Mizzix of the Izmagnus art

Art by Cliff Childs

Saved commander deck

Mizzix of the Izmagnus

Cast low-cost spells to build experience counters, drastically reducing the cost of massive 'X' spells and extra turn cards to overwhelm opponents.

100 cards$212.5 totalApr 21, 202620 views

Prompt: A $300 Mizzix of the Izmagnus commander deck — a spellslinger deck centered on instants and sorceries with prowess, cost reduction, and magecraft payoffs.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Mizzix of the Izmagnus

Mizzix of the Izmagnus

{2}{U}{R}

Legendary Creature — Goblin Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal commander staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing and ramp

Izzet Signet

Izzet Signet

{2}

Artifact

Standard mana filtering and ramp for Izzet

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Provides fast mana and both necessary colors

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

Provides ramp and removes hand size limits for big draw turns

Prismatic Lens

Prismatic Lens

{2}

Artifact

Cheap mana rock that helps with fixing

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Land-based ramp available to non-green decks

Goblin Electromancer

Goblin Electromancer

{U}{R}

Creature — Goblin Wizard

Reduces cost of instants and sorceries

Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

Cost reduction and looting on counters

Card Draw

12 cards
Ponder

Ponder

{U}

Sorcery

Cheap cantrip to build experience counters early

Preordain

Preordain

{U}

Sorcery

Excellent library manipulation and cheap spell trigger

Brainstorm

Brainstorm

{U}

Instant

Top-deck manipulation and cheap instant speed trigger

Frantic Search

Frantic Search

{2}{U}

Instant

Effectively free spell that loots and builds experience

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Excellent card advantage that cost almost nothing with Mizzix

Blue Sun's Zenith

Blue Sun's Zenith

{X}{U}{U}{U}

Instant

Massive draw spell that scales with Mizzix and stays in library

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

Scalable X-cost draw spell for high experience counts

Expansion // Explosion

Expansion // Explosion

{U/R}{U/R} // {X}{U}{U}{R}{R}

Instant // Instant

Versatile card that can copy spells or draw/burn for X

Windfall

Windfall

{2}{U}

Sorcery

Refills hand while potentially disrupting opponents

Faithless Looting

Faithless Looting

{R}

Sorcery

Cheap flashback spell to dig through the deck

Mystic Retrieval

Mystic Retrieval

{3}{U}

Sorcery

Recursion for key spells with flashback synergy

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

Extremely cheap high-impact draw in spell-heavy decks

Removal

12 cards
Counterspell

Counterspell

{U}{U}

Instant

The gold standard for efficient stack interaction

Negate

Negate

{1}{U}

Instant

Reliable protection against non-creature threats

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible red removal for any permanent type

Pongify

Pongify

{U}

Instant

Cheap creature removal in blue

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Duplicate efficiency for creature removal

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Premier red board wipe, usually costing only one mana

Reality Shift

Reality Shift

{1}{U}

Instant

Blue exile-based creature removal

Aetherize

Aetherize

{3}{U}

Instant

Mass bounce to protect against wide attacks

Resculpt

Resculpt

{1}{U}

Instant

Exile removal for creatures or artifacts

Vandalblast

Vandalblast

{R}

Sorcery

Mass artifact destruction with overload

Abrade

Abrade

{1}{R}

Instant

Versatile choice between creature damage or artifact destruction

Izzet Charm

Izzet Charm

{U}{R}

Instant

Modular spell for countering, removal, or looting

Threats/Wincons

16 cards
Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Turns every cheap spell into direct damage to all opponents

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Generates a flying army from every spell cast

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

High-toughness token generator for defensive flying tokens

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Early game token generation to block and pressure

Crackling Drake

Crackling Drake

{U}{U}{R}{R}

Creature — Drake

Evasive threat that scales with the graveyard and draws a card

Enigma Drake

Enigma Drake

{1}{U}{R}

Creature — Drake

Cheap flyer that becomes massive in the late game

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Passive burn and a sturdy blocker

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

Magecraft-style burner for every noncreature spell

Firemind's Foresight

Firemind's Foresight

{5}{U}{R}

Instant

Tutors for a combo or protection suite for near-zero mana

Jaya's Immolating Inferno

Jaya's Immolating Inferno

{X}{R}{R}

Legendary Sorcery

Finish three opponents at once with high experience counters

Comet Storm

Comet Storm

{X}{R}{R}

Instant

Flexible X-spell finisher to blow out boards or players

Banefire

Banefire

{X}{R}

Sorcery

Uncounterable finisher to end games through control

Metallurgic Summonings

Metallurgic Summonings

{3}{U}{U}

Enchantment

Creates huge constructs and provides late-game recursion

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Cycles for a body or creates scaling flying threats

Beacon of Tomorrows

Beacon of Tomorrows

{6}{U}{U}

Sorcery

Infinite turn potential or just massive tempo gain with Mizzix

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

Explosive payoff for casting multiple spells in a turn

Utility

11 cards
Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Incredible card advantage on every magecraft trigger

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

Generates treasure for every spell, essentially making spells free

Reiterate

Reiterate

{1}{R}{R}

Instant

Goes infinite with Mizzix and mana-positive rituals

Increasing Vengeance

Increasing Vengeance

{R}{R}

Instant

Doubles the impact of your massive X-spells

Past in Flames

Past in Flames

{3}{R}

Sorcery

Allows for a massive 'storm off' turn from the graveyard

Solve the Equation

Solve the Equation

{2}{U}

Sorcery

Cheap tutor for whatever utility or finish you need

Mizzix's Mastery

Mizzix's Mastery

{3}{R}

Sorcery

Game-winning recursion when overloaded

Narset's Reversal

Narset's Reversal

{U}{U}

Instant

Protects your spells or steals an opponent's high-impact spell

Dualcaster Mage

Dualcaster Mage

{1}{R}{R}

Creature — Human Wizard

Flash body that copies key spells in a pinch

Humble Defector

Humble Defector

{1}{R}

Creature — Human Rogue

Early game card draw that fosters political play

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

Alternative win condition for when you draw your entire deck

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 13x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 10x

Basic Land — Mountain

Basic land allocated from mana pip counts.