-winning one-sided wipe late.

Infernal Grasp

Infernal Grasp

1B

Instant

Efficient two-mana instant creature destruction.

Beast Within

Beast Within

2G

Instant

Versatile answer to any permanent type.

Tear Asunder

Tear Asunder

1G

Instant

Exile removal for artifacts, enchantments, or any nonland permanent.

Counterspell

Counterspell

UU

Instant

Clean two-mana protection against opposing board wipes and combo turns.

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free counterspell while Nashi is on the battlefield.

An Offer You Can't Refuse

An Offer You Can't Refuse

U

Instant

One-mana countermagic protecting key attacks and recursion lines.

Toxic Deluge

Toxic Deluge

2B

Sorcery

Efficient wipe that circumvents indestructible creatures for minimal mana.

Threats/Wincons

20
Karumonix, the Rat King

Karumonix, the Rat King

1BB

Legendary Creature — Phyrexian Rat

Legendary Rat that refills the hand with Rats and grants toxic.

Pack Rat

Pack Rat

1B

Creature — Rat

Turns dead cards into multiplying threats and discard enablers.

Piper of the Swarm

Piper of the Swarm

1B

Creature — Human Warlock

Generates evasive Rat tokens and steals opposing creatures.

Lord Skitter, Sewer King

Lord Skitter, Sewer King

2B

Legendary Creature — Rat Noble

Legendary Rat that provides repeated tokens and passive graveyard hate.

Marrow-Gnawer

Marrow-Gnawer

3BB

Legendary Creature — Rat Rogue

Legendary Rat lord that creates exponential token armies with fear.

Vohar, Vodalian Desecrator

Vohar, Vodalian Desecrator

UB

Legendary Creature — Phyrexian Merfolk Wizard

Legendary looter, life drainer, and graveyard spell recursion.

Glissa Sunslayer

Glissa Sunslayer

1BG

Legendary Creature — Phyrexian Zombie Elf

Legendary attacker that draws, removes counters, and destroys enchantments.

Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

2BB

Legendary Creature — Phyrexian Praetor

Legendary threat that punishes opponent draw and stabilizes life totals.

The Gitrog Monster

The Gitrog Monster

3BG

Legendary Creature — Frog Horror

Legendary engine turning milled and sacrificed lands into massive card draw.

Tasigur, the Golden Fang

Tasigur, the Golden Fang

5B

Legendary Creature — Human Shaman

Legendary delve threat that recurs relevant cards from the graveyard.

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

Legendary creature that burns opponents whenever creatures mill, die, or exile.

Toxrill, the Corrosive

Toxrill, the Corrosive

5BB

Legendary Creature — Slug Horror

Legendary wipe and card draw engine recurrable through Nashi.

Kokusho, the Evening Star

Kokusho, the Evening Star

4BB

Legendary Creature — Dragon Spirit

Legendary dragon dealing a lethal 15-point life swing on death.

Braids, Arisen Nightmare

Braids, Arisen Nightmare

1BB

Legendary Creature — Nightmare

Legendary end-step sacrifice outlet for card advantage and burn.

Yawgmoth, Thran Physician

Yawgmoth, Thran Physician

2BB

Legendary Creature — Human Cleric

Legendary sacrifice engine that distributes -1/-1 counters and draws cards.

Muldrotha, the Gravetide

Muldrotha, the Gravetide

3BGU

Legendary Creature — Elemental Avatar

Legendary powerhouse providing comprehensive graveyard recursion.

Ertai Resurrected

Ertai Resurrected

2UB

Legendary Creature — Phyrexian Human Wizard

Legendary creature that counters spells or kills permanents upon entry.

Ashiok, Dream Render

Ashiok, Dream Render

1UBUB

Legendary Planeswalker — Ashiok

Legendary planeswalker that self-mills while exiling opposing graveyards.

Koma, Cosmos Serpent

Koma, Cosmos Serpent

3GGUU

Legendary Creature — Serpent

Legendary finisher generating uncounterable coil tokens and tapdown control.

Grist, the Hunger Tide

Grist, the Hunger Tide

1BG

Legendary Planeswalker — Grist

Counts as a legendary creature in the graveyard for Nashi to cast.

Utility

11
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and shroud so Nashi can trigger immediately.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Haste enabler that protects Nashi from targeted removal.

Tyvar, Jubilant Brawler

Tyvar, Jubilant Brawler

1BG

Legendary Planeswalker — Tyvar

Gives dorks haste and resurrects cheap self-mill creatures every turn.

Altar of Dementia

Altar of Dementia

2

Artifact

Free sacrifice outlet that rapidly self-mills high-value legendaries.

Viscera Seer

Viscera Seer

B

Creature — Vampire Wizard

One-mana sacrifice outlet that smooths draws with scry.

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Recovers key cards from the graveyard to hand.

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns Rat tokens and small dorks into explosive card draw.

Living Death

Living Death

3BB

Sorcery

Massive win condition and board clear that swaps graveyard and battlefield.

Victimize

Victimize

2B

Sorcery

Efficient two-for-one reanimation spell leveraging expendable tokens.

Animate Dead

Animate Dead

1B

Enchantment — Aura

Cheap recursion aura to bring back milled high-end legendary creatures.

Reanimate

Reanimate

B

Sorcery

One-mana reanimation spell for tempo-positive threats early in the game.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 8x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.