Myrel, Shield of Argive art

Art by Molly Mendoza

Saved commander deck

Myrel, Shield of Argive

Generate a massive army of Soldier tokens while using Myrel to prevent interaction on your turn. Utilize key combos like Kiki-Jiki + Felidar Guardian for infinite creatures.

100 cards$447.37 totalJul 1, 20262 views

Prompt: A naya deck with Mycoloth as the commander. Include at least 3 combos

Buy Whole Deck on Mana Pool →Build Another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Myrel, Shield of Argive

Myrel, Shield of Argive

{3}{W}

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

Reliable mana rock

Marble Diamond

Marble Diamond

{2}

Artifact

Consistent mana acceleration for Mono-White.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled for card draw later.

Thran Dynamo

Thran Dynamo

{4}

Artifact

Colorless acceleration to cast high-cost threats like Elesh Norn.

Everflowing Chalice

Everflowing Chalice

{0}

Artifact

Scalable ramp that synergizes with artifact synergies.

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catches up on land drops and provides a body.

Oketra's Monument

Oketra's Monument

{3}

Legendary Artifact

Reduces creature costs and generates additional tokens for the strategy.

Ballyrush Banneret

Ballyrush Banneret

{1}{W}

Creature — Kithkin Soldier

Specific cost reduction for the many Soldier cards in the deck.

Pearl Medallion

Pearl Medallion

{2}

Artifact

Provides consistent cost reduction for the mono-white spell base.

Card Draw

8 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

Abuses 1/1 soldier tokens for massive draw

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early game taxes and draw

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Triggers off Myrel's 1/1 soldier tokens.

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Reliable draw engine for low-power token decks.

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Scrys and draws cards when soldiers enter the battlefield.

Staff of the Storyteller

Staff of the Storyteller

{1}{W}

Artifact

Draws cards specifically when creating tokens.

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

{3}{W}

Legendary Creature — Elf Druid

Highly efficient card draw in a deck generating tokens every turn.

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Consistent draw engine triggered by the commander's token production.

Removal

9 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

Standard white removal

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Farewell

Farewell

{4}{W}{W}

Sorcery

Versatile board wipe that handles artifacts and enchantments.

Darksteel Mutation

Darksteel Mutation

{1}{W}

Enchantment — Aura

Neutralizes problematic commanders or creatures.

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

Efficient interaction for non-land permanents.

Winds of Abandon

Winds of Abandon

{1}{W}

Sorcery

One-sided board wipe that exiles creatures.

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible board wipe that can preserve your small soldier tokens while clearing threats.

Loran of the Third Path

Loran of the Third Path

{2}{W}

Legendary Creature — Human Artificer

Artfiact/Enchantment removal that provides incidental card draw.

Threats/Wincons

21 cards
Felidar Guardian

Felidar Guardian

{3}{W}

Creature — Cat Beast

Combo piece with Kiki-Jiki

Village Bell-Ringer

Village Bell-Ringer

{2}{W}

Creature — Human Scout

Combo piece with Kiki-Jiki

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Combo piece with Walking Ballista

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Combo piece with Heliod

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Massive buffs for tokens and combo piece

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles token production

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

High power token generator

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

Protects the entire board

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

One-sided board buff/wipe

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Strong soldier generator

Brimaz, King of Oreskos

Brimaz, King of Oreskos

{1}{W}{W}

Legendary Creature — Cat Soldier

Low cost token threat

Preeminent Captain

Preeminent Captain

{2}{W}

Creature — Kithkin Soldier

Cheats soldiers from hand into play attacking.

Field Marshal

Field Marshal

{1}{W}{W}

Creature — Human Soldier

Lord that buffs the soldier army generated by Myrel.

Captain of the Watch

Captain of the Watch

{4}{W}{W}

Creature — Human Soldier

Soldier lord that creates more bodies upon entry.

Darien, King of Kjeldor

Darien, King of Kjeldor

{4}{W}{W}

Legendary Creature — Human Soldier

Discourages opponents from attacking you by creating soldiers.

Mirror Entity

Mirror Entity

{2}{W}

Creature — Shapeshifter

Massive finisher for wide boards of small tokens.

Valor in Akros

Valor in Akros

{3}{W}

Enchantment

Massive buffs for tokens as they enter the battlefield.

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Generates flying tokens and maintains the Monarch status.

Akroma's Will

Akroma's Will

{3}{W}

Instant

Finishing spell that provides protection and evasion.

Moonshaker Cavalry

Moonshaker Cavalry

{5}{W}{W}{W}

Creature — Spirit Knight

The white variant of Craterhoof Behemoth for finishing games.

Altar of Dementia

Altar of Dementia

{2}

Artifact

Sacrifice outlet for combos and an alternate win condition via milling.

Utility

12 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate emergency protection

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection

Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

Redundancy for Myrel's protection

Reconnaissance

Reconnaissance

{W}

Enchantment

Allows Myrel to attack safely to trigger token generation.

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Slows down opponents and provides life drain.

Eldrazi Monument

Eldrazi Monument

{5}

Artifact

Grants the soldier army flying and indestructible.

Aura of Silence

Aura of Silence

{1}{W}{W}

Enchantment

Stax piece that slows opponents and removals artifacts.

Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

Completes a combo with Felidar Guardian and a sacrifice outlet like Altar of Dementia.

Idyllic Tutor

Idyllic Tutor

{2}{W}

Sorcery

Searches for piece of the Heliod/Ballista combo or Cathars' Crusade.

Recruiter of the Guard

Recruiter of the Guard

{2}{W}

Creature — Human Soldier

Tutors for low-toughness combo pieces like Mentor of the Meek or Walking Ballista.

Dauntless Bodyguard

Dauntless Bodyguard

{W}

Creature — Human Knight

Low cost soldier that provides protection for the commander.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.