Morophon, the Boundless art

Art by Victor Adame Minguez

Saved commander deck

Morophon, the Boundless

Ramp aggressively with green sorceries and colorless mana rocks to cast massive Eldrazi titans and splitting Oozes, leveraging Morophon's changeling ability to support both tribes.

100 cards$315.02 totalAug 31, 202623 views

Prompt: An eldrazi and ooze green and colorless deck, with focus on mana ramping to drop the legendary eldrazi and using mitotic ultimus as the commander

Buy Whole Deck on Mana Pool →Build Another

Commander

1 cards
Morophon, the Boundless

Morophon, the Boundless

{7}

Legendary Creature — Shapeshifter

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

essential colorless mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient early mana fixing

Mind Stone

Mind Stone

{2}

Artifact

early ramp that cycles late game

Thought Vessel

Thought Vessel

{2}

Artifact

ramp with unlimited hand size

Worn Powerstone

Worn Powerstone

{3}

Artifact

solid multi-mana generator

Thran Dynamo

Thran Dynamo

{4}

Artifact

taps for three colorless mana

Hedron Archive

Hedron Archive

{4}

Artifact

ramp that draws cards later

Cultivate

Cultivate

{2}{G}

Sorcery

searches out basic lands

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

land ramp staple

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches forest onto the battlefield untapped

Three Visits

Three Visits

{1}{G}

Sorcery

efficient green land ramp

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

fetches two forests untapped

Card Draw

9 cards
Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws cards based on huge Eldrazi or Ooze power

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

draws cards whenever high-power creatures enter

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

draws cards on large creature ETBs

Colossal Majesty

Colossal Majesty

{2}{G}

Enchantment

steady card draw for high power creatures

Greater Good

Greater Good

{2}{G}{G}

Enchantment

sacrifices large creatures for massive card draw

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

draws cards or acts as a finisher

Harmonize

Harmonize

{2}{G}{G}

Sorcery

straightforward green card draw

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws a card whenever casting creature spells

Lifecrafter's Bestiary

Lifecrafter's Bestiary

{3}

Artifact

scries and draws cards on creature casts

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

versatile flexible green removal

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

turns any problematic permanent into a land

Nature's Claim

Nature's Claim

{G}

Instant

cheap artifact or enchantment removal

Krosan Grip

Krosan Grip

{2}{G}

Instant

split second destruction of artifacts or enchantments

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

cantripping creature neutralizer

All Is Dust

All Is Dust

{7}

Kindred Sorcery — Eldrazi

board wipe that ignores colorless Eldrazi

Titan's Presence

Titan's Presence

{3}

Instant

colorless creature removal revealing high-power card

Scour from Existence

Scour from Existence

{7}

Instant

unconditional instant-speed exile target permanent

Spatial Contortion

Spatial Contortion

{1}{C}

Instant

colorless removal spell

Dismember

Dismember

{1}{B/P}{B/P}

Instant

cheap interaction via phyrexian mana

Threats/Wincons

23 cards
Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger

{10}

Legendary Creature — Eldrazi

exiles two permanents on cast and mill attack trigger

Kozilek, Butcher of Truth

Kozilek, Butcher of Truth

{10}

Legendary Creature — Eldrazi

massive threat that draws four cards and has annihilator

Kozilek, the Great Distortion

Kozilek, the Great Distortion

{8}{C}{C}

Legendary Creature — Eldrazi

refills hand and offers spell counterplay

Void Winnower

Void Winnower

{9}

Creature — Eldrazi

locks opponents out of even mana value spells and blocks

It That Betrays

It That Betrays

{12}

Creature — Eldrazi

steals opponent permanents sacrificed to annihilator

Artisan of Kozilek

Artisan of Kozilek

{9}

Creature — Eldrazi

reanimates a creature on cast and hits with annihilator

Pathrazer of Ulamog

Pathrazer of Ulamog

{11}

Creature — Eldrazi

evasive large threat with annihilator 3

Endbringer

Endbringer

{5}{C}

Creature — Eldrazi

untaps each turn with card draw, damage, and blocking restriction

Conduit of Ruin

Conduit of Ruin

{6}

Creature — Eldrazi

tutors big Eldrazi and reduces creature costs

Oblivion Sower

Oblivion Sower

{6}

Creature — Eldrazi

ramps by stealing opponent exiled lands

World Breaker

World Breaker

{6}{G}

Creature — Eldrazi

exiles target artifact, enchantment, or land

Mitotic Slime

Mitotic Slime

{4}{G}

Creature — Ooze

splits into smaller ooze tokens when destroyed

Aeve, Progenitor Ooze

Aeve, Progenitor Ooze

{2}{G}{G}{G}

Legendary Creature — Ooze

storm ooze that creates multiple copies

Biogenic Ooze

Biogenic Ooze

{3}{G}{G}

Creature — Ooze

buffs all oozes and makes tokens

Acidic Slime

Acidic Slime

{3}{G}{G}

Creature — Ooze

deathtouch ooze that destroys utility permanents

Scavenging Ooze

Scavenging Ooze

{1}{G}

Creature — Ooze

graveyard hate that grows larger

Predator Ooze

Predator Ooze

{G}{G}{G}

Creature — Ooze

indestructible ooze that grows continuously

Splitting Slime

Splitting Slime

{3}{G}{G}

Creature — Ooze

monstrous activated ability duplicates itself

Ulamog's Crusher

Ulamog's Crusher

{8}

Creature — Eldrazi

efficient high-damage threat with annihilator

Breaker of Armies

Breaker of Armies

{8}

Creature — Eldrazi

forces all opposing creatures to block it

Thought-Knot Seer

Thought-Knot Seer

{3}{C}

Creature — Eldrazi

exiles a key card from opponent's hand

Matter Reshaper

Matter Reshaper

{2}{C}

Creature — Eldrazi

value creature that replaces itself on death

Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

{5}

Creature — Avatar // Sorcery

copies opponent spells unless they pay extra mana

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects board from wipes and destruction

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

provides haste and shroud to big threats

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

hexproof and haste protection

Asceticism

Asceticism

{3}{G}{G}

Enchantment

grants team hexproof and regeneration

Awakening Zone

Awakening Zone

{2}{G}

Enchantment

generates Eldrazi Scion tokens for ramp or chump blocks

From Beyond

From Beyond

{3}{G}

Enchantment

makes Eldrazi Scions and tutors Eldrazi cards

Forsaken Monument

Forsaken Monument

{5}

Legendary Artifact

boosts colorless mana production and creature size

Eldrazi Conscription

Eldrazi Conscription

{8}

Kindred Enchantment — Eldrazi Aura

massive aura granting +10/+10, trample, and annihilator

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 8x

Basic Land — Forest

Basic land allocated from mana pip counts.