Namor, Atlantean King art

Art by Mintautas Šukys

Saved commander deck

Namor, Atlantean King

Command an army of evasive Merfolk that leverage tap and untap mechanics to generate card advantage, control the board, and overwhelm opponents with unblockable Islandwalk attacks.

100 cards$342.10 totalSep 27, 202629 views

Prompt: A bracket 3 Merfolk Deck built around Namor Atlantean King with a sub theme of tap and untap synergies

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Commander

1 cards
Namor, Atlantean King

Namor, Atlantean King

{1}{W}{U}

Legendary Creature — Mutant Merfolk Noble

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

efficient mana acceleration

Sapphire Medallion

Sapphire Medallion

{2}

Artifact

cost reduction for all blue spells

Thought Vessel

Thought Vessel

{2}

Artifact

ramp that eliminates maximum hand size

Mind Stone

Mind Stone

{2}

Artifact

early mana rock that can cycle late

Springleaf Drum

Springleaf Drum

{1}

Artifact

taps Merfolk for mana while triggering tap synergies

Moonsnare Prototype

Moonsnare Prototype

{U}

Artifact

converts creatures into mana and acts as removal

Stonybrook Banneret

Stonybrook Banneret

{1}{U}

Creature — Merfolk Wizard

reduces casting costs of Merfolk spells

Herald's Horn

Herald's Horn

{3}

Artifact

tribal cost reduction and free card advantage

Midnight Clock

Midnight Clock

{2}{U}

Artifact

mana rock that refills the hand

Card Draw

10 cards
Fallowsage

Fallowsage

{3}{U}

Creature — Merfolk Wizard

draws a card whenever it becomes tapped

Silvergill Adept

Silvergill Adept

{1}{U}

Creature — Merfolk Wizard

cheap Merfolk that replaces itself

Svyelun of Sea and Sky

Svyelun of Sea and Sky

{1}{U}{U}

Legendary Creature — Merfolk God

provides ward, indestructible, and card draw on attack

Seafloor Oracle

Seafloor Oracle

{2}{U}{U}

Creature — Merfolk Wizard

draws cards when Merfolk deal combat damage

Benthic Biomancer

Benthic Biomancer

{U}

Creature — Merfolk Wizard Mutant

efficient looter that grows with +1/+1 counters

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

massive draw engine for tribal combat and entries

Distant Melody

Distant Melody

{3}{U}

Sorcery

draws cards equal to the number of Merfolk controlled

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

consistent tax effect that refills the hand

Mystic Remora

Mystic Remora

{U}

Enchantment

cheap early game burst card draw

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

draws cards on combat damage with evasive creatures

Removal

10 cards
Pongify

Pongify

{U}

Instant

efficient one-mana creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

instant creature destruction for one blue mana

Resculpt

Resculpt

{1}{U}

Instant

exiles target artifact or creature at instant speed

Counterspell

Counterspell

{U}{U}

Instant

unconditional two-mana counterplay

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free counterspell protecting the commander and board

