Morophon, the Boundless art

Art by Victor Adame Minguez

Saved commander deck

Morophon, the Boundless

Utilize Morophon to reduce the cost of Changelings to zero, benefiting from every 'Tribal' lord and synergy across all colors simultaneously.

100 cards$608.94 totalMay 2, 20263 views

Prompt: An all color changeling deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Morophon, the Boundless

Morophon, the Boundless

{7}

Legendary Creature — Shapeshifter

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing for 5-color identity

Fellwar Stone

Fellwar Stone

{2}

Artifact

Reliable mana production in multiplayer

Herald's Horn

Herald's Horn

{3}

Artifact

Cost reduction for the chosen tribe and card selection

Urza's Incubator

Urza's Incubator

{3}

Artifact

Massive cost reduction for Changelings

Cultivate

Cultivate

{2}{G}

Sorcery

Vital mana fixing and land advantage

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Vital mana fixing and land advantage

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Ultimate 5-color mana dork

Farseek

Farseek

{1}{G}

Sorcery

Fetches non-basic lands with types

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

High mana output in a 5-color deck

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Lifegain, buff, and massive card draw engine

Card Draw

11 cards
Vanquisher's Banner

Vanquisher's Banner

{5}

Artifact

Buffs the team and draws cards on every cast

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

Draws extreme amounts of cards with Changeling tokens and attacks

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent card draw for creature-heavy strategies

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Standard high-value card draw engine

Distant Melody

Distant Melody

{3}{U}

Sorcery

Potential to draw dozens of cards for low mana

Pact of the Serpent

Pact of the Serpent

{1}{B}{B}

Sorcery

Draw cards equal to the number of Changelings you control

Species Specialist

Species Specialist

{2}{B}{B}

Creature — Human Warrior

Insurance against board wipes by drawing cards on death

Reflections of Littjara

Reflections of Littjara

{4}{U}

Enchantment

Doubles every Changeling spell cast

Icon of Ancestry

Icon of Ancestry

{3}

Artifact

Anthem effect and late game card filtering

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Top deck manipulation and extra draws

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for every creature spell cast

Removal

10 cards
Path to Exile

Path to Exile

{W}

Instant

Efficient creature exile

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe and tempo swing

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Flexible instant speed exile

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Hits any permanent type

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scalable board wipe that bypasses indestructible

Crippling Fear

Crippling Fear

{2}{B}{B}

Sorcery

Asymmetric board wipe for tribal decks

Kindred Dominance

Kindred Dominance

{5}{B}{B}

Sorcery

Standard tribal board wipe

Utter End

Utter End

{2}{W}{B}

Instant

Reliable permanent exile

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Highly flexible board wipe

Threats/Wincons

23 cards
Realmwalker

Realmwalker

{2}{G}

Creature — Shapeshifter

Changeling that allows casting from top of library

The Ur-Dragon

The Ur-Dragon

{4}{W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Cost reduction and massive card advantage/cheating into play

Reaper King

Reaper King

{2/W}{2/U}{2/B}{2/R}{2/G}

Legendary Artifact Creature — Scarecrow

Turns every Changeling into a Vinidicate

The First Sliver

The First Sliver

{W}{U}{B}{R}{G}

Legendary Creature — Sliver

Gives all Changelings cascade

Lathril, Blade of the Elves

Lathril, Blade of the Elves

{2}{B}{G}

Legendary Creature — Elf Noble

Generates tokens and offers a drain win condition

Knight Exemplar

Knight Exemplar

{1}{W}{W}

Creature — Human Knight

Makes all Changelings indestructible

Magda, Brazen Outlaw

Magda, Brazen Outlaw

{1}{R}

Legendary Creature — Dwarf Berserker

Generates treasure and tutors artifacts or dragons

Cloudshredder Sliver

Cloudshredder Sliver

{R}{W}

Creature — Sliver

Gives the team flying and haste

Rooftop Storm

Rooftop Storm

{5}{U}

Enchantment

Makes all Changelings free to cast

Masked Vandal

Masked Vandal

{1}{G}

Creature — Shapeshifter

Changeling with built-in utility removal

Mirror Entity

Mirror Entity

{2}{W}

Creature — Shapeshifter

Mana sink to turn the team into massive threats

Taurean Mauler

Taurean Mauler

{2}{R}

Creature — Shapeshifter

Grows rapidly in multiplayer games

Universal Automaton

Universal Automaton

{1}

Artifact Creature — Shapeshifter

Cheapest possible body for tribal triggers

Unsettled Mariner

Unsettled Mariner

{W}{U}

Creature — Shapeshifter

Cheap protection for the board

Grave Sifter

Grave Sifter

{5}{G}

Creature — Elemental Beast

Mass recursion for the chosen tribe

Atla Palani, Nest Tender

Atla Palani, Nest Tender

{1}{R}{G}{W}

Legendary Creature — Human Shaman

Changelings are Eggs, providing free creature summons

Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow

{1}{U}{B}

Legendary Creature — Human Ninja

Massive damage potential with high-cost cards

Haakon, Stromgald Scourge

Haakon, Stromgald Scourge

{1}{B}{B}

Legendary Creature — Zombie Knight

Allows casting Changelings from the graveyard

Liliana's Contract

Liliana's Contract

{3}{B}{B}

Enchantment

Changelings are Demons for an alternate win condition

Harabaz Druid

Harabaz Druid

{1}{G}

Creature — Human Druid Ally

Generates massive amounts of mana in a Changeling deck

Manaweft Sliver

Manaweft Sliver

{1}{G}

Creature — Sliver

Turns all Changelings into mana dorks

Gemhide Sliver

Gemhide Sliver

{1}{G}

Creature — Sliver

Turns all Changelings into mana dorks

Sliver Hivelord

Sliver Hivelord

{W}{U}{B}{R}{G}

Legendary Creature — Sliver

Grants indestructible to the whole team

Utility

4 cards
Patriarch's Bidding

Patriarch's Bidding

{3}{B}{B}

Sorcery

Massive tribal recursion

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protection against board wipes

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Total protection for a turn

Worldly Tutor

Worldly Tutor

{G}

Instant

Finds key tribal lords or utility changelings

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.