Ms. Bumbleflower art

Art by Marta Nael

Saved commander deck

Ms. Bumbleflower

Leverage group hug effects and political favors to draw cards and buff creatures. Win through evasion, +1/+1 counters, and combo finishers like Smothering Tithe and Hullbreaker Horror.

98 cards$2189.32 totalJun 18, 20269 views

Prompt: build deck of Ms. Bumbleflower price$3000-$5000

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ms. Bumbleflower

Ms. Bumbleflower

{1}{G}{W}{U}

Legendary Creature — Rabbit Citizen

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Mandatory format staple for early acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent three-color fixing.

Mana Vault

Mana Vault

{1}

Artifact

Burst mana for early plays or high-cost threats.

Mox Diamond

Mox Diamond

{0}

Artifact

Resource acceleration that works well in high-budget lists.

Chrome Mox

Chrome Mox

{0}

Artifact

Card-to-mana conversion for early tempo.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Flying blocker and color fixing.

Noble Hierarch

Noble Hierarch

{G}

Creature — Human Druid

Exalted buff and color fixing.

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

Generates high mana output in a three-color deck.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Exploits the extra cards given to opponents by Ms. Bumbleflower.

Selvala, Explorer Returned

Selvala, Explorer Returned

{1}{G}{W}

Legendary Creature — Elf Scout

Mana and draw that fits the hug theme.

Wild Growth

Wild Growth

{G}

Enchantment — Aura

Efficient land-based acceleration.

Burgeoning

Burgeoning

{G}

Enchantment

Extra land drops based on opponent draw.

Card Draw

9 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent card flow throughout the game.

Mystic Remora

Mystic Remora

{U}

Enchantment

Cheap early game draw engine.

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Top deck manipulation and potential triple draw.

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Taxing draw that scales with the commander's counters.

Faerie Mastermind

Faerie Mastermind

{1}{U}

Creature — Faerie Rogue

Rewards you for the cards the commander gives away.

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Massive card advantage engine.

Ledger Shredder

Ledger Shredder

{1}{U}

Creature — Bird Advisor

Filters cards and grows with the second spells cast each turn.

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Mana, life, and draw on a stick.

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Doubles the draw power of the commander.

Removal

10 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board wipe and staple.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal.

Path to Exile

Path to Exile

{W}

Instant

Efficient secondary creature exile.

Force of Will

Force of Will

{3}{U}{U}

Instant

Free interaction to protect the board state.

Mana Drain

Mana Drain

{U}{U}

Instant

Counterspell that provides temporary ramp.

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free protection while the commander is out.

Swan Song

Swan Song

{U}

Instant

Cheap protection against non-creature threats.

Nature's Claim

Nature's Claim

{G}

Instant

Fastest artifact and enchantment destruction.

Beast Within

Beast Within

{2}{G}

Instant

Generous removal that fits the Bant identity.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible catch-all removal.

Threats/Wincons

13 cards
Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

{4}{W}

Legendary Creature — Phyrexian Praetor

Doubles your value while shutting down opponents.

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Dominates the game with high spell density.

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

Provides indestructible to the entire board.

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

Hexproof for your team and mana sink for counters.

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows with every card the commander makes you draw.

Toothy, Imaginary Friend

Toothy, Imaginary Friend

{3}{U}

Legendary Creature — Illusion

Synergizes perfectly with the draw theme.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Direct damage win condition based on draw volume.

Akroma's Will

Akroma's Will

{3}{W}

Instant

Game ending combat finisher.

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Finisher that utilizes excess +1/+1 counters.

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles the counters the commander places.

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Grants lifelink and scales with life gain.

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

Tutor that doubles as a craterhoof-style win condition.

Steelbane Hydra

Steelbane Hydra

{X}{G}{G}

Creature — Turtle Hydra

Repeatable enchantment and artifact destruction on a body.

Utility

13 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

The ultimate defensive tool.

The Ozolith

The Ozolith

{1}

Legendary Artifact

Ensures the counters from the commander aren't lost.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protection and haste for the commander.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Redundant protection for key creatures.

Thassa's Oracle

Thassa's Oracle

{U}{U}

Creature — Merfolk Wizard

Back-up win condition for high draw decks.

Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

Secures your turn from interaction.

Enlightened Tutor

Enlightened Tutor

{W}

Instant

Finds Smothering Tithe or Rhystic Study.

Worldly Tutor

Worldly Tutor

{G}

Instant

Finds specific silver-bullet creatures.

Mystical Tutor

Mystical Tutor

{U}

Instant

Finds answers or game-winning instants/sorceries.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Board preservation tool.

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Allows for interaction on every opponent's turn.

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell.

Drannith Magistrate

Drannith Magistrate

{1}{W}

Creature — Human Wizard

Strong hate piece to slow down opponents.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.