Mister Fantastic art

Art by Gintas Galvanauskas

Saved commander deck

Mister Fantastic

Cast noncreature spells to trigger Mister Fantastic's combat card draw, while chaining high-impact enter-the-battlefield, combat, and upkeep triggers that can be copied twice with his activated ability.

100 cards$919.96 totalSep 22, 20266 views

Prompt: Mister Fantastic commander deck

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Commander

1 cards
Mister Fantastic

Mister Fantastic

{2}{U}

Legendary Creature — Human Scientist Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential format staple mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient four-color mana fixing

Farseek

Farseek

{1}{G}

Sorcery

fetches noncreature dual lands while fueling noncreature trigger conditions

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches untapped Forest duals efficiently

Three Visits

Three Visits

{1}{G}

Sorcery

additional copy of Nature's Lore to fix colors

Cultivate

Cultivate

{2}{G}

Sorcery

solid ramp and card advantage in green

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

consistent land ramp spell

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap two-mana rock producing multiple colors

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

fixes four-color mana base and enables easy ability activations

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

taps for four mana with Mister Fantastic in play

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

noncreature spell that generates steady card draw via triggered abilities

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

cheap triggered card advantage against opposing noncreature spells

Whirlwind of Thought

Whirlwind of Thought

{1}{U}{R}{W}

Enchantment

draws a card on every noncreature cast to keep the hand full

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

powerful noncreature upkeep trigger for card selection

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

punishes opponents' actions with triggered card draw

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards on casting creature threats

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

draws two cards on ETB which can be copied twice for six cards

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant-speed noncreature card selection

Expressive Iteration

Expressive Iteration

{U}{R}

Sorcery

premier low-cost card selection noncreature spell

The One Ring

The One Ring

{4}

Legendary Artifact

protection ETB trigger and immense card advantage engine

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

{W}

Instant

efficient single-target creature exile

Beast Within

Beast Within

{2}{G}

Instant

versatile permanent destruction

Generous Gift

Generous Gift

{2}{W}

Instant

flexible permanent removal at instant speed

Chaos Warp

Chaos Warp

{2}{R}

Instant

unconditional tuck removal in red

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe at instant speed

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable creature board wipe

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

efficient red board reset for a single mana

Solitude

Solitude

{3}{W}{W}

Creature — Elemental Incarnation

free creature exile trigger that can be copied twice

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

uncounterable noncreature protection spell

Threats/Wincons

24 cards
Omnath, Locus of Creation

Omnath, Locus of Creation

{R}{G}{W}{U}

Legendary Creature — Elemental

powerful four-color landfall triggers that can be copied for huge mana and damage

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

creates a swarm whose plant buffs can be tripled with Mister Fantastic

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

ETB and attack recursion triggers can be copied twice

Etali, Primal Conqueror // Etali, Primal Sickness

Etali, Primal Conqueror // Etali, Primal Sickness

{5}{R}{R}

Legendary Creature — Elder Dinosaur // Legendary Creature — Phyrexian Elder Dinosaur

ETB trigger casts free spells from every player, tripled by Mister Fantastic

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

burns any target on creature ETBs, dealing lethal copied damage

Agent of Treachery

Agent of Treachery

{5}{U}{U}

Creature — Human Rogue

steals three permanents when its ETB trigger is copied twice

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

creates flying sharks whenever noncreature spells are cast

Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

swarms the board with monk tokens via noncreature triggers

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

efficient token generator triggered by casting any noncreature spell

Aurelia, the Warleader

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

grants additional combat steps via attack triggers

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

landfall triggers generate an exponential insect army

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

game-ending overrun ETB trigger that can be copied

Woodfall Primus

Woodfall Primus

{5}{G}{G}{G}

Creature — Treefolk Shaman

ETB trigger destroys multiple opposing noncreature permanents

Koma, Cosmos Serpent

Koma, Cosmos Serpent

{3}{G}{G}{U}{U}

Legendary Creature — Serpent

creates serpent tokens every upkeep to dominate the board

Ancient Copper Dragon

Ancient Copper Dragon

{4}{R}{R}

Creature — Elder Dragon

combat damage trigger creates massive amounts of Treasure tokens

Ancient Gold Dragon

Ancient Gold Dragon

{5}{W}{W}

Creature — Elder Dragon

combat damage trigger generates up to twenty 1/1 flying dragons

Portal to Phyrexia

Portal to Phyrexia

{9}

Artifact

devastating ETB edict and upkeep reanimation triggers

Tishana's Tidebinder

Tishana's Tidebinder

{2}{U}

Creature — Merfolk Wizard

shuts down opposing activated and triggered abilities with an ETB

Displacer Kitten

Displacer Kitten

{3}{U}

Creature — Cat Beast

blinks permanents on every noncreature spell to retrigger powerful ETBs

Jeskai Ascendancy

Jeskai Ascendancy

{U}{R}{W}

Enchantment

pumps the team and untaps creatures whenever a noncreature spell is cast

Sphinx of the Second Sun

Sphinx of the Second Sun

{6}{U}{U}

Creature — Sphinx

gives extra beginning phases, triggering card draw and untaps

Dragonlord Atarka

Dragonlord Atarka

{5}{R}{G}

Legendary Creature — Elder Dragon

ETB trigger deals massive damage to opposing creatures and planeswalkers

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

deals damage and draws cards on every instant or sorcery cast

Aragorn, the Uniter

Aragorn, the Uniter

{R}{G}{W}{U}

Legendary Creature — Human Noble

rewards casting multicolored spells with four distinct triggered abilities

Utility

8 cards
Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

untaps lands and Mister Fantastic every turn to activate repeatedly

Wilderness Reclamation

Wilderness Reclamation

{3}{G}

Enchantment

end-step untap trigger to leave mana up for Mister Fantastic's ability

Strionic Resonator

Strionic Resonator

{2}

Artifact

additional triggered ability copying mechanism

Panharmonicon

Panharmonicon

{4}

Artifact

passively doubles creature and artifact ETB triggers

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

{4}{W}

Legendary Creature — Phyrexian Praetor

doubles own permanent triggers while shutting down opponents'

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

doubles triggered abilities of your chosen creature type

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

hexproof protection and haste for Mister Fantastic

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

shroud protection and immediate haste for ability activation

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.