Mizzix of the Izmagnus art

Art by Cliff Childs

Saved commander deck

Mizzix of the Izmagnus

Cast cheap cantrips and escalating spells to quickly accumulate experience counters, then leverage massive cost reductions to close out the game with lethal X-spells and spell-trigger token armies.

100 cards$92.13 totalOct 11, 20263 views

Prompt: A blue/red spellslinger deck for Mizzix of the Izmagnus

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Mizzix of the Izmagnus

Mizzix of the Izmagnus

{2}{U}{R}

Legendary Creature — Goblin Wizard

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Untapped dual-color mana rock

Izzet Signet

Izzet Signet

{2}

Artifact

Reliable two-mana color fixing

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Efficient untapped colored ramp

Mind Stone

Mind Stone

{2}

Artifact

Early mana that can cycle when flooded

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp that eliminates hand size limit for big draw turns

Goblin Electromancer

Goblin Electromancer

{U}{R}

Creature — Goblin Wizard

Reduces instant and sorcery costs alongside Mizzix

Vadrik, Astral Archmage

Vadrik, Astral Archmage

{1}{U}{R}

Legendary Creature — Human Wizard

Alternative scaling cost reducer for spells

Brass's Bounty

Brass's Bounty

{6}{R}

Sorcery

Massive treasure burst heavily discounted by experience counters

Card Draw

12 cards
Brainstorm

Brainstorm

{U}

Instant

Cheap 1-CMC cantrip to gain the first experience counter

Ponder

Ponder

{U}

Sorcery

Premier cheap library manipulation and counter starter

Preordain

Preordain

{U}

Sorcery

Efficient cantrip for early consistency

Frantic Search

Frantic Search

{2}{U}

Instant

Free spell that filters hand and can net mana with cost reduction

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

High-value instant-speed draw discounted to just blue mana

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

Scalable X-spell draw that becomes practically free with Mizzix

Blue Sun's Zenith

Blue Sun's Zenith

{X}{U}{U}{U}

Instant

Repeatable massive instant-speed card draw

Stroke of Genius

Stroke of Genius

{X}{2}{U}

Instant

Instant-speed burst draw that converts experience into hand advantage

Chemister's Insight

Chemister's Insight

{3}{U}

Instant

Jump-start draw spell providing two trigger opportunities

Deep Analysis

Deep Analysis

{3}{U}

Sorcery

Flashback card draw offering great mana value progression

Expressive Iteration

Expressive Iteration

{U}{R}

Sorcery

Exceptional two-mana card selection

Windfall

Windfall

{2}{U}

Sorcery

Cheap wheel to refill hand after casting low-cost spells

Removal

10 cards
Counterspell

Counterspell

{U}{U}

Instant

Format staple hard counter to protect Mizzix

Negate

Negate

{1}{U}

Instant

Efficient answer to opposing removal and board wipes

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible catch-all removal for any permanent type

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Budget-friendly board wipe that rarely costs more than one red mana

Resculpt

Resculpt

{1}{U}

Instant

Exiles problematic creatures and artifacts at instant speed

Pongify

Pongify

{U}

Instant

One-mana instant creature removal to start experience counter chain

Abrade

Abrade

{1}{R}

Instant

Versatile answer to early threats or troublesome artifacts

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

Single-target early removal or overloaded one-sided sweep

Aetherize

Aetherize

{3}{U}

Instant

Blowout defensive bounce against wide attack steps

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Scalable mass exile for opposing creature boards

Threats/Wincons

22 cards
Comet Storm

Comet Storm

{X}{R}{R}

Instant

Instant-speed X-spell finisher capable of burning all opponents

Jaya's Immolating Inferno

Jaya's Immolating Inferno

{X}{R}{R}

Legendary Sorcery

Triple-target X-spell burn spell that ends games rapidly

Electrodominance

Electrodominance

{X}{R}{R}

Instant

Massive burn that lets you cheat another spell into play

Crackle with Power

Crackle with Power

{X}{X}{X}{R}{R}

Sorcery

Devastating multiplier burn spell to wipe the entire table

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Generates flying Drake tokens on every spell cast

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Produces evasive Bird Illusion tokens to defend and attack

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Floods the board with Elemental tokens from early cantrips

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Burns every opponent for two life whenever a spell is cast

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Early blocker that steadily chips away at opponent life totals

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

Consistent group slug ping damage from noncreature spells

Thermo-Alchemist

Thermo-Alchemist

{1}{R}

Creature — Human Shaman

Repeatable tap-to-ping clock that untaps on each spell

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Turns every instant and sorcery into raw card draw

Haughty Djinn

Haughty Djinn

{1}{U}{U}

Creature — Djinn

Spells discount and huge flying beater powered by the graveyard

Expansion // Explosion

Expansion // Explosion

{U/R}{U/R} // {X}{U}{U}{R}{R}

Instant // Instant

Copies spells early or domes an opponent while drawing cards late

Fall of the Titans

Fall of the Titans

{X}{X}{R}

Instant

Surge X-spell dealing double damage to two distinct targets

Banefire

Banefire

{X}{R}

Sorcery

Uncounterable lethal burn when powered up with experience

Deekah, Fractal Theorist

Deekah, Fractal Theorist

{4}{U}

Legendary Creature — Human Wizard

Creates massive scaling Fractal tokens from high-mana spells

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

Token producer triggering on any noncreature spell

Sentinel Tower

Sentinel Tower

{4}

Artifact

Escalating damage engine rewarded by chaining multiple spells per turn

Metallurgic Summonings

Metallurgic Summonings

{3}{U}{U}

Enchantment

Creates large Construct tokens and buys back spells late game

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Uncounterable powerhouse providing draw and targeted damage

Fiery Confluence

Fiery Confluence

{2}{R}{R}

Sorcery

Flexible burn, creature sweep, and artifact destruction mode card

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides essential hexproof and haste protection for Mizzix

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-cost shroud protection to keep your commander on the battlefield

Reiterate

Reiterate

{1}{R}{R}

Instant

Buyback copy spell that easily goes infinite with rituals or big mana

Increasing Vengeance

Increasing Vengeance

{R}{R}

Instant

Doubles and quadruples the effect of major game-winning spells

Mystic Retrieval

Mystic Retrieval

{3}{U}

Sorcery

Returns key instants and sorceries from graveyard with flashback

Solve the Equation

Solve the Equation

{2}{U}

Sorcery

Flexible tutor to search out missing win conditions or board wipes

Merchant Scroll

Merchant Scroll

{1}{U}

Sorcery

Cheap blue tutor for counterspells or draw spells

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Guarantees unblockable attacks and complete shroud protection

Lands

38 cards
Island

Island 21x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 17x

Basic Land — Mountain

Basic land allocated from mana pip counts.