
Art by Cliff Childs
Commander deckRU
Mizzix of the Izmagnus
Cast low-cost spells to build experience counters, drastically reducing the cost of massive 'X' spells and extra turn cards to overwhelm opponents.
Asked for“A $300 Mizzix of the Izmagnus commander deck — a spellslinger deck centered on instants and sorceries with prowess, cost reduction, and magecraft payoffs.”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 61 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Mizzix of the Izmagnus
2URLegendary Creature — Goblin Wizard
Chosen commander for the requested strategy.
Ramp
10
Thought Vessel
2Artifact
Provides ramp and removes hand size limits for big draw turns

Goblin Electromancer
URCreature — Goblin Wizard
Reduces cost of instants and sorceries

Baral, Chief of Compliance
1ULegendary Creature — Human Wizard
Cost reduction and looting on counters
Card Draw
12
Fact or Fiction
3UInstant
Excellent card advantage that cost almost nothing with Mizzix

Blue Sun's Zenith
XUUUInstant
Massive draw spell that scales with Mizzix and stays in library

Pull from Tomorrow
XUUInstant
Scalable X-cost draw spell for high experience counts

Expansion // Explosion
URUR // XUURRInstant // Instant
Versatile card that can copy spells or draw/burn for X
Removal
12
Abrade
1RInstant
Versatile choice between creature damage or artifact destruction
Threats/Wincons
16
Guttersnipe
2RCreature — Goblin Shaman
Turns every cheap spell into direct damage to all opponents

Talrand, Sky Summoner
2UULegendary Creature — Merfolk Wizard
Generates a flying army from every spell cast

Murmuring Mystic
3UCreature — Human Wizard
High-toughness token generator for defensive flying tokens

Young Pyromancer
1RCreature — Human Shaman
Early game token generation to block and pressure

Crackling Drake
UURRCreature — Drake
Evasive threat that scales with the graveyard and draws a card

Enigma Drake
1URCreature — Drake
Cheap flyer that becomes massive in the late game

Kessig Flamebreather
1RCreature — Human Shaman
Magecraft-style burner for every noncreature spell

Firemind's Foresight
5URInstant
Tutors for a combo or protection suite for near-zero mana

Jaya's Immolating Inferno
XRRLegendary Sorcery
Finish three opponents at once with high experience counters

Metallurgic Summonings
3UUEnchantment
Creates huge constructs and provides late-game recursion

Beacon of Tomorrows
6UUSorcery
Infinite turn potential or just massive tempo gain with Mizzix

Thousand-Year Storm
4UREnchantment
Explosive payoff for casting multiple spells in a turn
Utility
11
Archmage Emeritus
2UUCreature — Human Wizard
Incredible card advantage on every magecraft trigger

Storm-Kiln Artist
3RCreature — Dwarf Shaman
Generates treasure for every spell, essentially making spells free

Past in Flames
3RSorcery
Allows for a massive 'storm off' turn from the graveyard

Narset's Reversal
UUInstant
Protects your spells or steals an opponent's high-impact spell

Dualcaster Mage
1RRCreature — Human Wizard
Flash body that copies key spells in a pinch

Humble Defector
1RCreature — Human Rogue
Early game card draw that fosters political play

Laboratory Maniac
2UCreature — Human Wizard
Alternative win condition for when you draw your entire deck


















































