Ms. Bumbleflower art

Art by Marta Nael

Saved commander deck

Ms. Bumbleflower

Utilize land-based ramp and symmetrical draw effects to rapidly thin the deck, eventually winning via Laboratory Maniac effects or psychic erosion through Forced Fruition.

100 cards$480.65 totalJun 24, 20264 views

Prompt: a deck for Ms. Bumbleflower,have many land ramp and many draws.Draw all the deck to win.No money limit.No gamechangers.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ms. Bumbleflower

Ms. Bumbleflower

{1}{G}{W}{U}

Legendary Creature — Rabbit Citizen

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient mana fixing in Bant colors.

Farseek

Farseek

{1}{G}

Sorcery

Fetches non-basic lands to fix mana.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Brings a forest into play untapped.

Three Visits

Three Visits

{1}{G}

Sorcery

Identical utility to Nature's Lore for consistency.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard land ramp and card advantage.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Duplicate effect of Cultivate for redundancy.

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

High-impact land ramp that puts forests into play untapped.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Multicolor mana production on a body.

Burgeoning

Burgeoning

{G}

Enchantment

Allows extra land drops based on opponent's turns.

Exploration

Exploration

{G}

Enchantment

Allows an extra land drop every turn.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Generates massive mana from opponents drawing cards.

Card Draw

12 cards
Brainstorm

Brainstorm

{U}

Instant

Efficient top deck manipulation and draw.

Ponder

Ponder

{U}

Sorcery

Selects the best of top three cards.

Preordain

Preordain

{U}

Sorcery

Standard efficient cantrip.

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent card advantage based on opponent's spells.

Mystic Remora

Mystic Remora

{U}

Enchantment

High-volume draw in the early game.

Well of Ideas

Well of Ideas

{5}{U}

Enchantment

Provides massive draw for everyone while favoring the controller.

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Doubles the draw benefit from all opponents' draws.

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Doubles all non-step draws of the controller.

Windfall

Windfall

{2}{U}

Sorcery

Refills hands and forces opponents to cycle their decks.

Dictate of Kruphix

Dictate of Kruphix

{1}{U}{U}

Enchantment

Flash speed symmetrical draw help Ms. Bumbleflower triggers.

Kami of the Crescent Moon

Kami of the Crescent Moon

{U}{U}

Legendary Creature — Spirit

Early symmetrical draw engine.

Growth Spiral

Growth Spiral

{G}{U}

Instant

Combined ramp and draw at instant speed.

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal in white.

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal that ramps an opponent.

Beast Within

Beast Within

{2}{G}

Instant

Flexible permanent destruction.

Generous Gift

Generous Gift

{2}{W}

Instant

White version of Beast Within for versatility.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe and defensive staple.

Pongify

Pongify

{U}

Instant

Cheap blue creature removal.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Redundant cheap blue creature removal.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe.

Farewell

Farewell

{4}{W}{W}

Sorcery

Most versatile board wipe in the format.

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second artifact and enchantment removal.

Counterspell

Counterspell

{U}{U}

Instant

Basic protective interaction.

Swan Song

Swan Song

{U}

Instant

Cheap protection for the win conditions.

Threats/Wincons

16 cards
Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

Primary win condition for drawing the entire deck.

Thassa's Oracle

Thassa's Oracle

{U}{U}

Creature — Merfolk Wizard

Secondary win condition for an empty library.

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

{1}{U}{U}{U}

Legendary Planeswalker — Jace

Planeswalker that provides draw and a win condition.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Drains opponents life total as you draw cards.

Forced Fruition

Forced Fruition

{4}{U}{U}

Enchantment

Punishes opponents by forcing them to draw massive amounts of cards.

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows into a massive threat based on card draw.

Body of Knowledge

Body of Knowledge

{3}{U}{U}

Creature — Avatar

Power and toughness equal to cards in hand.

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

Alternate win condition that benefits from drawing through the deck quickly.

Folio of Fancies

Folio of Fancies

{1}{U}

Artifact

Utility that can mill opponents or draw the controller cards.

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Large body that provides card advantage and is hard to remove.

Tatyova, Benthic Druid

Tatyova, Benthic Druid

{3}{G}{U}

Legendary Creature — Merfolk Druid

Turns land ramp into card draw and life gain.

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

{4}{G}{U}

Legendary Creature — Serpent

Provides extra land drops and draws cards on land entry.

The Council of Four

The Council of Four

{3}{W}{U}

Legendary Creature — Human Noble

Rewards you for the draws and spells your opponents take.

Howling Mine

Howling Mine

{2}

Artifact

Classic symmetrical draw piece.

Temple Bell

Temple Bell

{3}

Artifact

Manual control over symmetrical draws to trigger Bumbleflower.

Kwain, Itinerant Meddler

Kwain, Itinerant Meddler

{W}{U}

Legendary Creature — Rabbit Wizard

Low cost symmetrical draw and life gain.

Utility

9 cards
Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and removes hand size limit.

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

Mana fixing and unlimited hand size.

Venser's Journal

Venser's Journal

{5}

Artifact

Unlimited hand size and massive life gain from large hands.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Ms. Bumbleflower or Laboratory Maniac.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides shroud and haste to key creatures.

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Defends against aggression while drawing through the deck.

Propaganda

Propaganda

{2}{U}

Enchantment

Blue version of Ghostly Prison for additional safety.

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Retrieves lost win conditions or ramp spells.

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Untaps lands and artifacts to allow interaction and draws on every turn.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 10x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.