Mikey & Don, Party Planners

Art by Gabriel Rubio

Commander deckGU

Mikey & Don, Party Planners

Manipulate the top of the library with scry and cantrips to maximize Mikey & Don't ability to hit Mutants, Ninjas, and Turtles, cheating them into play with extra +1/+1 counters while generating overwhelming creature value.

$78.12for all 100 cards at today’s prices
Built Sep 16, 202664 views

Asked for“Monte um deck Commander de 100 cartas com Mikey & Don, Party Planners como comandante. O deck deve ser BUDGET, evitando staples caras, mas precisa ser forte, consistente e capaz de competir contra decks consideravelmente mais poderosos. O foco principal deve ser Topdeck / Creature Value: maximize formas de manipular, organizar e conhecer o topo do grimório para conjurar Mutants, Ninjas e Turtles diretamente de lá, transformando o topo em uma segunda mão. Priorize criaturas baratas e eficientes desses tipos, mas não inclua cartas apenas por serem tribais: cada criatura deve gerar valor, interação, proteção, card advantage ou pressão. +1/+1 counters devem ser uma sinergia secundária, não o foco principal. Inclua ramp eficiente, remoções, counters/interação, proteção do comandante e formas de recuperar após board wipes. Mantenha a curva de mana baixa, boa quantidade de terrenos e evite combos infinitos. Quero máxima eficiência possível pelo menor preço.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

13
22
12
8
5
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw16
Interaction14
↳ board wipes0
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 34G 36
37lands · rule of thumb 35–38
2.61average mana value (nonland)
$78.12whole deck, today

The list

Commander

1
Mikey & Don, Party Planners

Mikey & Don, Party Planners

2GUGU

Legendary Creature — Mutant Ninja Turtle

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential budget mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana mana fixer

Simic Signet

Simic Signet

2

Artifact

Reliable guild ramp for UG mana

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

Untapped two-mana color acceleration

Rampant Growth

Rampant Growth

1G

Sorcery

Fetches land straight into play

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches a Forest untapped

Farseek

Farseek

1G

Sorcery

Searches out land typing efficiently

Cultivate

Cultivate

2G

Sorcery

Fixes mana while putting lands in hand and field

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Solid land ramp and deck thinning

Biophagus

Biophagus

1G

Creature — Human Tyranid Wizard

Ramps and adds +1/+1 counters to creatures cast

Card Draw

10
Brainstorm

Brainstorm

U

Instant

Puts high-value creatures from hand back on top of the library

Ponder

Ponder

U

Sorcery

Arranges the top three cards to set up commander trigger

Preordain

Preordain

U

Sorcery

Filters topdeck cards and draws a card

Portent

Portent

U

Sorcery

Cheap topdeck manipulation and delayed draw

Lifecrafter's Bestiary

Lifecrafter's Bestiary

3

Artifact

Scries every upkeep and draws cards on creature cast

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws a card whenever a creature spell is cast

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards equal to largest creature power and casts a free spell

Cream of the Crop

Cream of the Crop

1G

Enchantment

Looks at top cards equal to power when creatures enter

Sylvan Anthem

Sylvan Anthem

GG

Enchantment

Buffs green creatures and scries 1 on entry

Crystal Ball

Crystal Ball

3

Artifact

Repeatable Scry 2 to guarantee topdeck hits

Removal

10
Beast Within

Beast Within

2G

Instant

Versatile instant-speed removal for any permanent

Counterspell

Counterspell

UU

Instant

Standard budget interaction against key threats or wipes

Negate

Negate

1U

Instant

Cheap noncreature spell protection

An Offer You Can't Refuse

An Offer You Can't Refuse

U

Instant

Cheap hard counter for noncreature spells

Arcane Denial

Arcane Denial

1U

Instant

Hard counter spell that replaces itself

Nature's Claim

Nature's Claim

G

Instant

One-mana artifact or enchantment destruction

Rapid Hybridization

Rapid Hybridization

U

Instant

Cheap creature removal at instant speed

Pongify

Pongify

U

Instant

Instant-speed single mana creature removal

Reality Shift

Reality Shift

1U

Instant

Exiles target creature at low mana cost

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Turns a scary commander into an elk and cantrips

