
Art by Cliff Childs
Saved commander deck
Mizzix of the Izmagnus
Cast low-cost spells to build experience counters, drastically reducing the cost of massive 'X' spells and extra turn cards to overwhelm opponents.
Prompt: A $300 Mizzix of the Izmagnus commander deck — a spellslinger deck centered on instants and sorceries with prowess, cost reduction, and magecraft payoffs.
Commander
1 cards
Mizzix of the Izmagnus
{2}{U}{R}Legendary Creature — Goblin Wizard
Chosen commander for the requested strategy.
Ramp
10 cards
Thought Vessel
{2}Artifact
Provides ramp and removes hand size limits for big draw turns

Goblin Electromancer
{U}{R}Creature — Goblin Wizard
Reduces cost of instants and sorceries

Baral, Chief of Compliance
{1}{U}Legendary Creature — Human Wizard
Cost reduction and looting on counters
Card Draw
12 cards
Frantic Search
{2}{U}Instant
Effectively free spell that loots and builds experience

Fact or Fiction
{3}{U}Instant
Excellent card advantage that cost almost nothing with Mizzix

Blue Sun's Zenith
{X}{U}{U}{U}Instant
Massive draw spell that scales with Mizzix and stays in library

Pull from Tomorrow
{X}{U}{U}Instant
Scalable X-cost draw spell for high experience counts

Expansion // Explosion
{U/R}{U/R} // {X}{U}{U}{R}{R}Instant // Instant
Versatile card that can copy spells or draw/burn for X

Treasure Cruise
{7}{U}Sorcery
Extremely cheap high-impact draw in spell-heavy decks
Removal
12 cards
Blasphemous Act
{8}{R}Sorcery
Premier red board wipe, usually costing only one mana

Abrade
{1}{R}Instant
Versatile choice between creature damage or artifact destruction
Threats/Wincons
16 cards
Guttersnipe
{2}{R}Creature — Goblin Shaman
Turns every cheap spell into direct damage to all opponents

Talrand, Sky Summoner
{2}{U}{U}Legendary Creature — Merfolk Wizard
Generates a flying army from every spell cast

Murmuring Mystic
{3}{U}Creature — Human Wizard
High-toughness token generator for defensive flying tokens

Young Pyromancer
{1}{R}Creature — Human Shaman
Early game token generation to block and pressure

Crackling Drake
{U}{U}{R}{R}Creature — Drake
Evasive threat that scales with the graveyard and draws a card

Enigma Drake
{1}{U}{R}Creature — Drake
Cheap flyer that becomes massive in the late game

Kessig Flamebreather
{1}{R}Creature — Human Shaman
Magecraft-style burner for every noncreature spell

Firemind's Foresight
{5}{U}{R}Instant
Tutors for a combo or protection suite for near-zero mana

Jaya's Immolating Inferno
{X}{R}{R}Legendary Sorcery
Finish three opponents at once with high experience counters

Comet Storm
{X}{R}{R}Instant
Flexible X-spell finisher to blow out boards or players

Metallurgic Summonings
{3}{U}{U}Enchantment
Creates huge constructs and provides late-game recursion

Shark Typhoon
{5}{U}Enchantment
Cycles for a body or creates scaling flying threats

Beacon of Tomorrows
{6}{U}{U}Sorcery
Infinite turn potential or just massive tempo gain with Mizzix

Thousand-Year Storm
{4}{U}{R}Enchantment
Explosive payoff for casting multiple spells in a turn
Utility
11 cards
Archmage Emeritus
{2}{U}{U}Creature — Human Wizard
Incredible card advantage on every magecraft trigger

Storm-Kiln Artist
{3}{R}Creature — Dwarf Shaman
Generates treasure for every spell, essentially making spells free

Past in Flames
{3}{R}Sorcery
Allows for a massive 'storm off' turn from the graveyard

Solve the Equation
{2}{U}Sorcery
Cheap tutor for whatever utility or finish you need

Narset's Reversal
{U}{U}Instant
Protects your spells or steals an opponent's high-impact spell

Dualcaster Mage
{1}{R}{R}Creature — Human Wizard
Flash body that copies key spells in a pinch

Humble Defector
{1}{R}Creature — Human Rogue
Early game card draw that fosters political play

Laboratory Maniac
{2}{U}Creature — Human Wizard
Alternative win condition for when you draw your entire deck












































