Namor the Sub-Mariner art

Art by Chris Rallis

Saved commander deck

Namor the Sub-Mariner

Cast blue-pip-dense noncreature spells to generate swarms of Merfolk tokens, boosting Namor's power and overwhelming opponents through unblockable attacks and tribal anthem effects.

100 cards$400.30 totalSep 22, 20266 views

Prompt: Namor the Sub-Mariner commander deck

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Commander

1 cards
Namor the Sub-Mariner

Namor the Sub-Mariner

{1}{U}{U}

Legendary Creature — Mutant Merfolk Villain

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient single-mana acceleration

Sapphire Medallion

Sapphire Medallion

{2}

Artifact

reduces cost of all blue spells

Mind Stone

Mind Stone

{2}

Artifact

mana rock that can cycle for a fresh card

Thought Vessel

Thought Vessel

{2}

Artifact

ramp that grants no maximum hand size

Midnight Clock

Midnight Clock

{2}{U}

Artifact

blue mana rock with built-in graveyard reshuffle and card draw

High Tide

High Tide

{U}

Instant

one blue pip spell that doubles Island mana output for big turns

Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

discounts instants and sorceries while looting on counterspells

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

mana ramp with unlimited hand size

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

blue noncreature enchantment providing continuous card draw

Mystic Remora

Mystic Remora

{U}

Enchantment

one-mana noncreature that triggers Namor and punishes opponents' noncreature spells

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

draws cards whenever Merfolk enter or attack, triggering two tokens from Namor

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

rewards wide Merfolk attacks with mass card advantage

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

double-blue enchantment that triggers Namor and turns combat damage into cards

Brainstorm

Brainstorm

{U}

Instant

cheap noncreature instant that creates a Merfolk and sculpts your hand

Ponder

Ponder

{U}

Sorcery

efficient cantrip with a blue pip to trigger Namor

Preordain

Preordain

{U}

Sorcery

one-mana cantrip setting up draws while generating a Merfolk token

Frantic Search

Frantic Search

{2}{U}

Instant

free spell that untaps lands, loots, and triggers Namor

Distant Melody

Distant Melody

{3}{U}

Sorcery

refuels hand based on the number of Merfolk you control

Removal

11 cards
Counterspell

Counterspell

{U}{U}

Instant

classic double-blue counter that produces two Merfolk tokens with Namor

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free commander protection spell with a blue pip

Mana Drain

Mana Drain

{U}{U}

Instant

premium double-blue counterspell that spawns two Merfolk and accelerates mana

Negate

Negate

{1}{U}

Instant

efficient answer to opposing wipes and combo pieces

Pongify

Pongify

{U}

Instant

one-mana instant removal for problematic creatures

Rapid Hybridization

Rapid Hybridization

{U}

Instant

cheap creature removal spell with a blue mana symbol

Resculpt

Resculpt

{1}{U}

Instant

exiles target artifact or creature at instant speed

Reality Shift

Reality Shift

{1}{U}

Instant

creature exile with a blue mana symbol to trigger Namor

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

asymmetrical board wipe and flexible bounce spell

Cryptic Command

Cryptic Command

{1}{U}{U}{U}

Instant

triple-blue modal spell that creates three Merfolk while answering any board state

Raise the Palisade

Raise the Palisade

{4}{U}

Sorcery

one-sided tribal board wipe that bounces all non-Merfolk creatures

Threats/Wincons

24 cards
Master of the Pearl Trident

Master of the Pearl Trident

{U}{U}

Creature — Merfolk

Merfolk lord giving team-wide pump and islandwalk

Lord of Atlantis

Lord of Atlantis

{U}{U}

Creature — Merfolk

buffs all Merfolk and provides evasion across Island-controlling opponents

Merfolk Sovereign

Merfolk Sovereign

{1}{U}{U}

Creature — Merfolk Noble

pumps Merfolk and makes Namor or another threat unblockable

Deeproot Pilgrimage

Deeproot Pilgrimage

{1}{U}

Enchantment

noncreature enchantment that continuously generates Merfolk when tapped

Svyelun of Sea and Sky

Svyelun of Sea and Sky

{1}{U}{U}

Legendary Creature — Merfolk God

provides ward and indestructible to other Merfolk while drawing cards on attacks

Vodalian Hexcatcher

Vodalian Hexcatcher

{1}{U}

Creature — Merfolk Wizard

Merfolk lord that sacrifices tokens to counter spells

Merrow Reejerey

Merrow Reejerey

{2}{U}

Creature — Merfolk Soldier

tribal lord that taps down blockers or untaps mana whenever you cast Merfolk

Coralhelm Commander

Coralhelm Commander

{U}{U}

Creature — Merfolk Soldier

levels up into a flying Merfolk lord to pump the token swarm

Kopala, Warden of Waves

Kopala, Warden of Waves

{1}{U}{U}

Legendary Creature — Merfolk Wizard

taxes opponents' spot removal targeting your Merfolk

Emperor Mihail II

Emperor Mihail II

{1}{U}{U}

Legendary Creature — Merfolk Noble

allows casting Merfolk from top of library and creates additional tokens

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

rewards noncreature spell density with an additional flying token army

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

spits out 2/2 flying Drakes alongside Namor's Merfolk on every instant/sorcery

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

magecraft engine that keeps hand filled off every noncreature trigger

Wavebreak Hippocamp

Wavebreak Hippocamp

{2}{U}

Enchantment Creature — Horse Fish

rewards casting noncreature interaction on opponents' turns with extra draws

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

noncreature enchantment that produces flying Sharks whenever you trigger Namor

Herald of Secret Streams

Herald of Secret Streams

{3}{U}

Creature — Merfolk Warrior

makes creatures with +1/+1 counters unblockable

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

doubles all triggered abilities of Merfolk including Namor's token creation

Reflections of Littjara

Reflections of Littjara

{4}{U}

Enchantment

copies all Merfolk creature spells cast for explosive board states

Coat of Arms

Coat of Arms

{5}

Artifact

exponentially boosts power and toughness across wide Merfolk boards

Vanquisher's Banner

Vanquisher's Banner

{5}

Artifact

pumps Merfolk and draws cards when casting tribal spells

Candlekeep Inspiration

Candlekeep Inspiration

{4}{U}

Sorcery

noncreature finisher that turns token army lethal using your graveyard of spells

True-Name Nemesis

True-Name Nemesis

{1}{U}{U}

Creature — Merfolk Rogue

resilient Merfolk threat with protection from chosen opponent

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

game-ending creature that bounces spells and nonland permanents with every cast

Deepchannel Mentor

Deepchannel Mentor

{5}{U}

Creature — Merfolk Rogue

makes all your blue creatures unblockable to close games immediately

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects Namor with hexproof and grants immediate haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip shroud and haste enabler for Namor

Aquitect's Will

Aquitect's Will

{U}

Kindred Sorcery — Merfolk

one-mana tribal sorcery that activates islandwalk and draws a card while making a token

Propaganda

Propaganda

{2}{U}

Enchantment

blue enchantment that deters crackback attacks while you build an army

March of Swirling Mist

March of Swirling Mist

{X}{U}

Instant

flexible noncreature instant to protect your board or phase out blockers

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

grants Namor unblockable and shroud for lethal commander damage hits

Slip Through Space

Slip Through Space

{U}

Sorcery

cantripping noncreature spell that makes Namor unblockable

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

double-blue noncreature enchantment that doubles all card draw

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 31x

Basic Land — Island

Basic land allocated from mana pip counts.