Threats/Wincons

26
Kappa Tech-Wrecker

Kappa Tech-Wrecker

1G

Creature — Turtle Ninja

Ninja Turtle that exiles artifacts or enchantments

Spring-Leaf Avenger

Spring-Leaf Avenger

3GG

Creature — Insect Ninja

Insect Ninja that recurs permanents from graveyard

Moon-Circuit Hacker

Moon-Circuit Hacker

1U

Enchantment Creature — Human Ninja

Cheap Ninja that draws cards when dealing combat damage

Ninja of the Deep Hours

Ninja of the Deep Hours

3U

Creature — Human Ninja

Classic Ninja that hits for reliable card draw

Thousand-Faced Shadow

Thousand-Faced Shadow

U

Creature — Human Ninja

Cheap flying Ninja that creates token copies

Mist-Syndicate Naga

Mist-Syndicate Naga

2U

Creature — Snake Ninja

Snake Ninja that duplicates itself on hit

Prosperous Thief

Prosperous Thief

2U

Creature — Human Ninja

Ninja that generates treasure tokens on combat damage

Gemrazer

Gemrazer

3G

Creature — Beast

Beast Mutant with Mutate that destroys artifacts/enchantments

Parcelbeast

Parcelbeast

2GU

Creature — Elemental Beast

Elemental Mutant that ramps land or draws cards

Sea-Dasher Octopus

Sea-Dasher Octopus

1UU

Creature — Octopus

Octopus Mutant for instant-speed Mutate and draw

Migratory Greathorn

Migratory Greathorn

3G

Creature — Beast

Beast Mutant that fetches basic lands

Glowstone Recluse

Glowstone Recluse

2G

Creature — Spider

Spider Mutant that adds +1/+1 counters when mutating

Pouncing Shoreshark

Pouncing Shoreshark

4U

Creature — Shark Beast

Shark Mutant that bounces enemy creatures

Dreamtail Heron

Dreamtail Heron

4U

Creature — Elemental Bird

Element Mutant that gives flying and draws a card

Experiment Kraj

Experiment Kraj

2GGUU

Legendary Creature — Ooze Mutant

Ooze Mutant with high synergy for +1/+1 counters

Bioessence Hydra

Bioessence Hydra

3GU

Creature — Hydra Mutant

Hydra Mutant that grows rapidly with counters

Fathom Mage

Fathom Mage

2GU

Creature — Human Wizard

Human Wizard Mutant that draws cards when gaining counters

Master Biomancer

Master Biomancer

2GU

Creature — Elf Wizard

Elf Wizard Mutant that buffs all incoming creatures

Hydroid Krasis

Hydroid Krasis

XGU

Creature — Jellyfish Hydra Beast

Hydra Jellyfish Mutant for scalable draw and life gain

Faerie Seer

Faerie Seer

U

Creature — Faerie Wizard

Cheap flier that Scries 2 on entry to set up topdeck

Augury Owl

Augury Owl

1U

Creature — Bird

Budget evasive creature that Scries 3 on entry

Prognostic Sphinx

Prognostic Sphinx

3UU

Creature — Sphinx

Evasive big threat that Scries 3 whenever it attacks

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

Proliferates +1/+1 counters every time a land enters

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

Gathers counters quickly and distributes them across creatures

Coiling Oracle

Coiling Oracle

GU

Creature — Snake Elf Druid

Cheap creature value that plays topdeck land or draws

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Cheap creature value for immediate artifact/enchantment removal

Utility

6
Heroic Intervention

Heroic Intervention

1G

Instant

Protects your entire board from destructive wipes

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof and haste to commander

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip cost shroud and haste protection

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

Single-target protection and gain life

Aqueous Form

Aqueous Form

U

Enchantment — Aura

Makes commander unblockable and scries on attack

Evolution Witness

Evolution Witness

2G

Creature — Elf Shaman Mutant

Recurs key permanent cards when counters are placed

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Island

Island 13x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.