Swan Song

Swan Song

{U}

Instant

cheap one-mana interaction for critical noncreature spells

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe and tempo swing

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

scalable mass exile removal

Aetherize

Aetherize

{3}{U}

Instant

punishes wide aggressive attacks and saves the board

Negate

Negate

{1}{U}

Instant

efficient answer to board wipes and planeswalkers

Threats/Wincons

24 cards
Lord of Atlantis

Lord of Atlantis

{U}{U}

Creature — Merfolk

anthem lord granting Islandwalk to the team

Master of the Pearl Trident

Master of the Pearl Trident

{U}{U}

Creature — Merfolk

second Islandwalk anthem to push unblockable damage

Merfolk Sovereign

Merfolk Sovereign

{1}{U}{U}

Creature — Merfolk Noble

tribal lord that can make a Merfolk unblockable

Merrow Reejerey

Merrow Reejerey

{2}{U}

Creature — Merfolk Soldier

taps or untaps permanents on Merfolk casts

Coralhelm Commander

Coralhelm Commander

{U}{U}

Creature — Merfolk Soldier

level up threat that becomes a flying tribal lord

Vodalian Hexcatcher

Vodalian Hexcatcher

{1}{U}

Creature — Merfolk Wizard

flash lord that turns Merfolk into spell taxes

Emperor Mihail II

Emperor Mihail II

{1}{U}{U}

Legendary Creature — Merfolk Noble

casts Merfolk from library and creates tokens on cast

Master of Waves

Master of Waves

{3}{U}

Creature — Merfolk Wizard

generates an army of tokens scaling with devotion

Kopala, Warden of Waves

Kopala, Warden of Waves

{1}{U}{U}

Legendary Creature — Merfolk Wizard

taxes opponent spot removal targeting Merfolk

True-Name Nemesis

True-Name Nemesis

{1}{U}{U}

Creature — Merfolk Rogue

resilient unblockable threat with protection

Thassa, God of the Sea

Thassa, God of the Sea

{2}{U}

Legendary Enchantment Creature — God

provides unblockable utility and card selection

Harbinger of the Tides

Harbinger of the Tides

{U}{U}

Creature — Merfolk Wizard

bounces tapped attacking creatures on entry

Surgespanner

Surgespanner

{2}{U}{U}

Creature — Merfolk Wizard

bounces any permanent whenever it becomes tapped

Grimoire Thief

Grimoire Thief

{U}{U}

Creature — Merfolk Rogue

exiles cards when tapped and can counter spells

Drowner of Secrets

Drowner of Secrets

{2}{U}

Creature — Merfolk Wizard

free tap outlet for Merfolk creatures

Tishana's Tidebinder

Tishana's Tidebinder

{2}{U}

Creature — Merfolk Wizard

stifles triggered and activated abilities while stripping text

Deeproot Pilgrimage

Deeproot Pilgrimage

{1}{U}

Enchantment

creates hexproof tokens whenever nontoken Merfolk tap

Deeproot Waters

Deeproot Waters

{2}{U}

Enchantment

produces hexproof Merfolk tokens on spell cast

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

dominates late game by bouncing opposing threats

Wake Thrasher

Wake Thrasher

{2}{U}

Creature — Merfolk Soldier

grows massively whenever permanents untap each turn

Wanderwine Prophets

Wanderwine Prophets

{4}{U}{U}

Creature — Merfolk Wizard

takes extra turns when connecting with combat damage

Thieving Skydiver

Thieving Skydiver

{1}{U}

Creature — Merfolk Rogue

steals opposing Sol Rings and mana rocks

Mistcaller

Mistcaller

{U}

Creature — Merfolk Wizard

shuts down opposing reanimation and cheat effects

Tidebinder Mage

Tidebinder Mage

{U}{U}

Creature — Merfolk Wizard

locks down red or green creatures indefinitely

Utility

8 cards
Merrow Commerce

Merrow Commerce

{1}{U}

Kindred Enchantment — Merfolk

untaps all Merfolk on end step for defense and tapping

Intruder Alarm

Intruder Alarm

{2}{U}

Enchantment

enables explosive untap loops whenever creatures enter

Freed from the Real

Freed from the Real

{2}{U}

Enchantment — Aura

repeatable untap engine for high-value tap triggers

Clock of Omens

Clock of Omens

{4}

Artifact

taps artifacts to untap mana rocks or utility artifacts

Unctus, Grand Metatect

Unctus, Grand Metatect

{1}{U}{U}

Legendary Artifact Creature — Phyrexian Vedalken

draws and discards whenever blue creatures become tapped

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

haste and shroud protection for key utility Merfolk

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

haste and hexproof protection for the commander

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

doubles all triggered abilities of the Merfolk tribe

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Island

Island 22x

Basic Land — Island

Basic land allocated from mana pip counts.