
Art by Gabriel Rubio
Saved commander deck
Mikey & Don, Party Planners
Manipulate the top of the library with scry and cantrips to maximize Mikey & Don't ability to hit Mutants, Ninjas, and Turtles, cheating them into play with extra +1/+1 counters while generating overwhelming creature value.
Prompt: Monte um deck Commander de 100 cartas com Mikey & Don, Party Planners como comandante. O deck deve ser BUDGET, evitando staples caras, mas precisa ser forte, consistente e capaz de competir contra decks consideravelmente mais poderosos. O foco principal deve ser Topdeck / Creature Value: maximize formas de manipular, organizar e conhecer o topo do grimório para conjurar Mutants, Ninjas e Turtles diretamente de lá, transformando o topo em uma segunda mão. Priorize criaturas baratas e eficientes desses tipos, mas não inclua cartas apenas por serem tribais: cada criatura deve gerar valor, interação, proteção, card advantage ou pressão. +1/+1 counters devem ser uma sinergia secundária, não o foco principal. Inclua ramp eficiente, remoções, counters/interação, proteção do comandante e formas de recuperar após board wipes. Mantenha a curva de mana baixa, boa quantidade de terrenos e evite combos infinitos. Quero máxima eficiência possível pelo menor preço.
Commander
1 cards
Mikey & Don, Party Planners
{2}{G/U}{G/U}Legendary Creature — Mutant Ninja Turtle
Chosen commander for the requested strategy.
Ramp
10 cards
Biophagus
{1}{G}Creature — Human Tyranid Wizard
Ramps and adds +1/+1 counters to creatures cast
Card Draw
10 cards
Brainstorm
{U}Instant
Puts high-value creatures from hand back on top of the library

Lifecrafter's Bestiary
{3}Artifact
Scries every upkeep and draws cards on creature cast

Beast Whisperer
{2}{G}{G}Creature — Elf Druid
Draws a card whenever a creature spell is cast

Rishkar's Expertise
{4}{G}{G}Sorcery
Draws cards equal to largest creature power and casts a free spell

Cream of the Crop
{1}{G}Enchantment
Looks at top cards equal to power when creatures enter
Removal
10 cards
Counterspell
{U}{U}Instant
Standard budget interaction against key threats or wipes

Kenrith's Transformation
{1}{G}Enchantment — Aura
Turns a scary commander into an elk and cantrips
Threats/Wincons
26 cards
Kappa Tech-Wrecker
{1}{G}Creature — Turtle Ninja
Ninja Turtle that exiles artifacts or enchantments

Spring-Leaf Avenger
{3}{G}{G}Creature — Insect Ninja
Insect Ninja that recurs permanents from graveyard

Moon-Circuit Hacker
{1}{U}Enchantment Creature — Human Ninja
Cheap Ninja that draws cards when dealing combat damage

Ninja of the Deep Hours
{3}{U}Creature — Human Ninja
Classic Ninja that hits for reliable card draw

Thousand-Faced Shadow
{U}Creature — Human Ninja
Cheap flying Ninja that creates token copies

Mist-Syndicate Naga
{2}{U}Creature — Snake Ninja
Snake Ninja that duplicates itself on hit

Prosperous Thief
{2}{U}Creature — Human Ninja
Ninja that generates treasure tokens on combat damage

Gemrazer
{3}{G}Creature — Beast
Beast Mutant with Mutate that destroys artifacts/enchantments

Parcelbeast
{2}{G}{U}Creature — Elemental Beast
Elemental Mutant that ramps land or draws cards

Sea-Dasher Octopus
{1}{U}{U}Creature — Octopus
Octopus Mutant for instant-speed Mutate and draw

Glowstone Recluse
{2}{G}Creature — Spider
Spider Mutant that adds +1/+1 counters when mutating

Pouncing Shoreshark
{4}{U}Creature — Shark Beast
Shark Mutant that bounces enemy creatures

Dreamtail Heron
{4}{U}Creature — Elemental Bird
Element Mutant that gives flying and draws a card

Experiment Kraj
{2}{G}{G}{U}{U}Legendary Creature — Ooze Mutant
Ooze Mutant with high synergy for +1/+1 counters

Bioessence Hydra
{3}{G}{U}Creature — Hydra Mutant
Hydra Mutant that grows rapidly with counters

Fathom Mage
{2}{G}{U}Creature — Human Wizard
Human Wizard Mutant that draws cards when gaining counters

Master Biomancer
{2}{G}{U}Creature — Elf Wizard
Elf Wizard Mutant that buffs all incoming creatures

Hydroid Krasis
{X}{G}{U}Creature — Jellyfish Hydra Beast
Hydra Jellyfish Mutant for scalable draw and life gain

Faerie Seer
{U}Creature — Faerie Wizard
Cheap flier that Scries 2 on entry to set up topdeck

Prognostic Sphinx
{3}{U}{U}Creature — Sphinx
Evasive big threat that Scries 3 whenever it attacks

Evolution Sage
{2}{G}Creature — Elf Druid
Proliferates +1/+1 counters every time a land enters

Forgotten Ancient
{3}{G}Creature — Elemental
Gathers counters quickly and distributes them across creatures

Coiling Oracle
{G}{U}Creature — Snake Elf Druid
Cheap creature value that plays topdeck land or draws

Reclamation Sage
{2}{G}Creature — Elf Shaman
Cheap creature value for immediate artifact/enchantment removal
Utility
6 cards
Heroic Intervention
{1}{G}Instant
Protects your entire board from destructive wipes

Lightning Greaves
{2}Artifact — Equipment
Free equip cost shroud and haste protection

Aqueous Form
{U}Enchantment — Aura
Makes commander unblockable and scries on attack

Evolution Witness
{2}{G}Creature — Elf Shaman Mutant
Recurs key permanent cards when counters are placed





































