Ms. Bumbleflower art

Art by Marta Nael

Saved commander deck

Ms. Bumbleflower

Cast multiple low-cost spells per turn to consistently trigger Ms. Bumbleflower's ability, buffing your evasive creatures with +1/+1 counters and drawing mass amounts of cards. Capitalize on card draw and +1/+1 counter synergies with game-ending threats and high-bracket interaction.

100 cards$829.64 totalSep 13, 202617 views

Prompt: Ms. Bumbleflower no budget high bracket 3

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ms. Bumbleflower

Ms. Bumbleflower

{1}{G}{W}{U}

Legendary Creature — Rabbit Citizen

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential fast mana staple to power out spells.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana ramp fixing all three colors.

Talisman of Progress

Talisman of Progress

{2}

Artifact

Fast mana fixing Azorius colors.

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Fast mana fixing Simic colors.

Talisman of Unity

Talisman of Unity

{2}

Artifact

Fast mana fixing Selesnya colors.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

One-drop mana dork fixing all colors and ideal counter recipient.

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

Generates three mana per tap with Ms. Bumbleflower on board.

Noble Hierarch

Noble Hierarch

{G}

Creature — Human Druid

One-drop dork providing mana and Exalted buff.

Delighted Halfling

Delighted Halfling

{G}

Creature — Halfling Citizen

Ramps and makes legendary spells like Ms. Bumbleflower uncounterable.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Exploits opponents drawing cards from Ms. Bumbleflower to generate massive Treasure tokens.

Card Draw

12 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Top-tier draw engine taxing opponents for casting spells.

Mystic Remora

Mystic Remora

{U}

Enchantment

Early-game powerhouse draw engine for noncreature spells.

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Filters cards and grants cheap additional draws every turn.

Faerie Mastermind

Faerie Mastermind

{1}{U}

Creature — Faerie Rogue

Triggers when opponents draw their second card, benefiting directly from Ms. Bumbleflower.

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Taxes opponent noncreature spells; benefits greatly from +1/+1 counters.

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Draws two cards every time opponents draw from Ms. Bumbleflower.

Folio of Fancies

Folio of Fancies

{1}{U}

Artifact — Book

Forces everyone to draw while removing hand size limits.

Kwain, Itinerant Meddler

Kwain, Itinerant Meddler

{W}{U}

Legendary Creature — Rabbit Wizard

Provides extra group draw to keep your hand full and trigger draw payoffs.

Master of Ceremonies

Master of Ceremonies

{3}{W}

Creature — Rhino Druid

Encourages opponent choices that grant extra cards, mana, or tokens.

Ledger Shredder

Ledger Shredder

{1}{U}

Creature — Bird Advisor

Connives on double spellcasts, growing and looting frequently.

Smuggler's Share

Smuggler's Share

{2}{W}

Enchantment

Triggers off opponents drawing extra cards from Ms. Bumbleflower.

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

Draws extra cards whenever opponents draw extra cards or attack.

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target efficient creature exile.

Path to Exile

Path to Exile

{W}

Instant

Cheap instant creature exile.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board wipe to clean up opponent battlefields.

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free noncreature counterspell while commander is out.

Force of Will

Force of Will

{3}{U}{U}

Instant

Free counterspell protection for high-bracket games.

Swan Song

Swan Song

{U}

Instant

Efficient one-mana counter spell for instant, sorcery, or enchantment.

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Cheap counterspell for noncreature threats.

Arcane Denial

Arcane Denial

{1}{U}

Instant

Hard counterspell that triggers extra draw synergies.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate protection against board wipes and lethal damage.

Beast Within

Beast Within

{2}{G}

Instant

Versatile destruction spell for any permanent.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent removal in white.

Flusterstorm

Flusterstorm

{U}

Instant

High-powered counterspell ideal for stopping storm or interaction wars.

Threats/Wincons

19 cards
Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows rapidly from card draws and leaves behind a swarm of Squid tokens.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Drains opponents directly whenever you draw a card.

Nadir Kraken

Nadir Kraken

{1}{U}{U}

Creature — Kraken

Creates Tentacle tokens and gains counters on every card draw.

Body of Knowledge

Body of Knowledge

{3}{U}{U}

Creature — Avatar

Power equals hand size and draws cards when taking damage.

Triskaidekaphile

Triskaidekaphile

{1}{U}

Creature — Human Wizard

Alternate win condition matching 13 cards in hand.

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

Alternative win condition easily dug up with heavy card draw.

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Scales with +1/+1 counters and serves as a win condition with Heliod.

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Grants lifelink, adds counters, and combos with Walking Ballista.

Shabraz, the Skyshark

Shabraz, the Skyshark

{3}{W}{U}

Legendary Creature — Shark Bird

Flying threat that grows massive on draw and gains life.

Toothy, Imaginary Friend

Toothy, Imaginary Friend

{3}{U}

Legendary Creature — Illusion

Grows with every draw and refills your hand upon leaving the battlefield.

Pir, Imaginative Rascal

Pir, Imaginative Rascal

{2}{G}

Legendary Creature — Human

Increases the amount of counters put on your creatures.

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Grows from every spell cast at the table.

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Accumulates counters fast and distributes them across your team.

Sovereign Okinec Ahau

Sovereign Okinec Ahau

{2}{G}{W}

Legendary Creature — Cat Noble

Doubles power additions from +1/+1 counters upon attacking.

Deepglow Skate

Deepglow Skate

{4}{U}

Creature — Fish

Doubles all counters on all your permanents instantly.

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates counters whenever lands enter.

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

Pumps your entire team whenever you gain life.

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

Increases +1/+1 counter placement and taps for huge amounts of mana.

Wizard Class

Wizard Class

{U}

Enchantment — Class

Removes hand size limit and puts +1/+1 counters on draw at level 3.

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste to commander or key creatures.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free protection and haste.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Instant-speed board protection against destruction effects.

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Untaps all permanents every turn to enable instant-speed plays.

Alhammarret's Archive

Alhammarret's Archive

{5}

Legendary Artifact

Doubles all your card draw and lifegain.

Thought Vessel

Thought Vessel

{2}

Artifact

Ramps colorlessly while granting unlimited hand size.

Teferi, Time Raveler

Teferi, Time Raveler

{1}{W}{U}

Legendary Planeswalker — Teferi

Stops opponent interaction on your turn and bounces key targets.

Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

Prevents opponents from casting spells or activating abilities on your turn.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.