Morophon, the Boundless art

Art by Victor Adame Minguez

Saved commander deck

Morophon, the Boundless

Utilize Morophon to reduce the costs of the Elk tribe while using Alela's colors and beyond to provide anthem effects and tribal synergy.

100 cards$397.65 totalJul 29, 20262 views

Prompt: I want to build an Elk tribal deck. Maximum number of elk creatures and cards with elk in the art. Any commander and any price range

Buy Whole Deck on Mana Pool →Build Another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Morophon, the Boundless

Morophon, the Boundless

{7}

Legendary Creature — Shapeshifter

Chosen commander for the requested strategy.

Ramp

14 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple for fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

versatile mana fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

efficient multi-color ramp

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

fixes the five-color mana base for the tribe

Herald's Horn

Herald's Horn

{3}

Artifact

reduces cost of Elk and provides card advantage

Urza's Incubator

Urza's Incubator

{3}

Artifact

significant cost reduction for Elk creatures

Cultivate

Cultivate

{2}{G}

Sorcery

standard green ramp and fixing

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

standard green ramp and fixing

Farseek

Farseek

{1}{G}

Sorcery

searches for non-basic forest types

Three Visits

Three Visits

{1}{G}

Sorcery

efficient forest searching

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

efficient forest searching

Burnished Hart

Burnished Hart

{3}

Artifact Creature — Elk

elk that fetches lands

Dawntreader Elk

Dawntreader Elk

{1}{G}

Creature — Elk

elk with ramp utility

Sylvan Caryatid

Sylvan Caryatid

{1}{G}

Creature — Plant

hexproof mana fixing

Card Draw

11 cards
Realmwalker

Realmwalker

{2}{G}

Creature — Shapeshifter

changeling that allows casting Elks from library

Icon of Ancestry

Icon of Ancestry

{3}

Artifact

buffs the tribe and finds Elks

Vanquisher's Banner

Vanquisher's Banner

{5}

Artifact

buffs the tribe and draws on cast

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

powerful draw and lifegain on elk ETB

Guardian Project

Guardian Project

{3}{G}

Enchantment

continuous draw in a creature-heavy deck

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

standard commander draw engine

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

top deck manipulation and extra cards

Painful Truths

Painful Truths

{2}{B}

Sorcery

flexible card draw for 5-color decks

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

draws cards whenever Elks attack or enter

Distant Melody

Distant Melody

{3}{U}

Sorcery

burst draw based on number of Elks

Heirloom Blade

Heirloom Blade

{3}

Artifact — Equipment

replaces dead Elks with new ones from the deck

Removal

16 cards
Beast Within

Beast Within

{2}{G}

Instant

flexible removal that fits the wild theme

Generous Gift

Generous Gift

{2}{W}

Instant

flexible permanent removal

Path to Exile

Path to Exile

{W}

Instant

premium creature removal

Swords to Plowshares

Swords to Plowshares

{W}

Instant

premium creature removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

powerful one-sided board wipe

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

exiles any nonland permanent

Utter End

Utter End

{2}{W}{B}

Instant

flexible exile removal

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

cheapest flexible removal in the format

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

efficient board clear

Austere Command

Austere Command

{4}{W}{W}

Sorcery

flexible board wipe for specific card types

Oko, Thief of Crowns

Oko, Thief of Crowns

{1}{G}{U}

Legendary Planeswalker — Oko

iconic card that transforms threats into 3/3 Elks

Somberwald Stag

Somberwald Stag

{3}{G}{G}

Creature — Elk

elk that fights creatures upon entry

Dawning Purist

Dawning Purist

{2}{W}

Creature — Human Cleric

human that depicts elk-like iconography

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

thematically turns an enemy into an Elk

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

turns any permanent into a forest

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

efficient enchantment-based removal

Threats/Wincons

11 cards
Great Hart

Great Hart

{3}{W}

Creature — Elk

classic elk creature

Golden Hind

Golden Hind

{1}{G}

Creature — Elk

elk that provides mana ramp

Great Oak Guardian

Great Oak Guardian

{5}{G}

Creature — Treefolk

massive elk-adjacent treefolk to buff the herd

Highland Game

Highland Game

{1}{G}

Creature — Elk

low-cost elk creature

Stampeding Elk Herd

Stampeding Elk Herd

{3}{G}{G}

Creature — Elk

provides trample to the herd

Brambleweft Behemoth

Brambleweft Behemoth

{4}{G}{G}

Creature — Elemental

large elk creature

Guardian Gladewalker

Guardian Gladewalker

{1}{G}

Creature — Shapeshifter

changeling that counts as an Elk

Universal Automaton

Universal Automaton

{1}

Artifact Creature — Shapeshifter

cheap elk placeholder

Mirror Entity

Mirror Entity

{2}{W}

Creature — Shapeshifter

turns every creature into a massive Elk

Door of Destinies

Door of Destinies

{4}

Artifact

scales power significantly with each Elk cast

Coat of Arms

Coat of Arms

{5}

Artifact

massive power boost for the tribe

Utility

7 cards
Gilded Goose

Gilded Goose

{G}

Creature — Bird

flavorful food generator that pairs with Oko

Oko, the Trickster

Oko, the Trickster

{4}{G}{U}

Legendary Planeswalker — Oko

planeswalker with Elk flavor and copying

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protection for the leader of the herd

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

standard commander protection

Steely Resolve

Steely Resolve

{1}{G}

Enchantment

gives all Elk creatures Shroud

Descendants' Path

Descendants' Path

{2}{G}

Enchantment

free Elk creatures cast from top of deck

Reflections of Littjara

Reflections of Littjara

{4}{U}

Enchantment

doubles every Elk creature cast

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.