Ms. Marvel, Elastic Ally

Art by Ben Harvey

Commander deckGW

Ms. Marvel, Elastic Ally

Buff your creatures beyond their base power using +1/+1 counters and anthem effects to consistently trigger Ms. Marvel's combat damage card-draw ability, overwhelming opponents with resilient, high-power threats.

$353.70for all 100 cards at today’s prices
Built Sep 22, 202670 views

Asked for“Ms. Marvel, Elastic Ally commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
17
23
7
4
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw10
Interaction11
↳ board wipes2
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 24G 46
37lands · rule of thumb 35–38
2.94average mana value (nonland)
$353.70whole deck, today

The list

Commander

1
Ms. Marvel, Elastic Ally

Ms. Marvel, Elastic Ally

2GW

Legendary Creature — Mutant Inhuman Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana color fixing

Selesnya Signet

Selesnya Signet

2

Artifact

Reliable guild mana ramp and fixing

Talisman of Unity

Talisman of Unity

2

Artifact

Untapped two-mana ramp in Selesnya colors

Rampant Growth

Rampant Growth

1G

Sorcery

Cheap land-based ramp

Farseek

Farseek

1G

Sorcery

Fetches dual lands with basic land types

Nature's Lore

Nature's Lore

1G

Sorcery

Brings a Forest into play untapped

Three Visits

Three Visits

1G

Sorcery

Functional duplicate of Nature's Lore for speed

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Fixes mana while ramping and ensuring land drops

Cultivate

Cultivate

2G

Sorcery

Staple land-ramp spell that keeps your hand stocked

Card Draw

8
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards for casting your creature threats

Inspiring Call

Inspiring Call

2G

Instant

Draws mass cards while protecting modified creatures

Armorcraft Judge

Armorcraft Judge

3G

Creature — Elf Artificer

Draws a card for each creature with a counter

Hunter's Insight

Hunter's Insight

2G

Instant

Refills hand off a large boosted attacker

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Massive instant card draw or sudden overrun finisher

Sylvan Library

Sylvan Library

1G

Enchantment

Elite card selection and repeatable early card draw

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards equal to highest power and casts a free spell

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Indestructible source of combat damage card draw

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier one-mana unconditional creature exile

Path to Exile

Path to Exile

W

Instant

Efficient spot exile removal for threatening creatures

Beast Within

Beast Within

2G

Instant

Flexible instant answer to any permanent type

Generous Gift

Generous Gift

2W

Instant

Unconditional permanent removal with negligible downside

Nature's Claim

Nature's Claim

G

Instant

Ultra-efficient answer to problem artifacts and enchantments

Aura Shards

Aura Shards

1GW

Enchantment

Destroys opposing artifacts and enchantments on creature entry

Stroke of Midnight

Stroke of Midnight

2W

Instant

Cheap versatile removal for any nonland permanent

Krosan Grip

Krosan Grip

2G

Instant

Split-second removal to bypass counterspells and combos

Farewell

Farewell

4WW

Sorcery

Flexible modular board wipe that exiles problematic boards

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Modal board clear dealing with creatures or artifacts/enchantments

Threats/Wincons

26
Conclave Mentor

Conclave Mentor

GW

Creature — Centaur Cleric

Amplifies counters placed on your board

Hardened Scales

Hardened Scales

G

Enchantment

Cheap enchantment boosting all +1/+1 counter placement

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

Counter doubler that taps for large amounts of mana

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

Grows rapidly with trample whenever any player casts spells

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

Distributes massive power boosts across your entire army

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Doubles the power of all counter-bearing attackers

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Distributes +1/+1 counters to modify your team wide

Shalai, Voice of Plenty

Shalai, Voice of Plenty

3W

Legendary Creature — Angel

Grants hexproof to your team and pumps power repeatedly

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

1GW

Legendary Creature — Cat Warrior

Protects your turn and draws cards when modified creatures hit

Sovereign Okinec Ahau

Sovereign Okinec Ahau

2GW

Legendary Creature — Cat Noble

Massively boosts creatures already above their base power

Arwen, Weaver of Hope

Arwen, Weaver of Hope

1GG

Legendary Creature — Elf Noble

Ensures every creature enters above its base power

Felidar Retreat

Felidar Retreat

3W

Enchantment

Landfall generates vigilance and +1/+1 counters

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Spreads global counters to trigger Ms. Marvel with ease

Good-Fortune Unicorn

Good-Fortune Unicorn

1GW

Creature — Unicorn

Immediately modifies every entering creature

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

Proliferates your counters with every land drop

Kodama of the West Tree

Kodama of the West Tree

2G

Legendary Creature — Spirit

Gives modified creatures trample and fetches basic lands

Scavenging Ooze

Scavenging Ooze

1G

Creature — Ooze

Graveyard hate that constantly modifies its own power

Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

4GW

Legendary Creature — Elephant Warrior

Reduces costs of your big creature threats

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

1G

Legendary Creature — Plant Druid

Places counters on landfall and doubles existing counters

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

Doubles your counters while halving opponents' counters

Luminarch Aspirant

Luminarch Aspirant

1W

Creature — Human Cleric

Guarantees a creature has modified power each combat

Siege Veteran

Siege Veteran

2W

Creature — Human Soldier

Grants counters at combat and replaces dying nontoken creatures

Bow of Nylea

Bow of Nylea

1GG

Legendary Enchantment Artifact

Gives deathtouch to attackers and places +1/+1 counters

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

Gives flying to all creatures with +1/+1 counters

Duskshell Crawler

Duskshell Crawler

1G

Creature — Insect

Ensures modified creatures can punch through with trample

Pridemalkin

Pridemalkin

2G

Creature — Cat

Modifies a creature and grants team-wide trample for counters

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

Protects your modified board with hexproof and indestructible

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate defensive phase-out against all board wipes

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell while your commander is in play

The Ozolith

The Ozolith

1

Legendary Artifact

Preserves counters from removed creatures to buff new ones

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

Increases counter production and cycles unused counters

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Ms. Marvel with hexproof and haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Provides free shroud and haste for immediate combat

Branching Evolution

Branching Evolution

2G

Enchantment

Doubles all +1/+1 counter placement on your creatures

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.