Morophon, the Boundless

Art by Victor Adame Minguez

Commander deckBGRUW

Morophon, the Boundless

Reduce the cost of expensive Elk creatures using Morophon and various tribal synergies to overwhelm the board with large antlered beasts.

$413.34for all 100 cards at today’s prices
Built Jul 29, 202655 views

Asked for“Tribal elk. No budget, maximum elk and elk art cards”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
14
19
8
8
4
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw11
Interaction12
↳ board wipes4
Tutors9

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 10U 9B 3R 1G 38
37lands · rule of thumb 35–38
3.29average mana value (nonland)
$413.34whole deck, today

The list

Commander

1
Morophon, the Boundless

Morophon, the Boundless

7

Legendary Creature — Shapeshifter

Chosen commander for the requested strategy.

Ramp

13
Sol Ring

Sol Ring

1

Artifact

Commander staple ramp

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing

Chromatic Lantern

Chromatic Lantern

3

Artifact

Ensures all five colors for Morophon

Herald's Horn

Herald's Horn

3

Artifact

Tribal reduction and card selection

Urza's Incubator

Urza's Incubator

3

Artifact

Significant cost reduction for Elk

Farseek

Farseek

1G

Sorcery

Land ramp for multi-color decks

Nature's Lore

Nature's Lore

1G

Sorcery

Efficient land ramp

Three Visits

Three Visits

1G

Sorcery

Efficient land ramp

Cultivate

Cultivate

2G

Sorcery

Reliable land fixing

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Reliable land fixing

Golden Hind

Golden Hind

1G

Creature — Elk

Elk themed mana ramp

Dawntreader Elk

Dawntreader Elk

1G

Creature — Elk

Elk themed land ramp

Burnished Hart

Burnished Hart

3

Artifact Creature — Elk

Elk themed artifact ramp

Card Draw

10
Guardian Project

Guardian Project

3G

Enchantment

Repeated draw on creature entry

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards when casting Elk

Kindred Discovery

Kindred Discovery

3UU

Enchantment

Potent tribal draw engine

Vanquisher's Banner

Vanquisher's Banner

5

Artifact

Anthem effect and card draw

Icon of Ancestry

Icon of Ancestry

3

Artifact

Anthem and tribal filtering

Sylvan Library

Sylvan Library

1G

Enchantment

Premier selection and draw

Greater Good

Greater Good

2GG

Enchantment

Sacrifice outlet to draw from large Elk

Ponder

Ponder

U

Sorcery

Early game deck manipulation

Preordain

Preordain

U

Sorcery

Early game deck manipulation

Rhystic Study

Rhystic Study

2U

Enchantment

Taxing draw engine

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

Best single target removal

Path to Exile

Path to Exile

W

Instant

Efficient creature removal

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board wipe

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Flexible permanent removal

Assassin's Trophy

Assassin's Trophy

BG

Instant

Versatile removal

Winds of Abandon

Winds of Abandon

1W

Sorcery

One sided board wipe and removal

Toxic Deluge

Toxic Deluge

2B

Sorcery

Cheap mass removal

Austere Command

Austere Command

4WW

Sorcery

Flexible board wipe

Somberwald Stag

Somberwald Stag

3GG

Creature — Elk

Elk that fights on entry

Oko, Thief of Crowns

Oko, Thief of Crowns

1GU

Legendary Planeswalker — Oko

Turns threats into 3/3 Elks

Sawtusk Demolisher

Sawtusk Demolisher

4GG

Creature — Beast

Mutates to destroy noncreatures

Gemrazer

Gemrazer

3G

Creature — Beast

Mutate removal with reach/trample

Threats/Wincons

11
Great Hart

Great Hart

3W

Creature — Elk

On theme Elk creature

Saddleback Lagac

Saddleback Lagac

3G

Creature — Lizard

Elk with distribution counters

Axebane Stag

Axebane Stag

6G

Creature — Elk

High power Elk

Bellowing Elk

Bellowing Elk

3G

Creature — Elk

Elk with keyword upside

Highland Game

Highland Game

1G

Creature — Elk

Low cost Elk

Glowstone Recluse

Glowstone Recluse

2G

Creature — Spider

Mutate elk synergy

Trumpeting Gnarr

Trumpeting Gnarr

1GU

Creature — Beast

Mutate elk producer

Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

Makes every creature a massive Elk

Great Oak Guardian

Great Oak Guardian

5G

Creature — Treefolk

Anthem with Elk-like features

Kenrith, the Returned King

Kenrith, the Returned King

4W

Legendary Creature — Human Noble

Flavorful King of the Realm

Stampeding Elk Herd

Stampeding Elk Herd

3GG

Creature — Elk

Gives the team trample

Utility

16
Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

Enables haste and prevents counters

Heroic Intervention

Heroic Intervention

1G

Instant

Protection for the herd

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate board state protection

Aisling Leprechaun

Aisling Leprechaun

G

Creature — Faerie

Elk art and flavor

Realmwalker

Realmwalker

2G

Creature — Shapeshifter

Changelog Elk providing card advantage

Metallic Mimic

Metallic Mimic

2

Artifact Creature — Shapeshifter

Changelog Elk that buffs the herd

Adaptive Automaton

Adaptive Automaton

3

Artifact Creature — Construct

Global Elk anthem

Door of Destinies

Door of Destinies

4

Artifact

Massive tribal scaling

Coat of Arms

Coat of Arms

5

Artifact

Massive tribal power boost

Steely Resolve

Steely Resolve

1G

Enchantment

Gives the Elk herd Shroud

Heirloom Blade

Heirloom Blade

3

Artifact — Equipment

Tribal equipment to find more Elk

The Great Henge

The Great Henge

7GG

Legendary Artifact

Card draw, ramp, and buffs

Vivien, Monsters' Advocate

Vivien, Monsters' Advocate

3GG

Legendary Planeswalker — Vivien

Creates 3/3 tokens and finds creatures

Gorgon's Head

Gorgon's Head

1

Artifact — Equipment

Deathtouch for stag-fight effects

Obelisk of Urd

Obelisk of Urd

6

Artifact

Strong Elk anthem

Reflections of Littjara

Reflections of Littjara

4U

Enchantment

Doubles every Elk spell cast

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.