Mockingbird, Ace Agent

Art by Sveta Pikul

Commander deckW

Mockingbird, Ace Agent

Pump Mockingbird using targeted cantrips, protection spells, and powerful auras to quickly trigger +1/+1 counters. Leverage inherent double strike and unblockability to eliminate opponents via commander damage.

$238.17for all 100 cards at today’s prices
Built Sep 22, 202659 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

17
26
12
4
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw14
Interaction8
↳ board wipes1
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 58
38lands · rule of thumb 35–38
2.15average mana value (nonland)
$238.17whole deck, today

The list

Commander

1
Mockingbird, Ace Agent

Mockingbird, Ace Agent

3W

Legendary Creature — Human Spy Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock.

Marble Diamond

Marble Diamond

2

Artifact

Provides white mana on curve.

Mind Stone

Mind Stone

2

Artifact

Early ramp that can cycle later.

Thought Vessel

Thought Vessel

2

Artifact

Mana acceleration that removes maximum hand size limit.

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the cost of all mono-white spells.

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Searches for Plains when behind on land count.

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Catches up on mana by fetching a basic Plains.

Keeper of the Accord

Keeper of the Accord

3W

Creature — Human Soldier

Continuously catches up on lands and provides chump blockers.

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Puts a land directly onto the battlefield.

Card Draw

11
Sram, Senior Edificer

Sram, Senior Edificer

1W

Legendary Creature — Dwarf Advisor

Draws a card whenever an aura or equipment is cast.

Kor Spiritdancer

Kor Spiritdancer

1W

Creature — Kor Wizard

Draws cards whenever you cast aura spells and grows into a backup threat.

Mesa Enchantress

Mesa Enchantress

1WW

Creature — Human Druid

Triggers card draw whenever an enchantment resolves.

Puresteel Paladin

Puresteel Paladin

WW

Creature — Human Knight

Draws on equipment cast and enables free equips with metalcraft.

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Taxes opponents' noncreature spells for consistent card advantage.

Defiant Strike

Defiant Strike

W

Instant

Targets Mockingbird for a counter, buffs power, and draws a card for one mana.

Guided Strike

Guided Strike

1W

Instant

Cheap instant cantrip targeting a creature to trigger Mockingbird.

Shelter

Shelter

1W

Instant

Targets Mockingbird to grant protection and replaces itself.

Bandage

Bandage

W

Instant

One-mana instant cantrip that targets Mockingbird to trigger a counter.

Heal

Heal

W

Instant

One-mana instant cantrip to efficiently trigger Mockingbird's ability.

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Supplies steady card draw whenever small utility creatures enter.

Removal

8
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier one-mana exile removal for problem creatures.

Path to Exile

Path to Exile

W

Instant

High-efficiency creature exile.

Generous Gift

Generous Gift

2W

Instant

Versatile removal for any permanent type.

Stroke of Midnight

Stroke of Midnight

2W

Instant

Unconditional nonland permanent destruction.

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a nonland permanent from every opponent.

Darksteel Mutation

Darksteel Mutation

1W

Enchantment — Aura

Neutralizes opposing commanders into indestructible 0/1 bugs.

Ossification

Ossification

1W

Enchantment — Aura

Low-cost aura removal spell that synergizes with enchantment themes.

Sunfall

Sunfall

3WW

Sorcery

Exile-based board sweep that leaves behind an Incubator token.

Threats/Wincons

22
Light-Paws, Emperor's Voice

Light-Paws, Emperor's Voice

1W

Legendary Creature — Fox Advisor

Tutors appropriate auras directly into play when casting auras.

All That Glitters

All That Glitters

1W

Enchantment — Aura

Massive power boost based on artifacts and enchantments to double-strike kill.

Ethereal Armor

Ethereal Armor

W

Enchantment — Aura

Huge power and first strike boost for a single white mana.

Daybreak Coronet

Daybreak Coronet

WW

Enchantment — Aura

Provides massive stat boost, vigilance, lifelink, and first strike.

Sage's Reverie

Sage's Reverie

3W

Enchantment — Aura

Aura that buffs power based on attached auras and refills your hand.

Mantle of the Ancients

Mantle of the Ancients

3WW

Enchantment — Aura

Recurs all auras and equipment from the graveyard directly onto Mockingbird.

Unquestioned Authority

Unquestioned Authority

2W

Enchantment — Aura

Makes Mockingbird unblockable by creatures and draws a card on entry.

Holy Mantle

Holy Mantle

2WW

Enchantment — Aura

Grants protection from creatures to slip past blockers safely.

Spirit Mantle

Spirit Mantle

1W

Enchantment — Aura

Guarantees evasive commander damage by granting protection from creatures.

Timely Ward

Timely Ward

2W

Enchantment — Aura

Flash aura that saves Mockingbird and makes her permanently indestructible.

Hyena Umbra

Hyena Umbra

W

Enchantment — Aura

Cheap buff that grants totem armor protection against board wipes.

Felidar Umbra

Felidar Umbra

1W

Enchantment — Aura

Grants lifelink and totem armor to shield Mockingbird.

Shielded by Faith

Shielded by Faith

1WW

Enchantment — Aura

Grants indestructibility and can be moved between creatures.

Michiko's Reign of Truth // Portrait of Michiko

Michiko's Reign of Truth // Portrait of Michiko

1W

Enchantment — Saga // Enchantment Creature — Human Noble

Provides large scaling stat boosts based on artifacts and enchantments.

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

2WW

Legendary Creature — God // Legendary Artifact — Equipment

Enables double strike for modified creatures and free equipment repositioning.

Danitha Capashen, Paragon

Danitha Capashen, Paragon

2W

Legendary Creature — Human Knight

Reduces aura and equipment costs while serving as a keyword-loaded creature.

Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

2W

Legendary Creature — Kor Scout

Attaches any number of auras and equipment directly to Mockingbird for free.

Commander's Plate

Commander's Plate

1

Artifact — Equipment

Gives massive stat buffs and protection from every color outside mono-white.

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

Grants trample and lifelink while stripping hexproof/indestructible from opponents.

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

Scales Mockingbird's power rapidly with total land count.

Sword of the Animist

Sword of the Animist

2

Legendary Artifact — Equipment

Accelerates lands onto the battlefield whenever Mockingbird attacks.

Lion Sash

Lion Sash

1W

Artifact Creature — Equipment Cat

Targeted graveyard hate that doubles as reconfigurable equipment buff.

Utility

10
Gods Willing

Gods Willing

W

Instant

One-mana protection spell that scries and triggers Mockingbird.

Loran's Escape

Loran's Escape

W

Instant

One-mana protection that grants hexproof and indestructible while placing a counter.

Blacksmith's Skill

Blacksmith's Skill

W

Instant

Instant-speed hexproof and indestructible targeting Mockingbird.

Emerge Unscathed

Emerge Unscathed

W

Instant

Grants protection twice across two turns thanks to rebound.

Brave the Elements

Brave the Elements

W

Instant

Grants mass protection from a chosen color for alpha strikes or defense.

Sevinne's Reclamation

Sevinne's Reclamation

2W

Sorcery

Recovers key cheap permanents and auras with flashback value.

Open the Armory

Open the Armory

1W

Sorcery

Tutors any critical aura or equipment directly to hand.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides essential hexproof and haste.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-cost equip for immediate protection and haste.

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate emergency protection to dodge all removal and board wipes.

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.