Ms. Bumbleflower art

Art by Marta Nael

Saved commander deck

Ms. Bumbleflower

The deck leverages Ms. Bumbleflower's ability to trigger land ramp and massive card draw, aiming to draw through the library and win via Laboratory Maniac or Thassa's Oracle.

100 cards$661.41 totalJun 24, 20264 views

Prompt: a deck for Ms. Bumbleflower,have many land ramp and many draws.Draw all the deck to win.No money limit.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ms. Bumbleflower

Ms. Bumbleflower

{1}{G}{W}{U}

Legendary Creature — Rabbit Citizen

Chosen commander for the requested strategy.

Ramp

16 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing.

Simic Signet

Simic Signet

{2}

Artifact

Mana fixing and ramp.

Selesnya Signet

Selesnya Signet

{2}

Artifact

Mana fixing and ramp.

Azorius Signet

Azorius Signet

{2}

Artifact

Mana fixing and ramp.

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Fast mana fixing.

Talisman of Progress

Talisman of Progress

{2}

Artifact

Fast mana fixing.

Talisman of Unity

Talisman of Unity

{2}

Artifact

Fast mana fixing.

Three Visits

Three Visits

{1}{G}

Sorcery

Early land ramp to field.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Early land ramp to field.

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable land ramp.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Reliable land ramp.

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp and infinite hand size.

Burgeoning

Burgeoning

{G}

Enchantment

Explosive land ramp to match the high card draw.

Exploration

Exploration

{G}

Enchantment

Standard land ramp synergy.

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

{2}{G}

Enchantment Creature — Nymph Dryad

Extra land drops and mana fixing.

Card Draw

13 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Constant draw pressure on opponents.

Mystic Remora

Mystic Remora

{U}

Enchantment

High-velocity early draw.

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Low-cost card advantage.

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Draw and incremental mana.

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Massive draw engine that synergizes with group hug giving opponents cards.

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Doubles all draw effects.

Alhammarret's Archive

Alhammarret's Archive

{5}

Legendary Artifact

Doubles card draw and life gain.

Psychic Possession

Psychic Possession

{2}{U}{U}

Enchantment — Aura

Draws cards whenever an opponent draws.

Faerie Mastermind

Faerie Mastermind

{1}{U}

Creature — Faerie Rogue

Capitalizes on group hug draws.

Kami of the Crescent Moon

Kami of the Crescent Moon

{U}{U}

Legendary Creature — Spirit

Consistent group hug draw.

Well of Ideas

Well of Ideas

{5}{U}

Enchantment

Late-game massive draw engine.

Windfall

Windfall

{2}{U}

Sorcery

Resets hands and triggers draw effects.

Mind's Eye

Mind's Eye

{5}

Artifact

Heavy draw triggered by opponents drawing cards.

Removal

11 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premium creature removal.

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal.

Pongify

Pongify

{U}

Instant

Low-cost creature removal.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Low-cost creature removal.

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal.

Beast Within

Beast Within

{2}{G}

Instant

Versatile permanent removal.

Farewell

Farewell

{4}{W}{W}

Sorcery

Massive modal sweep.

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable protection/removal.

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

High-efficiency counterspell.

Counterspell

Counterspell

{U}{U}

Instant

Reliable generic interaction.

Threats/Wincons

10 cards
Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Weaponizes drawing the library to drain opponents.

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows massive with draw triggers.

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

Primary win condition for drawing the deck.

Thassa's Oracle

Thassa's Oracle

{U}{U}

Creature — Merfolk Wizard

Consistent win condition for empty library.

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

{1}{U}{U}{U}

Legendary Planeswalker — Jace

Backup win condition for empty library.

Twenty-Toed Toad

Twenty-Toed Toad

{3}{U}

Creature — Frog Wizard

New synergy with high hand size and counters.

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

{4}{G}{U}

Legendary Creature — Serpent

Turns land ramp into even more card draw.

Tatyova, Benthic Druid

Tatyova, Benthic Druid

{3}{G}{U}

Legendary Creature — Merfolk Druid

Turns land ramp into life and cards.

Body of Knowledge

Body of Knowledge

{3}{U}{U}

Creature — Avatar

Draws more cards when damaged and has power equal to hand.

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Hard-to-remove threat that draws massive amounts of cards.

Utility

9 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Universal protection.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Generates massive treasures from gifted draws.

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Untaps for many spells on opponent turns to trigger Bumbleflower.

Folio of Fancies

Folio of Fancies

{1}{U}

Artifact

Facilitates massive hand sizes and draws.

Wedding Ring

Wedding Ring

{2}{W}{W}

Artifact

Copying opponent resources further buffs your side.

Monologue Tax

Monologue Tax

{2}{W}

Enchantment

Punishes double-casting which you encourage via Bumbleflower.

Propaganda

Propaganda

{2}{U}

Enchantment

Dissuades attacks while you set up the win.

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Defensive measure against wide boards.

The Council of Four

The Council of Four

{3}{W}{U}

Legendary Creature — Human Noble

Generates resources from multiple spells and draws.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 11x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.