
Art by Marta Nael
Saved commander deck
Ms. Bumbleflower
Utilize land-based ramp and symmetrical draw effects to rapidly thin the deck, eventually winning via Laboratory Maniac effects or psychic erosion through Forced Fruition.
Prompt: a deck for Ms. Bumbleflower,have many land ramp and many draws.Draw all the deck to win.No money limit.No gamechangers.
Commander
1 cards
Ms. Bumbleflower
{1}{G}{W}{U}Legendary Creature — Rabbit Citizen
Chosen commander for the requested strategy.
Ramp
12 cards
Kodama's Reach
{2}{G}Sorcery — Arcane
Duplicate effect of Cultivate for redundancy.

Skyshroud Claim
{3}{G}Sorcery
High-impact land ramp that puts forests into play untapped.

Smothering Tithe
{3}{W}Enchantment
Generates massive mana from opponents drawing cards.
Card Draw
12 cards
Rhystic Study
{2}{U}Enchantment
Consistent card advantage based on opponent's spells.

Well of Ideas
{5}{U}Enchantment
Provides massive draw for everyone while favoring the controller.

Consecrated Sphinx
{4}{U}{U}Creature — Sphinx
Doubles the draw benefit from all opponents' draws.

Teferi's Ageless Insight
{2}{U}{U}Legendary Enchantment
Doubles all non-step draws of the controller.

Dictate of Kruphix
{1}{U}{U}Enchantment
Flash speed symmetrical draw help Ms. Bumbleflower triggers.

Kami of the Crescent Moon
{U}{U}Legendary Creature — Spirit
Early symmetrical draw engine.
Removal
12 cardsThreats/Wincons
16 cards
Laboratory Maniac
{2}{U}Creature — Human Wizard
Primary win condition for drawing the entire deck.

Thassa's Oracle
{U}{U}Creature — Merfolk Wizard
Secondary win condition for an empty library.

Jace, Wielder of Mysteries
{1}{U}{U}{U}Legendary Planeswalker — Jace
Planeswalker that provides draw and a win condition.

Psychosis Crawler
{5}Artifact Creature — Phyrexian Horror
Drains opponents life total as you draw cards.

Forced Fruition
{4}{U}{U}Enchantment
Punishes opponents by forcing them to draw massive amounts of cards.

Chasm Skulker
{2}{U}Creature — Squid Horror
Grows into a massive threat based on card draw.

Body of Knowledge
{3}{U}{U}Creature — Avatar
Power and toughness equal to cards in hand.

Approach of the Second Sun
{6}{W}Sorcery
Alternate win condition that benefits from drawing through the deck quickly.

Folio of Fancies
{1}{U}Artifact
Utility that can mill opponents or draw the controller cards.

Nezahal, Primal Tide
{5}{U}{U}Legendary Creature — Elder Dinosaur
Large body that provides card advantage and is hard to remove.

Tatyova, Benthic Druid
{3}{G}{U}Legendary Creature — Merfolk Druid
Turns land ramp into card draw and life gain.

Aesi, Tyrant of Gyre Strait
{4}{G}{U}Legendary Creature — Serpent
Provides extra land drops and draws cards on land entry.

The Council of Four
{3}{W}{U}Legendary Creature — Human Noble
Rewards you for the draws and spells your opponents take.

Temple Bell
{3}Artifact
Manual control over symmetrical draws to trigger Bumbleflower.

Kwain, Itinerant Meddler
{W}{U}Legendary Creature — Rabbit Wizard
Low cost symmetrical draw and life gain.
Utility
9 cards
Venser's Journal
{5}Artifact
Unlimited hand size and massive life gain from large hands.

Swiftfoot Boots
{2}Artifact — Equipment
Protects Ms. Bumbleflower or Laboratory Maniac.

Lightning Greaves
{2}Artifact — Equipment
Provides shroud and haste to key creatures.

Ghostly Prison
{2}{W}Enchantment
Defends against aggression while drawing through the deck.

Propaganda
{2}{U}Enchantment
Blue version of Ghostly Prison for additional safety.

Eternal Witness
{1}{G}{G}Creature — Human Shaman
Retrieves lost win conditions or ramp spells.

Seedborn Muse
{3}{G}{G}Creature — Spirit
Untaps lands and artifacts to allow interaction and draws on every turn.





















































