Morophon, the Boundless art

Art by Victor Adame Minguez

Saved commander deck

Morophon, the Boundless

Utilize Morophon to reduce the cost of Shapeshifters, leveraging their changeling ability to trigger tribal synergies from all colors.

100 cards$200.51 totalApr 30, 20264 views

Prompt: An all color Shapeshifter Tribal deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Morophon, the Boundless

Morophon, the Boundless

{7}

Legendary Creature — Shapeshifter

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixing and late-game card draw

Fellwar Stone

Fellwar Stone

{2}

Artifact

Budget-friendly mana fixing

Cultivate

Cultivate

{2}{G}

Sorcery

Standard land ramp and fixing

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard land ramp and fixing

Herald's Horn

Herald's Horn

{3}

Artifact

Cost reduction and tribal selection

Pillar of Origins

Pillar of Origins

{2}

Artifact

Specific tribal mana ramp

Migration Path

Migration Path

{3}{G}

Sorcery

Flexible deck thinning and ramp

Explosive Vegetation

Explosive Vegetation

{3}{G}

Sorcery

Budget mana acceleration

Card Draw

8 cards
Painful Truths

Painful Truths

{2}{B}

Sorcery

Deep draw for three mana

Distant Melody

Distant Melody

{3}{U}

Sorcery

Massive draw for a single tribe

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws based on largest creature

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

High-quality card selection

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Draws for each creature on board

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Consistent green card draw

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

Turns tribal plays into card advantage

Guardian Project

Guardian Project

{3}{G}

Enchantment

Triggers on non-token ETBs

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

Versatile permanent removal

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Despark

Despark

{W}{B}

Instant

Exiles high-cost threats

Putrefy

Putrefy

{1}{B}{G}

Instant

Creature or artifact removal

Mortify

Mortify

{1}{W}{B}

Instant

Creature or enchantment removal

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Flexible board wipe

Fumigate

Fumigate

{3}{W}{W}

Sorcery

Board wipe with life gain

Path to Exile

Path to Exile

{W}

Instant

Efficient creature exile

Negate

Negate

{1}{U}

Instant

Protects against non-creature spells

Utter End

Utter End

{2}{W}{B}

Instant

Catch-all exile removal

Threats/Wincons

26 cards
Mirror Entity

Mirror Entity

{2}{W}

Creature — Shapeshifter

Powerful finisher for tribal boards

Taurean Mauler

Taurean Mauler

{2}{R}

Creature — Shapeshifter

Grows quickly in multiplayer

Realmwalker

Realmwalker

{2}{G}

Creature — Shapeshifter

Allows casting from top of library

Universal Automaton

Universal Automaton

{1}

Artifact Creature — Shapeshifter

Cheap early tribal body

Game-Trail Changeling

Game-Trail Changeling

{3}{G}{G}

Creature — Shapeshifter

Large trample body with all types

Chameleon Colossus

Chameleon Colossus

{2}{G}{G}

Creature — Shapeshifter

Huge power potential via mana sink

Venomous Changeling

Venomous Changeling

{2}{B}

Creature — Shapeshifter

Defensive deathtouch body

Changeling Outcast

Changeling Outcast

{B}

Creature — Shapeshifter

Unblockable tribal attacker

Graveshifter

Graveshifter

{3}{B}

Creature — Shapeshifter

Tribal graveyard recursion

Irregular Cohort

Irregular Cohort

{2}{W}{W}

Creature — Shapeshifter

Provides two tribal bodies

Guardian Gladewalker

Guardian Gladewalker

{1}{G}

Creature — Shapeshifter

Low cost early body

Webweaver Changeling

Webweaver Changeling

{3}{G}{G}

Creature — Shapeshifter

Antiflian and lifegain utility

Unsettled Mariner

Unsettled Mariner

{W}{U}

Creature — Shapeshifter

Taxing protection for the board

Moat Piranhas

Moat Piranhas

{1}{U}

Creature — Fish

Efficient defensive body

Volatile Claws

Volatile Claws

{2}{R}

Instant

Surprise board buff

Avian Changeling

Avian Changeling

{2}{W}

Creature — Shapeshifter

Cheap flying tribal body

Skeletal Changeling

Skeletal Changeling

{1}{B}

Creature — Shapeshifter

Resilient regenerate body

Cloudshredder Sliver

Cloudshredder Sliver

{R}{W}

Creature — Sliver

Gives the whole tribe Flying and Haste

Reaper King

Reaper King

{2/W}{2/U}{2/B}{2/R}{2/G}

Legendary Artifact Creature — Scarecrow

Turns every changeling into removal

The Ur-Dragon

The Ur-Dragon

{4}{W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Provides discount and draw (Changeling synergy)

Lathliss, Dragon Queen

Lathliss, Dragon Queen

{4}{R}{R}

Legendary Creature — Dragon

Changelings create 5/5 dragon tokens

Knight Exemplar

Knight Exemplar

{1}{W}{W}

Creature — Human Knight

Gives changelings Indestructible

Crucible of Fire

Crucible of Fire

{3}{R}

Enchantment

Huge anthem for many changelings

Full Flowering

Full Flowering

{X}{X}{G}

Sorcery

Populate synergy with tokens

Metallic Mimic

Metallic Mimic

{2}

Artifact Creature — Shapeshifter

Consistent tribal buffing

Adaptive Automaton

Adaptive Automaton

{3}

Artifact Creature — Construct

Lord for the chosen tribe

Utility

6 cards
Etchings of the Chosen

Etchings of the Chosen

{1}{W}{B}

Enchantment

Buff and protection for the tribe

Maskwood Nexus

Maskwood Nexus

{4}

Artifact

Ensures all creatures are all types

Heirloom Blade

Heirloom Blade

{3}

Artifact — Equipment

Draws more tribesmen upon death

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Morophon

Mirror of the Forebears

Mirror of the Forebears

{2}

Artifact

Inexpensive tribal copy effect

Icon of Ancestry

Icon of Ancestry

{3}

Artifact

Anthem and tribal search

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.