Miles O'Brien, Transporter Ops

Art by John Tyler Christopher

Commander deckW

Miles O'Brien, Transporter Ops

Abuse self-bounce creatures and artifacts to repeatedly trigger enter-the-battlefield abilities and draw cards with Miles O'Brien on each player's turn.

$356.89for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
18
18
9
7
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw15
Interaction12
↳ board wipes2
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 68
37lands · rule of thumb 35–38
3.03average mana value (nonland)
$356.89whole deck, today

The list

Commander

1
Miles O'Brien, Transporter Ops

Miles O'Brien, Transporter Ops

2W

Legendary Creature — Human Artificer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential format-defining fast mana acceleration.

Arcane Signet

Arcane Signet

2

Artifact

Reliable two-mana rock to establish early mana.

Mind Stone

Mind Stone

2

Artifact

Early ramp that can be bounced or cashed in for a card.

Marble Diamond

Marble Diamond

2

Artifact

Standard mono-white two-mana acceleration.

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Fetches Plains to the battlefield on entry and can be bounced.

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Catches up on mana on ETB and provides an early body.

Deep Gnome Terramancer

Deep Gnome Terramancer

1W

Creature — Gnome Wizard

Exploits opponents' ramp spells to put lands into play.

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Tutors basic Plains and matches opponents' land drops.

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

Ramps on entry and draws when dying; great bounce target.

Pearl Medallion

Pearl Medallion

2

Artifact

Cost reducer that discounts almost every spell cast repeatedly.

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early creature that taxes noncreature spells for massive card advantage.

Spirited Companion

Spirited Companion

1W

Enchantment Creature — Dog

Cheap creature that cantrips on ETB, ideal for self-bounce.

Wall of Omens

Wall of Omens

1W

Creature — Wall

Defensive cantrip creature primed for reuse.

Inspiring Overseer

Inspiring Overseer

2W

Creature — Angel Cleric

Provides life, an evasive flyer, and cards upon entry.

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards when small bounce creatures enter the battlefield.

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Converts extra mana into card draw whenever small creatures enter.

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Reliable card draw triggered by recasting low-cost creatures.

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Draws cards when casting Artificers or Humans alongside Miles.

Ichor Wellspring

Ichor Wellspring

2

Artifact

Draws on entry and bounce/exit, functioning as an engine piece.

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Scries and draws cards as multiple creatures enter each turn.

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Efficient single-target exile removal at instant speed.

Path to Exile

Path to Exile

W

Instant

One-mana unconditional creature exile.

Generous Gift

Generous Gift

2W

Instant

Versatile answer to any permanent type.

Stroke of Midnight

Stroke of Midnight

2W

Instant

Low-cost removal for any nonland permanent.

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles low-mana permanents and can be reset via bounce.

Solitude

Solitude

3WW

Creature — Elemental Incarnation

Free interaction that can be evoked and bounced before sacrifice.

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

Disenchants on entry and draws cards on demand.

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a threat from each opponent upon entering.

Wrath of God

Wrath of God

2WW

Sorcery

Classic board wipe to reset threatening enemy boards.

Farewell

Farewell

4WW

Sorcery

Flexible modular sweeper that cleans up problematic boards.

Return to Dust

Return to Dust

2WW

Instant

Exiles up to two artifacts or enchantments.

Threats/Wincons

22
Kor Skyfisher

Kor Skyfisher

1W

Creature — Kor Soldier

Self-bouncing flyer that immediately triggers Miles O'Brien.

Whitemane Lion

Whitemane Lion

1W

Creature — Cat

Instant-speed self-bounce to trigger Miles on opponents' turns.

Jeskai Barricade

Jeskai Barricade

1W

Creature — Wall

Flash blocker that rescues a creature and triggers end-step draw.

Aviary Mechanic

Aviary Mechanic

1W

Creature — Dwarf Artificer

Returns creatures or artifacts to hand to repeatedly trigger the commander.

Glint Hawk

Glint Hawk

W

Creature — Bird

One-mana flyer that returns artifacts like Wellsprings to hand.

Shepherd of the Flock // Usher to Safety

Shepherd of the Flock // Usher to Safety

1W // W

Creature — Human Peasant // Instant — Adventure

Adventure returns any permanent to trigger card draw in a pinch.

Emancipation Angel

Emancipation Angel

1WW

Creature — Angel

Efficient 3/3 flyer that bounces a permanent upon entering.

Stormfront Riders

Stormfront Riders

4W

Creature — Human Soldier

Generates Soldier tokens whenever creatures are returned to hand.

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs low-cost permanents every attack step.

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

Doubles all our ETB and bounce triggers while stifling opponents.

Teleportation Circle

Teleportation Circle

3W

Enchantment

Flickers Miles or another ETB value piece at every end step.

Oketra's Monument

Oketra's Monument

3

Legendary Artifact

Creates a swarm of 1/1 Warriors from repeated creature recasts.

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

Massive finisher that pumps the team for lethal combat damage.

Court of Grace

Court of Grace

2WW

Enchantment

Introduces the Monarch and spawns token creatures.

Palace Jailer

Palace Jailer

2WW

Creature — Human Soldier

Introduces the Monarch and detains a key creature.

Restoration Angel

Restoration Angel

3W

Creature — Angel

Flashes in to re-trigger Miles O'Brien or another ETB creature.

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

Brings back key creatures from the graveyard and bounces easily.

Reveillark

Reveillark

4W

Creature — Elemental

Recurs two small creatures when it leaves the battlefield.

Recruiter of the Guard

Recruiter of the Guard

2W

Creature — Human Soldier

Tutors up any utility bounce creature or answer to hand.

Ranger-Captain of Eos

Ranger-Captain of Eos

1WW

Creature — Human Soldier Ranger

Tutors 1-drops and silences opponents during crucial turns.

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Turns repeated lifegain into a massive board-wide buff.

Serra Paragon

Serra Paragon

2WW

Creature — Angel

Allows recasting small permanents directly from the graveyard.

Utility

9
Ephemerate

Ephemerate

W

Instant

Rebuys ETB triggers twice for just one white mana.

Cloudshift

Cloudshift

W

Instant

Instant-speed blink to re-trigger Miles or save a creature.

Teferi's Protection

Teferi's Protection

2W

Instant

Premier defensive spell to completely dodge board wipes.

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell that preserves the board from destruction.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to protect Miles O'Brien.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip cost shroud to protect vital engine creatures.

Panharmonicon

Panharmonicon

4

Artifact

Doubles enter-the-battlefield triggers on creatures and artifacts.

Conjurer's Closet

Conjurer's Closet

5

Artifact

Flickers Miles every turn to trigger a bounce and draw.

Phyrexian Altar

Phyrexian Altar

3

Artifact

Sacrifice outlet that converts spare creatures into mana for loops.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.