Minsc & Boo, Timeless Heroes

Art by Andreas Zafiratos

Commander deckGR

Minsc & Boo, Timeless Heroes

Quietly build up +1/+1 counters and passive power doublers while appearing unthreatening, then suddenly amplify Boo or a single beast to massive proportions for an explosive lethal attack or direct-damage sacrifice fling.

$443.15for all 100 cards at today’s prices
Built Aug 31, 202654 views

Asked for“I prefer decks that look harmless early, quietly building resources and synergies before suddenly becoming extremely powerful through one or two key cards or interactions. I like having only a few creatures, with each one being important. Avoid token-focused strategies and decks that rely on flooding the board. I enjoy explosive turns, hidden power, stacking abilities, triggers, counters, damage multipliers, copying effects, and synergistic engines. For commanders and creatures, I prefer cute characters, muscular men, furries, beasts, or other muscular creatures. Any characters mentioned as examples are ONLY aesthetic references. Do NOT use those specific characters or commanders in the deck unless explicitly requested. Avoid Blue as a primary color. Only use it as a secondary/supporting color. The ideal deck should feel underestimated at first, then suddenly become a major threat or win explosively.”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
14
13
6
11
6
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw11
Interaction13
↳ board wipes4
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 35G 52
37lands · rule of thumb 35–38
3.87average mana value (nonland)
$443.15whole deck, today

The list

Commander

1
Minsc & Boo, Timeless Heroes

Minsc & Boo, Timeless Heroes

2RG

Legendary Planeswalker — Minsc

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Gruul Signet

Gruul Signet

2

Artifact

cheap guild ramp artifact

Talisman of Impulse

Talisman of Impulse

2

Artifact

untapped two-mana ramp spell

Nature's Lore

Nature's Lore

1G

Sorcery

fetches forests directly to play untapped

Three Visits

Three Visits

1G

Sorcery

efficient forest ramp spell

Farseek

Farseek

1G

Sorcery

searches up dual lands easily

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

creature-based land ramp on demand

Cultivate

Cultivate

2G

Sorcery

fixes colors and secures land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

solid spell-based ramp engine

Card Draw

10
Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to your highest power creature and casts a spell for free

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

instant speed burst draw based on target creature's power

Greater Good

Greater Good

2GG

Enchantment

sacrifices a massive creature to draw huge hands

Hunter's Insight

Hunter's Insight

2G

Instant

explosive draw spell on combat damage hit

Sylvan Library

Sylvan Library

1G

Enchantment

consistent early game card selection

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

cute creature that draws cards on creature spells

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

cute legendary squirrel that draws cards on damage

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

grants trample and draws cards on large creature ETB

Harmonize

Harmonize

2GG

Sorcery

straightforward green raw card draw

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

red hand refill for low-resource turns

Removal

10
Beast Within

Beast Within

2G

Instant

versatile instant-speed targeted removal

Chaos Warp

Chaos Warp

2R

Instant

flexible red permanent removal

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap board wipe to reset opponents' boards

Chandra's Ignition

Chandra's Ignition

3RR

Sorcery

wipes the board and deals massive explosive face damage using your boosted creature

Krosan Grip

Krosan Grip

2G

Instant

split second enchantment and artifact removal

Nature's Claim

Nature's Claim

G

Instant

cheap single-mana artifact or enchantment destroy

Hull Breach

Hull Breach

RG

Sorcery

flexible dual removal spell

Decimate

Decimate

2RG

Sorcery

destroys four distinct targets for massive value

Vandalblast

Vandalblast

R

Sorcery

one-sided artifact wipe

Star of Extinction

Star of Extinction

5RR

Sorcery

heavy board clear that takes out trouble lands

Threats/Wincons

24
Xenagos, God of Revels

Xenagos, God of Revels

3RG

Legendary Enchantment Creature — God

muscular god creature that doubles a creature's power and gives haste

Zopandrel, Hunger Dominus

Zopandrel, Hunger Dominus

5GG

Legendary Creature — Phyrexian Horror

imposing beast that doubles power of all creatures each combat

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

muscular beast that doubles +1/+1 counter placement

Railway Brawler

Railway Brawler

3GG

Creature — Rhino Warrior

imposing beast with plot that doubles creature power on ETB

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

beast creature that doubles all counters on your creatures when attacking

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

muscular beast that pumps your entire team with counters

Halana and Alena, Partners

Halana and Alena, Partners

2RG

Legendary Creature — Human Ranger

stacks counters and grants haste based on power

Port Razer

Port Razer

3RR

Creature — Orc Pirate

grants additional combat steps for explosive turns

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

muscular warrior that grants extra combat phases and first strike

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

muscular minotaur beast offering continuous extra combats via landfall

Scourge of the Throne

Scourge of the Throne

4RR

Creature — Dragon

dragon beast that triggers additional combat steps

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

draconic beast that turns high power creature ETBs into direct damage

Aggravated Assault

Aggravated Assault

2R

Enchantment

repeatable extra combat engine

Unnatural Growth

Unnatural Growth

1GGGG

Enchantment

doubles creature power every combat step

Fiery Emancipation

Fiery Emancipation

3RRR

Enchantment

triples all damage dealt by your sources

Gratuitous Violence

Gratuitous Violence

2RRR

Enchantment

doubles creature damage output passive engine

City on Fire

City on Fire

5RRR

Enchantment

convokable enchantment that triples all damage output

Berserk

Berserk

G

Instant

doubles a creature's power and gives trample for a lethal surprise hit

Fatal Frenzy

Fatal Frenzy

2R

Instant

instant power doubling and trample for surprise lethal

Invigorate

Invigorate

2G

Instant

free combat trick to double effectiveness unexpectedly

Unleash Fury

Unleash Fury

1R

Instant

cheap double power instant spell

Hydra Omnivore

Hydra Omnivore

4GG

Creature — Hydra

massive beast that deals combat damage to all opponents at once

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

massive muscular dinosaur beast cast for dirt cheap

Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

huge apex predator beast that fights multiple targets

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects important creatures and provides haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free haste and shroud protection

Heroic Intervention

Heroic Intervention

1G

Instant

instant board protection against wipes

Deflecting Swat

Deflecting Swat

2R

Instant

free interaction spell to redirect removal or abilities

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

makes creature spells uncounterable and gives haste or counters

Hardened Scales

Hardened Scales

G

Enchantment

adds extra counters whenever counters are placed

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

boosts incoming +1/+1 counters and provides repeatable buffing

The Ozolith

The Ozolith

1

Legendary Artifact

preserves +1/+1 counters if a boosted creature dies or is sacrificed

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 9x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.