Namor, Scourge of the Seas

Art by Grace Zhu

Commander deckU

Namor, Scourge of the Seas

Leverage Namor's connive trigger each combat to sculpt your hand and spread +1/+1 counters across your Merfolk squad, granting them flying and proliferating those counters to overwhelm opponents from above.

$429.56for all 100 cards at today’s prices
Built Oct 24, 202650 views

Asked for“Namor, Scourge of the Seas, build a blue Merfolk deck that stacks +1/+1 counters on your Merfolk so they gain flying, and connive a creature every combat to keep looting toward a legion of airborne fish-people.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

8
23
18
8
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp6
Card draw14
Interaction15
↳ board wipes1
Tutors0

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 69
38lands · rule of thumb 35–38
2.64average mana value (nonland)
$429.56whole deck, today

The list

Commander

1
Namor, Scourge of the Seas

Namor, Scourge of the Seas

3UU

Legendary Creature — Mutant Merfolk Villain

Chosen commander for the requested strategy.

Ramp

8
Sol Ring

Sol Ring

1

Artifact

essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

efficient untapped mana rock

Thought Vessel

Thought Vessel

2

Artifact

mana ramp that removes hand size limit for large draw turns

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles in the late game

Sapphire Medallion

Sapphire Medallion

2

Artifact

cost reducer for all blue spells

Herald's Horn

Herald's Horn

3

Artifact

reduces Merfolk costs and provides card filtering

Urza's Incubator

Urza's Incubator

3

Artifact

heavy discount on all Merfolk spells

Midnight Clock

Midnight Clock

2U

Artifact

early mana rock that refills the hand and reshuffles discarded cards

Card Draw

9
Rhystic Study

Rhystic Study

2U

Enchantment

continuous card draw punishing opponents for casting spells

Mystic Remora

Mystic Remora

U

Enchantment

cheap burst of card advantage against opponent noncreature spells

Kindred Discovery

Kindred Discovery

3UU

Enchantment

draws cards whenever Merfolk enter the battlefield or attack

Distant Melody

Distant Melody

3U

Sorcery

burst card draw proportional to your Merfolk board presence

Benthic Biomancer

Benthic Biomancer

U

Creature — Merfolk Wizard Mutant

loots whenever +1/+1 counters are placed on it and triggers off connive

Seafloor Oracle

Seafloor Oracle

2UU

Creature — Merfolk Wizard

draws cards when Merfolk deal combat damage to players

Curiosity Crafter

Curiosity Crafter

3U

Creature — Bird Wizard

turns unblocked flying attackers and Merfolk tokens into card draw

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

draws cards whenever your airborne creatures connect

Windfall

Windfall

2U

Sorcery

hand refill and synergizes with graveyard-filling discard plans

Removal

10
Pongify

Pongify

U

Instant

efficient instant-speed single-target creature destruction

Rapid Hybridization

Rapid Hybridization

U

Instant

one-mana instant removal for problematic creatures

Resculpt

Resculpt

1U

Instant

exiles dangerous artifacts or creatures at instant speed

Reality Shift

Reality Shift

1U

Instant

unconditional creature exile in blue

Cyclonic Rift

Cyclonic Rift

1U

Instant

premier one-sided board wipe for blue

Fierce Guardianship

Fierce Guardianship

2U

Instant

free interaction to protect Namor and key board states

Counterspell

Counterspell

UU

Instant

clean two-mana universal answer to any threat

Swan Song

Swan Song

U

Instant

cheap countermagic against game-ending noncreature spells

Curse of the Swine

Curse of the Swine

XUU

Sorcery

scalable mass exile removal for opposing creature boards

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

neutralizes opposing commanders or dangerous utility lands

Threats/Wincons

25
Lord of Atlantis

Lord of Atlantis

UU

Creature — Merfolk

classic Merfolk lord granting anthem buff and islandwalk

Master of the Pearl Trident

Master of the Pearl Trident

UU

Creature — Merfolk

efficient lord providing +1/+1 and islandwalk to Merfolk

Merfolk Sovereign

Merfolk Sovereign

1UU

Creature — Merfolk Noble

buffs Merfolk and can make a key attacker unblockable

