Namor, Atlantean King art

Art by Mintautas Šukys

Saved commander deck

Namor, Atlantean King

Cast cheap noncreature spells to flood the board with Merfolk tokens, then swing wide with Namor leading the charge to grant massive attack buffs to your army.

100 cards$408.67 totalSep 22, 20266 views

Prompt: Namor, Atlantean King commander deck

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Commander

1 cards
Namor, Atlantean King

Namor, Atlantean King

{1}{W}{U}

Legendary Creature — Mutant Merfolk Noble

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration and triggers noncreature spell conditions.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock that produces both colors.

Azorius Signet

Azorius Signet

{2}

Artifact

Color-fixing rock that triggers Namor.

Talisman of Progress

Talisman of Progress

{2}

Artifact

Fast untapped dual-color mana rock.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can cycle itself later in the game.

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana ramp and removes maximum hand size.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap mana acceleration that usually enters untapped.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Artifact that ramps a basic land directly onto the battlefield.

Marble Diamond

Marble Diamond

{2}

Artifact

Noncreature artifact ramp for white mana.

Sky Diamond

Sky Diamond

{2}

Artifact

Noncreature artifact ramp for blue mana.

Card Draw

11 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue enchantment engine that taxes opponents or draws cards.

Mystic Remora

Mystic Remora

{U}

Enchantment

Extremely efficient noncreature spell that draws off opponents' spells.

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Enchantment artifact that draws cards whenever tokens deal combat damage.

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Draws a card whenever your attacking Merfolk connect with players.

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Refuels hand size as wide token boards connect.

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

Taps to draw a card each turn a token was created.

Brainstorm

Brainstorm

{U}

Instant

One-mana instant cantrip that triggers Namor at instant speed.

Ponder

Ponder

{U}

Sorcery

Low-cost noncreature spell that digs deep and creates a Merfolk.

Preordain

Preordain

{U}

Sorcery

Efficient cantrip that smooths draws and makes a token.

Windfall

Windfall

{2}{U}

Sorcery

Refills hand while disrupting opponent strategies.

Frantic Search

Frantic Search

{2}{U}

Instant

Free spell on resolution that filters cards and triggers Namor.

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Cheap and reliable single-target creature exile.

Path to Exile

Path to Exile

{W}

Instant

Unconditional one-mana creature exile.

Pongify

Pongify

{U}

Instant

Instant-speed one-mana creature removal.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient blue removal spell that triggers token generation.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent removal in white.

Counterspell

Counterspell

{U}{U}

Instant

Baseline interaction to protect your board or stop key threats.

Negate

Negate

{1}{U}

Instant

Stops board wipes and opposing value engines.

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable protection against opposing noncreature spells.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable emergency sweeper when falling behind.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided instant-speed board wipe to clear path for combat.

Threats/Wincons

23 cards
Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

Secondary token army producer from noncreature spells.

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Generates flying Illusion tokens alongside Namor's Merfolk.

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Produces 2/2 flying Drakes from instants and sorceries.

Deekah, Fractal Theorist

Deekah, Fractal Theorist

{4}{U}

Legendary Creature — Human Wizard

Creates scalable Fractal tokens and provides evasion.

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Turns every instant and sorcery into card draw.

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Gives all tokens +1/+1 and vigilance to attack and block.

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Permanently turns token swarms into gigantic lethal threats.

Jazal Goldmane

Jazal Goldmane

{2}{W}{W}

Legendary Creature — Cat Warrior

Pumps the entire attacking team based on board width.

Mirror Entity

Mirror Entity

{2}{W}

Creature — Shapeshifter

Allows massive power buff scaling to your entire token team.

Starlight Spectacular

Starlight Spectacular

{2}{W}{W}

Enchantment

Provides massive exponential stat buffs during combat.

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles all token production from Namor and other spells.

Mondrak, Glory Dominus

Mondrak, Glory Dominus

{2}{W}{W}

Legendary Creature — Phyrexian Horror

Resilient token doubler and aggressive body.

True Conviction

True Conviction

{3}{W}{W}{W}

Enchantment

Gives double strike and lifelink to swing combat decisively.

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Introduces Monarch and generates evasive tokens every upkeep.

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Spits out flying Sharks with every noncreature spell cast.

Hallowed Haunting

Hallowed Haunting

{2}{W}{W}

Enchantment

Produces growing Spirits and grants flying to your board.

Nadir Kraken

Nadir Kraken

{1}{U}{U}

Creature — Kraken

Turns cantrips and draw engines into extra Tentacle tokens.

Deepchannel Mentor

Deepchannel Mentor

{5}{U}

Creature — Merfolk Rogue

Makes all of Namor's blue Merfolk unblockable.

Master of the Pearl Trident

Master of the Pearl Trident

{U}{U}

Creature — Merfolk

Lord that buffs Merfolk tokens and grants islandwalk.

Lord of Atlantis

Lord of Atlantis

{U}{U}

Creature — Merfolk

Classic lord giving +1/+1 and islandwalk to Merfolk tokens.

Vodalian Hexcatcher

Vodalian Hexcatcher

{1}{U}

Creature — Merfolk Wizard

Buffs Merfolk and lets them sacrifice to counter spells.

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Massive anthem that shrinks opposing boards to dust.

Secure the Wastes

Secure the Wastes

{X}{W}

Instant

Instant-speed mana sink to spawn an army before your turn.

Utility

8 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate board and life total protection against board wipes.

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free indestructible protection for your creatures while Namor is out.

Clever Concealment

Clever Concealment

{2}{W}{W}

Instant

Convoke phasing spell to keep your entire token army safe.

Akroma's Will

Akroma's Will

{3}{W}

Instant

Lethal finisher granting double strike, flying, and lifelink.

Reconnaissance

Reconnaissance

{W}

Enchantment

Enables risk-free attacking to trigger Namor's attack abilities.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Namor with shroud and grants haste to attack immediately.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof and haste equipment for your commander.

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Converts 1/1 Merfolk tokens into bursts of card advantage.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 11x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 11x

Basic Land — Island

Basic land allocated from mana pip counts.