Muerra, Trash Tactician

Art by Volkan Baǵa

Commander deckGR

Muerra, Trash Tactician

Leverage Muerra's Raccoon mana generation to rapidly cast big spells, trigger Expend 4 and Expend 8 abilities consistently, and crush opponents with heavy-hitting Gruul finishers.

$504.92for all 100 cards at today’s prices
Built Sep 6, 202670 views

Asked for“Muerra, Trash Tactician - Create a Deck with Ramp, Raccoons, and Bracket 3, balanced and cool”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

3
15
13
8
9
2
10
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp18
Card draw11
Interaction13
↳ board wipes3
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 23G 65
39lands · rule of thumb 35–38
4.10average mana value (nonland)
$504.92whole deck, today

The list

Commander

1
Muerra, Trash Tactician

Muerra, Trash Tactician

1RG

Legendary Creature — Raccoon Warrior

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing and mana ramp

Gruul Signet

Gruul Signet

2

Artifact

Reliable two-mana Gruul mana fixer

Talisman of Impulse

Talisman of Impulse

2

Artifact

Fast, untapped Gruul mana source

Three Visits

Three Visits

1G

Sorcery

Searches forest untapped

Nature's Lore

Nature's Lore

1G

Sorcery

Searches forest untapped

Farseek

Farseek

1G

Sorcery

Fetches dual or basic lands

Rampant Growth

Rampant Growth

1G

Sorcery

Classic efficient ramp staple

Cultivate

Cultivate

2G

Sorcery

Provides land on field and land to hand

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Solid land search and hand buffer

Card Draw

10
Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Massive card draw and free spell cast to trigger expend

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Instant-speed card draw based on highest power

The Great Henge

The Great Henge

7GG

Legendary Artifact

Ramp, life gain, and creature draw engine

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards for every creature cast

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Indestructible combat card draw engine

Elemental Bond

Elemental Bond

2G

Enchantment

Draws cards whenever power 3+ creatures enter

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Gives trample and draws on high-power creature entry

Sylvan Library

Sylvan Library

1G

Enchantment

Incredible early game topdeck control and card draw

Last March of the Ents

Last March of the Ents

6GG

Sorcery

Uncounterable card draw and creature cheat spell

Guardian Project

Guardian Project

3G

Enchantment

Draws cards for non-duplicate creature entries

Removal

10
Blasphemous Act

Blasphemous Act

8R

Sorcery

Cheap high-damage board wipe

Chaos Warp

Chaos Warp

2R

Instant

Versatile red spot removal for any target

Beast Within

Beast Within

2G

Instant

Instant-speed removal for any permanent

Vandalblast

Vandalblast

R

Sorcery

One-sided artifact wipe option

Chandra's Ignition

Chandra's Ignition

3RR

Sorcery

Board wipe and high-damage finish spell

Hull Breach

Hull Breach

RG

Sorcery

Flexible artifact and enchantment removal

Force of Vigor

Force of Vigor

2GG

Instant

Free instant artifact and enchantment destruction

Wild Magic Surge

Wild Magic Surge

RR

Instant

Flexible single-target red removal

Scrapshooter

Scrapshooter

1GG

Creature — Raccoon Archer

Raccoon that destroys noncreature permanents

Decimate

Decimate

2RG

Sorcery

4-for-1 removal spell in heavy board states

Threats/Wincons

22
Hugs, Grisly Guardian

Hugs, Grisly Guardian

XRRGG

Legendary Creature — Badger Warrior

Massive legendary Raccoon Hydra that impulse draws

Keen-Eyed Curator

Keen-Eyed Curator

GG

Creature — Raccoon Scout

Raccoon grave hate that grows into a huge trampler

Brambleguard Veteran

Brambleguard Veteran

1GG

Creature — Raccoon Warrior

Raccoon lord that buffs creatures on Expend

Brambleguard Captain

Brambleguard Captain

3R

Creature — Mouse Soldier

Raccoon combat payoff that pumps attackers

Prosperous Bandit

Prosperous Bandit

2R

Creature — Raccoon Rogue

Raccoon rogue that generates Treasure tokens on hit

Teapot Slinger

Teapot Slinger

3R

Creature — Raccoon Warrior

Raccoon that burns opponents whenever you expend

Junkblade Bruiser

Junkblade Bruiser

3RGRG

Creature — Raccoon Berserker

Gruul Raccoon attacker with expend synergy

Bakersbane Duo

Bakersbane Duo

1G

Creature — Squirrel Raccoon

Raccoon creature that fuels mana count for Muerra

Barkform Harvester

Barkform Harvester

3

Artifact Creature — Shapeshifter

Colorless Raccoon artifact creature for synergy

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Premier game-ending overrun finisher

Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

10-mana cascade monster that easily triggers Expend 8

Etali, Primal Conqueror // Etali, Primal Sickness

Etali, Primal Conqueror // Etali, Primal Sickness

5RR

Legendary Creature — Elder Dinosaur // Legendary Creature — Phyrexian Elder Dinosaur

High expenditure threat that steals spells from all players

Xenagos, God of Revels

Xenagos, God of Revels

3RG

Legendary Enchantment Creature — God

Doubles power and grants haste every turn

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

Turns incoming large creatures into heavy direct damage

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

Massive 12/12 trampler castable for cheap

Nyxbloom Ancient

Nyxbloom Ancient

4GGG

Enchantment Creature — Elemental

Triples mana output for huge expend turns

Silverback Elder

Silverback Elder

2GGG

Creature — Ape Shaman

Provides removal, ramp, and life gain on creature casts

Dragonlord Atarka

Dragonlord Atarka

5RG

Legendary Creature — Elder Dragon

Flying trample threat that deal 5 damage on entry

Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

6GG

Legendary Creature — Phyrexian Praetor

Doubles your mana and stymies opponent mana recovery

Lumra, Bellow of the Woods

Lumra, Bellow of the Woods

4GG

Legendary Creature — Elemental Bear

Massive bear that puts lands onto the field from graveyard

Railway Brawler

Railway Brawler

3GG

Creature — Rhino Warrior

Doubles power of incoming creatures via Plot/Expend

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

1GG

Legendary Creature — Elf Scout

Generates extreme amounts of mana based on greatest power

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

Instant-speed hexproof and indestructible board protection

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

Prevents counterspells and gives haste or +1/+1 counters

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and shroud protection for key creatures

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Haste and hexproof protection

Deflecting Swat

Deflecting Swat

2R

Instant

Free spell redirection while commander is out

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

Untaps all lands and creatures every turn

Asceticism

Asceticism

3GG

Enchantment

Grants hexproof to all creatures and enables regeneration

Concordant Crossroads

Concordant Crossroads

G

World Enchantment

Cheap global haste enabler

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 6x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 18x

Basic Land — Forest

Basic land allocated from mana pip counts.