Mister Immortal

Art by Lucio Parrillo

Commander deckG

Mister Immortal

Abuse Mister Immortal's ability to return repeatedly from graveyard or exile using powerful sacrifice outlets and recursion engines to generate infinite creature mana, card draw, and overwhelm the board.

$554.81for all 100 cards at today’s prices
Built Sep 22, 202665 views

Asked for“Mister Immortal commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

7
13
14
8
3
5
11
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw11
Interaction13
↳ board wipes1
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 84
38lands · rule of thumb 35–38
3.98average mana value (nonland)
$554.81whole deck, today

The list

Commander

1
Mister Immortal

Mister Immortal

1G

Legendary Creature — Mutant Hero

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Universal staple mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Food Chain

Food Chain

2G

Enchantment

Exiles commander for 3 mana to recast endlessly from exile for infinite creature mana

Ashnod's Altar

Ashnod's Altar

3

Artifact

Sacrifice Mister Immortal repeatedly for colorless mana

Phyrexian Altar

Phyrexian Altar

3

Artifact

Converts commander sacrifices into colored mana

Three Visits

Three Visits

1G

Sorcery

Untapped forest ramp

Nature's Lore

Nature's Lore

1G

Sorcery

Untapped forest ramp

Cultivate

Cultivate

2G

Sorcery

Reliable land ramp and fixing

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Consistent resource development

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Premier one-drop mana dork

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

Classic turn one acceleration

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

Essential turn one mana ramp

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

Equip to commander before sacrificing to draw huge amounts of cards

Greater Good

Greater Good

2GG

Enchantment

Sacrifice outlet that filters and fills the graveyard

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards whenever you cast creature spells

Guardian Project

Guardian Project

3G

Enchantment

Draws on nontoken creature ETBs

The Great Henge

The Great Henge

7GG

Legendary Artifact

Ramps, buffs, and draws whenever creatures enter

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Indestructible combat card advantage

Sylvan Library

Sylvan Library

1G

Enchantment

Premium card selection and extra draw

Harmonize

Harmonize

2GG

Sorcery

Raw burst card advantage in green

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Massive draw and a free cast

Fecundity

Fecundity

2G

Enchantment

Draws a card every time Mister Immortal dies

Removal

8
Beast Within

Beast Within

2G

Instant

Flexible unconditional permanent removal

Nature's Claim

Nature's Claim

G

Instant

Extremely efficient artifact and enchantment removal

Krosan Grip

Krosan Grip

2G

Instant

Split second removal against combo pieces

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Neutralizes opposing commanders while replacing itself

Lignify

Lignify

1G

Kindred Enchantment — Treefolk Aura

Shuts down problematic threat abilities cleanly

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

Turns any threatening permanent into a harmless forest

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

One-sided green board wipe and army maker

Acidic Slime

Acidic Slime

3GG

Creature — Ooze

Deathtouch body that destroys problematic noncreatures

Threats/Wincons

23
Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Premier game-ending combat finisher

Finale of Devastation

Finale of Devastation

XGG

Sorcery

Tutors win conditions and pumps the entire team for lethal

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Creates a wide army easily pumped into lethal damage

Triumph of the Hordes

Triumph of the Hordes

2GG

Sorcery

Infect overrun to end games out of nowhere

Altar of Dementia

Altar of Dementia

2

Artifact

Sacrifice outlet that can mill opponents out with recursion loops

Blasting Station

Blasting Station

3

Artifact

Untaps whenever commander re-enters to ping down the table

Scute Swarm

Scute Swarm

2G

Creature — Insect

Explosive token generation off recurring lands

Woodfall Primus

Woodfall Primus

5GGG

Creature — Treefolk Shaman

Persist threat that wrecks enemy boards

Terastodon

Terastodon

6GG

Creature — Elephant

Destroys up to three troublesome noncreatures

Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

Repeatedly fights and sweeps opposing boards

Pathbreaker Ibex

Pathbreaker Ibex

4GG

Creature — Goat

Repeatable overrun effect each turn on attack

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Rapidly escalates into a lethal standalone threat

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

Doubles your counters and halts enemy superfriends and counters

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

Massive trampling body for two green mana

Old Gnawbone

Old Gnawbone

5GG

Legendary Creature — Dragon

Generates staggering amounts of Treasure on hit

Champion of Lambholt

Champion of Lambholt

1GG

Creature — Human Warrior

Grows with commander loops and makes team unblockable

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

Immediate board presence with deathtouch flying blockers

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

Reduces green costs and buffs team on recurring casts

Surrak and Goreclaw

Surrak and Goreclaw

4GG

Legendary Creature — Human Bear

Grants team trample and haste for rapid alpha strikes

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

Fights on ETB and destroys artifacts/enchantments on attack

Kamahl, Heart of Krosa

Kamahl, Heart of Krosa

6GG

Legendary Creature — Human Druid

Provides constant combat anthem and trample

Spawning Pit

Spawning Pit

2

Artifact

Free sacrifice outlet that stores counters to spawn an army

Birthing Pod

Birthing Pod

3GP

Artifact

Sacrifices commander into key three-drop value creatures

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

Protects board from mass removal

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and protection equipment

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof protection and haste enabler

Evolutionary Leap

Evolutionary Leap

1G

Enchantment

Sacrifices commander repeatedly to dig for creatures

Pattern of Rebirth

Pattern of Rebirth

3G

Enchantment — Aura

Aura on commander tutors any creature to battlefield upon death

Eldritch Evolution

Eldritch Evolution

1GG

Sorcery

Sacrifices commander to tutor game-changing higher-curve threats

Worldly Tutor

Worldly Tutor

G

Instant

Topdeck creature tutor for instant-speed silver bullets

Chord of Calling

Chord of Calling

XGGG

Instant

Instant-speed creature tutor directly into play using convoke

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 33x

Basic Land — Forest

Basic land allocated from mana pip counts.