Ms. Marvel, Elastic Ally art

Art by Ben Harvey

Saved commander deck

Ms. Marvel, Elastic Ally

Buff your creatures beyond their base power using +1/+1 counters and anthem effects to consistently trigger Ms. Marvel's combat damage card-draw ability, overwhelming opponents with resilient, high-power threats.

100 cards$410.03 totalSep 22, 20267 views

Prompt: Ms. Marvel, Elastic Ally commander deck

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Commander

1 cards
Ms. Marvel, Elastic Ally

Ms. Marvel, Elastic Ally

{2}{G/W}

Legendary Creature — Mutant Inhuman Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana color fixing

Selesnya Signet

Selesnya Signet

{2}

Artifact

Reliable guild mana ramp and fixing

Talisman of Unity

Talisman of Unity

{2}

Artifact

Untapped two-mana ramp in Selesnya colors

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Cheap land-based ramp

Farseek

Farseek

{1}{G}

Sorcery

Fetches dual lands with basic land types

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Brings a Forest into play untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Functional duplicate of Nature's Lore for speed

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Fixes mana while ramping and ensuring land drops

Cultivate

Cultivate

{2}{G}

Sorcery

Staple land-ramp spell that keeps your hand stocked

Card Draw

8 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for casting your creature threats

Inspiring Call

Inspiring Call

{2}{G}

Instant

Draws mass cards while protecting modified creatures

Armorcraft Judge

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

Draws a card for each creature with a counter

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

Refills hand off a large boosted attacker

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Massive instant card draw or sudden overrun finisher

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Elite card selection and repeatable early card draw

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards equal to highest power and casts a free spell

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Indestructible source of combat damage card draw

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier one-mana unconditional creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient spot exile removal for threatening creatures

Beast Within

Beast Within

{2}{G}

Instant

Flexible instant answer to any permanent type

Generous Gift

Generous Gift

{2}{W}

Instant

Unconditional permanent removal with negligible downside

Nature's Claim

Nature's Claim

{G}

Instant

Ultra-efficient answer to problem artifacts and enchantments

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

Destroys opposing artifacts and enchantments on creature entry

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Cheap versatile removal for any nonland permanent

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split-second removal to bypass counterspells and combos

Farewell

Farewell

{4}{W}{W}

Sorcery

Flexible modular board wipe that exiles problematic boards

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Modal board clear dealing with creatures or artifacts/enchantments

Threats/Wincons

26 cards
Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

Amplifies counters placed on your board

Hardened Scales

Hardened Scales

{G}

Enchantment

Cheap enchantment boosting all +1/+1 counter placement

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

Counter doubler that taps for large amounts of mana

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Grows rapidly with trample whenever any player casts spells

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Distributes massive power boosts across your entire army

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles the power of all counter-bearing attackers

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Distributes +1/+1 counters to modify your team wide

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

Grants hexproof to your team and pumps power repeatedly

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

{1}{G}{W}

Legendary Creature — Cat Warrior

Protects your turn and draws cards when modified creatures hit

Sovereign Okinec Ahau

Sovereign Okinec Ahau

{2}{G}{W}

Legendary Creature — Cat Noble

Massively boosts creatures already above their base power

Arwen, Weaver of Hope

Arwen, Weaver of Hope

{1}{G}{G}

Legendary Creature — Elf Noble

Ensures every creature enters above its base power

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Landfall generates vigilance and +1/+1 counters

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Spreads global counters to trigger Ms. Marvel with ease

Good-Fortune Unicorn

Good-Fortune Unicorn

{1}{G}{W}

Creature — Unicorn

Immediately modifies every entering creature

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates your counters with every land drop

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

Gives modified creatures trample and fetches basic lands

Scavenging Ooze

Scavenging Ooze

{1}{G}

Creature — Ooze

Graveyard hate that constantly modifies its own power

Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

{4}{G}{W}

Legendary Creature — Elephant Warrior

Reduces costs of your big creature threats

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

{1}{G}

Legendary Creature — Plant Druid

Places counters on landfall and doubles existing counters

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles your counters while halving opponents' counters

Luminarch Aspirant

Luminarch Aspirant

{1}{W}

Creature — Human Cleric

Guarantees a creature has modified power each combat

Siege Veteran

Siege Veteran

{2}{W}

Creature — Human Soldier

Grants counters at combat and replaces dying nontoken creatures

Bow of Nylea

Bow of Nylea

{1}{G}{G}

Legendary Enchantment Artifact

Gives deathtouch to attackers and places +1/+1 counters

Abzan Falconer

Abzan Falconer

{2}{W}

Creature — Human Soldier

Gives flying to all creatures with +1/+1 counters

Duskshell Crawler

Duskshell Crawler

{1}{G}

Creature — Insect

Ensures modified creatures can punch through with trample

Pridemalkin

Pridemalkin

{2}{G}

Creature — Cat

Modifies a creature and grants team-wide trample for counters

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your modified board with hexproof and indestructible

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate defensive phase-out against all board wipes

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell while your commander is in play

The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves counters from removed creatures to buff new ones

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

{1}{G}

Legendary Artifact

Increases counter production and cycles unused counters

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Ms. Marvel with hexproof and haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides free shroud and haste for immediate combat

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

Doubles all +1/+1 counter placement on your creatures

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.