
Art by Jason Rainville
Saved commander deck
Mikey & Leo, Chaos & Order
Build a wide and tall army of creatures by steadily distributing +1/+1 counters, proliferating, giving evasive abilities like flying and trample to modified creatures, and refuel via card draw triggers tied to counters and combat.
Prompt: Monte um deck Commander budget de Mikey & Leo, Chaos & Order, focado em +1/+1 counters. Quero gastar o mínimo possível, então priorize cartas que eu já possuo e, nas compras, use principalmente cartas muito baratas. O plano deve ser colocar counters constantemente, gerar valor com eles, comprar cartas através do comandante e transformar criaturas pequenas em ameaças grandes. Priorize sinergias como “quando colocar counters”, proliferate, distribuir counters entre várias criaturas, trample/evasão para criaturas com counters e proteção. Quero um deck funcional e consistente, não competitivo, aproximadamente Bracket 2-3. Mantenha o máximo possível da temática Teenage Mutant Ninja Turtles, usando personagens e cartas TMNT que sejam legais na identidade verde/branca. Evite staples caras, infinitos e cartas cujo único propósito seja duplicar triggers. Use aproximadamente 36-38 terrenos, ramp, draw, removals e proteção suficientes.
Commander
1 cards
Mikey & Leo, Chaos & Order
{G/W}{G/W}Legendary Creature — Mutant Ninja Turtle
Chosen commander for the requested strategy.
Ramp
10 cards
Gyre Sage
{1}{G}Creature — Elf Druid
Grows with +1/+1 counters and generates massive mana.

Incubation Druid
{1}{G}Creature — Elf Druid
Taps for 3 mana once it gets a +1/+1 counter.

Rishkar, Peema Renegade
{2}{G}Legendary Creature — Elf Druid
Places counters and turns all counter-laden creatures into mana dorks.
Card Draw
9 cards
Armorcraft Judge
{3}{G}Creature — Elf Artificer
Draws a card for each creature you control with a counter.

Inspiring Call
{2}{G}Instant
Draws massive cards while making counter creatures indestructible.

Rishkar's Expertise
{4}{G}{G}Sorcery
Draws cards equal to your biggest creature's power.

Hunter's Insight
{2}{G}Instant
Massive card draw on connecting with a buffed creature.

Beast Whisperer
{2}{G}{G}Creature — Elf Druid
Engine draw whenever casting creature spells.

Shamanic Revelation
{3}{G}{G}Sorcery
Draws based on wide board state and restores life.

Return of the Wildspeaker
{4}{G}Instant
Flexible draw based on power or game-ending overhaul pump.

Mentor of the Meek
{2}{W}Creature — Human Soldier
Draws cards as small base-power creatures enter.
Removal
10 cards
Reclamation Sage
{2}{G}Creature — Elf Shaman
Budget creature-based artifact/enchantment removal.

Dromoka's Command
{G}{W}Instant
Multi-mode spell that puts counters and forces fight removal.

Cleansing Nova
{3}{W}{W}Sorcery
Flexible wrath for creatures or artifacts/enchantments.

Collective Effort
{1}{W}{W}Sorcery
Escalate spell that places counters while removing threats/enchantments.

Dusk // Dawn
{2}{W}{W} // {3}{W}{W}Sorcery // Sorcery
Destroys large opposing threats while preserving your small initial creatures.
Threats/Wincons
23 cards
Conclave Mentor
{G}{W}Creature — Centaur Cleric
Adds extra counters and heals when dying.

Mikaeus, the Lunarch
{X}{W}Legendary Creature — Human Cleric
Distributes +1/+1 counters to your whole army repeatedly.

Champion of Lambholt
{1}{G}{G}Creature — Human Warrior
Grows continuously while making your army unblockable.

Good-Fortune Unicorn
{1}{G}{W}Creature — Unicorn
Automatically puts +1/+1 counters on entering creatures.

Forgotten Ancient
{3}{G}Creature — Elemental
Accumulates counters fast from any spell cast and redistributes them.

Managorger Hydra
{2}{G}Creature — Hydra
Grows on any player's spell cast and has trample.

Kalonian Hydra
{3}{G}{G}Creature — Hydra
Doubles +1/+1 counters on all your creatures whenever it attacks.

Duskshell Crawler
{1}{G}Creature — Insect
Cheap creature that grants trample to all creatures with counters.

Tuskguard Captain
{2}{G}Creature — Human Warrior
Gives trample to all modified creatures with counters.

Abzan Falconer
{2}{W}Creature — Human Soldier
Gives flying to all creatures with counters for easy evasion.

Evolution Sage
{2}{G}Creature — Elf Druid
Proliferates counters on every land drop.

Grateful Apparition
{1}{W}Creature — Spirit
Proliferates whenever it deals combat damage.

Pollenbright Druid
{1}{G}Creature — Elf Druid
Provides an initial counter or proliferates existing ones.

Scavenging Ooze
{1}{G}Creature — Ooze
Graveyard hate that grows itself with +1/+1 counters.

Hamza, Guardian of Arashin
{4}{G}{W}Legendary Creature — Elephant Warrior
Reduces creature costs based on total creatures with counters.

Kodama of the West Tree
{2}{G}Legendary Creature — Spirit
Grants trample and ramps lands whenever modified creatures deal damage.

Kurbis, Harvest Celebrant
{X}{G}{G}Legendary Creature — Treefolk
Enters big and protects counter creatures from damage.

Sovereign Okinec Ahau
{2}{G}{W}Legendary Creature — Cat Noble
Massively buffs creatures whose power is greater than base power on attack.

Botanical Brawler
{G}{W}Creature — Elemental Warrior
Grows whenever counters are placed on any other permanent.

Enduring Scalelord
{4}{G}{W}Creature — Dragon
Triggers off counters placed on other creatures to grow exponentially.

Juniper Order Ranger
{3}{G}{W}Creature — Human Knight Ranger
Buffs entering creatures and grows itself concurrently.

Citadel Siege
{2}{W}{W}Enchantment
Puts two +1/+1 counters on a creature every combat phase.
Utility
8 cards
Unbreakable Formation
{2}{W}Instant
Provides board wipe protection or an offensive +1/+1 counter push.

Silkguard
{X}{G}Instant
Instant protection for modified creatures that can also distribute counters.

Ozolith, the Shattered Spire
{1}{G}Legendary Artifact
Budget hard-scales effect that can also generate counters directly.

Felidar Retreat
{3}{W}Enchantment
Landfall engine for token creation or teamwide +1/+1 counters and vigilance.

Together Forever
{W}{W}Enchantment
Recovers creatures with counters back to hand when they die.

































