Mikey & Leo, Chaos & Order art

Art by Jason Rainville

Saved commander deck

Mikey & Leo, Chaos & Order

Build a wide and tall army of creatures by steadily distributing +1/+1 counters, proliferating, giving evasive abilities like flying and trample to modified creatures, and refuel via card draw triggers tied to counters and combat.

100 cards$116.71 totalSep 14, 202621 views

Prompt: Monte um deck Commander budget de Mikey & Leo, Chaos & Order, focado em +1/+1 counters. Quero gastar o mínimo possível, então priorize cartas que eu já possuo e, nas compras, use principalmente cartas muito baratas. O plano deve ser colocar counters constantemente, gerar valor com eles, comprar cartas através do comandante e transformar criaturas pequenas em ameaças grandes. Priorize sinergias como “quando colocar counters”, proliferate, distribuir counters entre várias criaturas, trample/evasão para criaturas com counters e proteção. Quero um deck funcional e consistente, não competitivo, aproximadamente Bracket 2-3. Mantenha o máximo possível da temática Teenage Mutant Ninja Turtles, usando personagens e cartas TMNT que sejam legais na identidade verde/branca. Evite staples caras, infinitos e cartas cujo único propósito seja duplicar triggers. Use aproximadamente 36-38 terrenos, ramp, draw, removals e proteção suficientes.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Mikey & Leo, Chaos & Order

Mikey & Leo, Chaos & Order

{G/W}{G/W}

Legendary Creature — Mutant Ninja Turtle

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential budget mana acceleration staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent two-color mana fixing.

Talisman of Unity

Talisman of Unity

{2}

Artifact

Cheap untapped Selesnya mana source.

Selesnya Signet

Selesnya Signet

{2}

Artifact

Efficient color fixing ramp.

Cultivate

Cultivate

{2}{G}

Sorcery

Ensures land drops and fixes colors.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Budget land ramp staple.

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Early turn land ramp.

Gyre Sage

Gyre Sage

{1}{G}

Creature — Elf Druid

Grows with +1/+1 counters and generates massive mana.

Incubation Druid

Incubation Druid

{1}{G}

Creature — Elf Druid

Taps for 3 mana once it gets a +1/+1 counter.

Rishkar, Peema Renegade

Rishkar, Peema Renegade

{2}{G}

Legendary Creature — Elf Druid

Places counters and turns all counter-laden creatures into mana dorks.

Card Draw

9 cards
Armorcraft Judge

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

Draws a card for each creature you control with a counter.

Inspiring Call

Inspiring Call

{2}{G}

Instant

Draws massive cards while making counter creatures indestructible.

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards equal to your biggest creature's power.

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

Massive card draw on connecting with a buffed creature.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Engine draw whenever casting creature spells.

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Draws based on wide board state and restores life.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Flexible draw based on power or game-ending overhaul pump.

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Reliable generic card draw in green.

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Draws cards as small base-power creatures enter.

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier low-cost creature exile.

Path to Exile

Path to Exile

{W}

Instant

Cheap single-target exile removal.

Beast Within

Beast Within

{2}{G}

Instant

Instant-speed removal for any permanent.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent removal in white.

Nature's Claim

Nature's Claim

{G}

Instant

Ultra-cheap artifact or enchantment destruction.

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Budget creature-based artifact/enchantment removal.

Dromoka's Command

Dromoka's Command

{G}{W}

Instant

Multi-mode spell that puts counters and forces fight removal.

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Flexible wrath for creatures or artifacts/enchantments.

Collective Effort

Collective Effort

{1}{W}{W}

Sorcery

Escalate spell that places counters while removing threats/enchantments.

Dusk // Dawn

Dusk // Dawn

{2}{W}{W} // {3}{W}{W}

Sorcery // Sorcery

Destroys large opposing threats while preserving your small initial creatures.

Threats/Wincons

23 cards
Hardened Scales

Hardened Scales

{G}

Enchantment

Increases every +1/+1 counter placement by one.

Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

Adds extra counters and heals when dying.

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Distributes +1/+1 counters to your whole army repeatedly.

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Grows continuously while making your army unblockable.

Good-Fortune Unicorn

Good-Fortune Unicorn

{1}{G}{W}

Creature — Unicorn

Automatically puts +1/+1 counters on entering creatures.

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Accumulates counters fast from any spell cast and redistributes them.

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Grows on any player's spell cast and has trample.

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles +1/+1 counters on all your creatures whenever it attacks.

Duskshell Crawler

Duskshell Crawler

{1}{G}

Creature — Insect

Cheap creature that grants trample to all creatures with counters.

Tuskguard Captain

Tuskguard Captain

{2}{G}

Creature — Human Warrior

Gives trample to all modified creatures with counters.

Abzan Falconer

Abzan Falconer

{2}{W}

Creature — Human Soldier

Gives flying to all creatures with counters for easy evasion.

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates counters on every land drop.

Grateful Apparition

Grateful Apparition

{1}{W}

Creature — Spirit

Proliferates whenever it deals combat damage.

Pollenbright Druid

Pollenbright Druid

{1}{G}

Creature — Elf Druid

Provides an initial counter or proliferates existing ones.

Scavenging Ooze

Scavenging Ooze

{1}{G}

Creature — Ooze

Graveyard hate that grows itself with +1/+1 counters.

Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

{4}{G}{W}

Legendary Creature — Elephant Warrior

Reduces creature costs based on total creatures with counters.

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

Grants trample and ramps lands whenever modified creatures deal damage.

Kurbis, Harvest Celebrant

Kurbis, Harvest Celebrant

{X}{G}{G}

Legendary Creature — Treefolk

Enters big and protects counter creatures from damage.

Sovereign Okinec Ahau

Sovereign Okinec Ahau

{2}{G}{W}

Legendary Creature — Cat Noble

Massively buffs creatures whose power is greater than base power on attack.

Botanical Brawler

Botanical Brawler

{G}{W}

Creature — Elemental Warrior

Grows whenever counters are placed on any other permanent.

Enduring Scalelord

Enduring Scalelord

{4}{G}{W}

Creature — Dragon

Triggers off counters placed on other creatures to grow exponentially.

Juniper Order Ranger

Juniper Order Ranger

{3}{G}{W}

Creature — Human Knight Ranger

Buffs entering creatures and grows itself concurrently.

Citadel Siege

Citadel Siege

{2}{W}{W}

Enchantment

Puts two +1/+1 counters on a creature every combat phase.

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects key creatures and grants haste.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-cost shroud and haste protection.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Instant-speed board protection against wipes.

Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

Provides board wipe protection or an offensive +1/+1 counter push.

Silkguard

Silkguard

{X}{G}

Instant

Instant protection for modified creatures that can also distribute counters.

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

{1}{G}

Legendary Artifact

Budget hard-scales effect that can also generate counters directly.

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Landfall engine for token creation or teamwide +1/+1 counters and vigilance.

Together Forever

Together Forever

{W}{W}

Enchantment

Recovers creatures with counters back to hand when they die.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 9x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 15x

Basic Land — Forest

Basic land allocated from mana pip counts.