Svyelun of Sea and Sky

Svyelun of Sea and Sky

1UU

Legendary Creature — Merfolk God

provides ward, indestructible, and extra card draw for the tribe

Kopala, Warden of Waves

Kopala, Warden of Waves

1UU

Legendary Creature — Merfolk Wizard

taxes opponent spot removal directed at your Merfolk

Vodalian Hexcatcher

Vodalian Hexcatcher

1U

Creature — Merfolk Wizard

flash lord that turns extra Merfolk into counterspells

Coralhelm Commander

Coralhelm Commander

UU

Creature — Merfolk Soldier

gains +1/+1 counters and becomes a flying Merfolk lord

Stonybrook Banneret

Stonybrook Banneret

1U

Creature — Merfolk Wizard

reduces casting costs of all Merfolk spells

Thieving Skydiver

Thieving Skydiver

1U

Creature — Merfolk Rogue

enters with +1/+1 counters and steals opponent mana rocks

Master of Waves

Master of Waves

3U

Creature — Merfolk Wizard

floods the board with Elemental tokens scaled to your blue devotion

Emperor Mihail II

Emperor Mihail II

1UU

Legendary Creature — Merfolk Noble

lets you cast Merfolk from your library and creates Merfolk tokens

Merrow Reejerey

Merrow Reejerey

2U

Creature — Merfolk Soldier

tribal lord that untaps lands or taps opposing blockers on casts

Tishana's Tidebinder

Tishana's Tidebinder

2U

Creature — Merfolk Wizard

flash interaction that stifles and disables problematic permanents

Silvergill Adept

Silvergill Adept

1U

Creature — Merfolk Wizard

efficient early Merfolk body that replaces itself immediately

Merfolk Trickster

Merfolk Trickster

UU

Creature — Merfolk Wizard

flash utility Merfolk to tap and neutralize opposing blockers or attackers

Deeproot Waters

Deeproot Waters

2U

Enchantment

creates Hexproof Merfolk tokens whenever you cast tribal spells

Reflections of Littjara

Reflections of Littjara

4U

Enchantment

doubles every Merfolk spell cast to rapidly build a board

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles Namor's connive trigger and all Merfolk triggered abilities

True-Name Nemesis

True-Name Nemesis

1UU

Creature — Merfolk Rogue

nigh-uninteractable attacker that easily carries connive counters

Tidebinder Mage

Tidebinder Mage

UU

Creature — Merfolk Wizard

locks down red or green creatures permanently while in play

Mistcaller

Mistcaller

U

Creature — Merfolk Wizard

one-drop Merfolk that shuts down sneak attacks and reanimation

Harbinger of the Tides

Harbinger of the Tides

UU

Creature — Merfolk Wizard

bounces tapped attacking creatures at instant speed

Lullmage Mentor

Lullmage Mentor

1UU

Creature — Merfolk Wizard

rewards counterplay by creating Merfolk tokens and counterspell locks

Wanderwine Prophets

Wanderwine Prophets

4UU

Creature — Merfolk Wizard

connives counters onto itself to fly and take extra turns via champion

Thrummingbird

Thrummingbird

1U

Creature — Phyrexian Bird Horror

flying creature that proliferates connive counters on combat damage

Utility

9
The Ozolith

The Ozolith

1

Legendary Artifact

preserves +1/+1 counters when your flying Merfolk leave the battlefield

Sword of Truth and Justice

Sword of Truth and Justice

3

Artifact — Equipment

distributes +1/+1 counters and proliferates on combat damage hits

Ripples of Potential

Ripples of Potential

1U

Instant

proliferates your board while phasing out protected creatures

Flux Channeler

Flux Channeler

2U

Creature — Human Wizard

proliferates counters whenever noncreature spells are cast

Tekuthal, Inquiry Dominus

Tekuthal, Inquiry Dominus

2UU

Legendary Creature — Phyrexian Horror

doubles all proliferate triggers and provides durable defense

Inexorable Tide

Inexorable Tide

3UU

Enchantment

proliferates every time any spell is cast to grow flying Merfolk

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects Namor with shroud and allows immediate attacks

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof protection and haste for key threats and commander

Danny Pink

Danny Pink

3U

Legendary Creature — Human Soldier Advisor

draws cards whenever your creatures gain counters from connive

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 32x

Basic Land — Island

Basic land allocated from mana pip counts.