Myrkul, Lord of Bones art

Art by Isis

Saved commander deck

Myrkul, Lord of Bones

Sacrifice creatures with powerful static and activated abilities so Myrkul turns them into resilient enchantment tokens. Leverage enchantment synergies, token multipliers, and infinite untap combos like Devoted Druid and Cinderhaze Wretch to control the board and win.

100 cards$438.18 totalAug 29, 202633 views

Prompt: Myrkul, Lord of Bones commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Myrkul, Lord of Bones

Myrkul, Lord of Bones

{4}{W}{B}{G}

Legendary Creature — God

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Provides fast color fixing for Abzan.

Farseek

Farseek

{1}{G}

Sorcery

Fetches dual land types to fix colors.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches Forest dual lands untapped.

Three Visits

Three Visits

{1}{G}

Sorcery

Additional efficient land ramp.

Cultivate

Cultivate

{2}{G}

Sorcery

Ensures land drops and fixes mana.

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

Sacrifices itself for a land and becomes an enchantment token.

Devoted Druid

Devoted Druid

{1}{G}

Creature — Elf Druid

Generates infinite green mana when converted into a non-creature enchantment by Myrkul.

Sanctum Weaver

Sanctum Weaver

{1}{G}

Enchantment Creature — Dryad

Taps for massive mana based on your growing count of enchantments.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Turn-one mana fixing.

Card Draw

10 cards
Sythis, Harvest's Hand

Sythis, Harvest's Hand

{G}{W}

Legendary Enchantment Creature — Nymph

Triggers card draw and life gain on every enchantment played or created.

Eidolon of Blossoms

Eidolon of Blossoms

{2}{G}{G}

Enchantment Creature — Spirit

Draws a card whenever an enchantment enters, including Myrkul's tokens.

Mesa Enchantress

Mesa Enchantress

{1}{W}{W}

Creature — Human Druid

Draws cards upon casting enchantment spells.

Satyr Enchanter

Satyr Enchanter

{1}{G}{W}

Creature — Satyr Druid

Provides steady card advantage in enchantment-heavy decks.

Moldervine Reclamation

Moldervine Reclamation

{3}{B}{G}

Enchantment

Draws cards and gains life whenever your creatures die.

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Converts utility creatures into cards while feeding Myrkul.

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

Draws a card every turn a creature dies.

Midnight Reaper

Midnight Reaper

{2}{B}

Creature — Zombie Knight

Draws cards whenever non-token creatures die.

Grim Haruspex

Grim Haruspex

{2}{B}

Creature — Human Wizard

Inexpensive creature-death card draw engine.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws a card on every creature spell cast.

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target exile removal.

Path to Exile

Path to Exile

{W}

Instant

Cheap instant-speed creature exile.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Instant-speed nonland permanent exile.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Flexible destruction for any target permanent.

Beast Within

Beast Within

{2}{G}

Instant

Destroys any permanent type at instant speed.

Generous Gift

Generous Gift

{2}{W}

Instant

White catch-all permanent destruction.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Efficient board wipe that bypasses indestructible.

Despark

Despark

{W}{B}

Instant

Exiles high-value threats for two mana.

Culling Ritual

Culling Ritual

{2}{B}{G}

Sorcery

Wipes low-mana tokens and permanents while boosting your mana.

Vindicate

Vindicate

{1}{W}{B}

Sorcery

Targeted destruction for any permanent type.

Threats/Wincons

23 cards
Spore Frog

Spore Frog

{G}

Creature — Frog

Provides repeated Fog protection when turned into an enchantment.

Cinderhaze Wretch

Cinderhaze Wretch

{4}{B}

Creature — Elemental Shaman

Discards opponents' entire hands when converted into an enchantment token.

Barrenton Medic

Barrenton Medic

{4}{W}

Creature — Kithkin Cleric

Prevents infinite damage once turned into a non-creature enchantment token.

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

Creates an army of flying Pegasus tokens from enchantment triggers.

Sigarda, Host of Herons

Sigarda, Host of Herons

{2}{G}{W}{W}

Legendary Creature — Angel

Protects your board from sacrifice effects.

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Debuffs opponents' creatures while boosting your token army.

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

Gives indestructible to all your permanents including Myrkul.

Liesa, Shroud of Dusk

Liesa, Shroud of Dusk

{2}{W}{W}{B}

Legendary Creature — Angel

Taxes opponents' spell casting with life loss.

Yasharn, Implacable Earth

Yasharn, Implacable Earth

{2}{G}{W}

Legendary Creature — Elemental Boar

Shuts down fetch lands and opponents' sacrifice outlets.

Drana and Linvala

Drana and Linvala

{1}{W}{W}{B}

Legendary Creature — Vampire Angel

Locks down opponents' activated abilities and copies them.

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

Exiles opponents' graveyards and lets you play their cards.

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurs key low-mana permanents and sac outlets.

Protean Hulk

Protean Hulk

{5}{G}{G}

Creature — Beast

Tutors win conditions directly to the battlefield on death.

Kokusho, the Evening Star

Kokusho, the Evening Star

{4}{B}{B}

Legendary Creature — Dragon Spirit

Drains opponents for large amounts of life upon death.

Sterling Grove

Sterling Grove

{G}{W}

Enchantment

Gives shroud to your enchantments and tutors key pieces.

Starfield of Nyx

Starfield of Nyx

{4}{W}

Enchantment

Recurs enchantments and turns non-creature tokens into threats.

Destiny Spinner

Destiny Spinner

{1}{G}

Enchantment Creature — Human

Prevents enchantment and creature spells from being countered.

Sanctum Prelate

Sanctum Prelate

{1}{W}{W}

Creature — Human Cleric

Locks opponents out of specific converted mana costs.

Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

Stops opponents from interacting during your turn.

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Slows opponent haste and artifact threats while offering Extort.

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Makes attacking you nearly impossible with a board of enchantments.

Parallel Lives

Parallel Lives

{3}{G}

Enchantment

Doubles the enchantment tokens Myrkul creates.

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

White token doubler for Myrkul's enchantment tokens.

Utility

8 cards
Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

Free sacrifice outlet creature that scries.

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

One-mana instant-speed sacrifice outlet.

Woe Strider

Woe Strider

{2}{B}

Creature — Horror

Sacrifice outlet that comes with a token and escape utility.

Yahenni, Undying Partisan

Yahenni, Undying Partisan

{2}{B}

Legendary Creature — Aetherborn Vampire

Hasty, free sacrifice outlet that gains indestructible.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Myrkul from targeted removal.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-cost equip for immediate commander protection.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Instant board protection against destruction and damage.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate emergency phase-out protection for your board.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.