Me, the Immortal art

Art by Yuliya Litvinova

Saved commander deck

Me, the Immortal

Build up massive counters on Me, the Immortal using proliferate and counter multipliers, leveraging her ability to retain counters across zones to create an unstoppable recurrent Voltron threat.

100 cards$599.78 totalAug 21, 20269 views

Prompt: Me, the Immortal commander deck

Buy Whole Deck on Mana Pool →Build Another

Commander

1 cards
Me, the Immortal

Me, the Immortal

{2}{G}{U}{R}

Legendary Creature — Human Rogue

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes colors and provides fast ramp

Farseek

Farseek

{1}{G}

Sorcery

Fetches dual land types in Temur colors

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Searches for a Forest directly to the battlefield untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient untapped Forest ramp

Cultivate

Cultivate

{2}{G}

Sorcery

Fixes mana and keeps land drops consistent

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Ensures mana fixing and land drop continuity

Simic Signet

Simic Signet

{2}

Artifact

Provides Green and Blue mana acceleration

Gruul Signet

Gruul Signet

{2}

Artifact

Provides Red and Green mana acceleration

Izzet Signet

Izzet Signet

{2}

Artifact

Provides Blue and Red mana acceleration

Card Draw

10 cards
Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards based on Me's giant power and casts a spell for free

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice outlet to draw massive cards off high power and recast commander with counters intact

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws cards equal to commander's power or acts as a finisher

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

Draws cards based on combat damage dealt by our commander

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Grants trample and draws cards when high-power creatures enter

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent card draw engine throughout the game

Fathom Mage

Fathom Mage

{2}{G}{U}

Creature — Human Wizard

Draws cards whenever +1/+1 counters are put on it

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Draws cards when large creatures enter the battlefield

Mystic Remora

Mystic Remora

{U}

Enchantment

Early game card draw engine against spell-heavy opponents

Soul's Majesty

Soul's Majesty

{4}{G}

Sorcery

Refills hand equal to the commander's large power

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

Versatile instant-speed destruction for any permanent

Chaos Warp

Chaos Warp

{2}{R}

Instant

Tucks any problem permanent at instant speed

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board wipe to clear the path for attacks

Pongify

Pongify

{U}

Instant

Cheap instant creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient single-mana target removal

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap board wipe to reset opponents' boards while Me retains her counters in zone changes

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Neutralizes problematic enemy commanders or utility lands

Nature's Claim

Nature's Claim

{G}

Instant

Efficient artifact or enchantment destruction

Abrade

Abrade

{1}{R}

Instant

Flexible removal for small creatures or artifacts

Hull Breach

Hull Breach

{R}{G}

Sorcery

Sorcery speed two-for-one against artifacts and enchantments

Threats/Wincons

22 cards
Hardened Scales

Hardened Scales

{G}

Enchantment

Adds extra +1/+1 counters whenever any are placed

The Ozolith

The Ozolith

{1}

Legendary Artifact

Stores counters when creatures leave the battlefield to stack onto Me

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

{1}{G}

Legendary Artifact

Increases counter placement and can put counters on demand

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

Doubles the number of +1/+1 counters placed on creatures

Doubling Season

Doubling Season

{4}{G}

Enchantment

Doubles all counters placed on permanents, including keyword counters

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles counters on all creatures when attacking

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Gathers counters quickly from opponents' spells to move onto the commander

Simic Ascendancy

Simic Ascendancy

{G}{U}

Enchantment

Alternate win condition through placing and generating counters

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles our counter output while halving opponents' counters

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

Increases counter output and produces mana scaling with power

Herald of Secret Streams

Herald of Secret Streams

{3}{U}

Creature — Merfolk Warrior

Makes creatures with +1/+1 counters unblockable

Halana and Alena, Partners

Halana and Alena, Partners

{2}{R}{G}

Legendary Creature — Human Ranger

Gives haste and stacks large amounts of +1/+1 counters each combat

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

Gives trample to modified creatures and ramps heavily on hit

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates all counters on lands entering the battlefield

Roalesk, Apex Hybrid

Roalesk, Apex Hybrid

{2}{G}{G}{U}

Legendary Creature — Human Mutant

Distributes +1/+1 counters on ETB and proliferates twice upon death

Master Biomancer

Master Biomancer

{2}{G}{U}

Creature — Elf Wizard

Ensures creatures enter with massive amounts of additional counters

Innkeeper's Talent

Innkeeper's Talent

{1}{G}

Enchantment — Class

Distributes counters, grants ward, and acts as a counter doubler

Railway Brawler

Railway Brawler

{3}{G}{G}

Creature — Rhino Warrior

Plot keyword creature that doubles power via +1/+1 counters on ETB

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows with drawn cards and leaves behind a token army on death

Pir, Imaginative Rascal

Pir, Imaginative Rascal

{2}{G}

Legendary Creature — Human

Adds an additional counter whenever counters are placed on permanents

Toothy, Imaginary Friend

Toothy, Imaginary Friend

{3}{U}

Legendary Creature — Illusion

Grows off card draw and draws massive cards when leaving the zone

Xenagos, God of Revels

Xenagos, God of Revels

{3}{R}{G}

Legendary Enchantment Creature — God

Doubles power and grants haste every combat step

Utility

10 cards
Counterspell

Counterspell

{U}{U}

Instant

Classic efficient interaction to protect board state

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Gives board hexproof and indestructible against wipes

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell to defend the commander when present

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free spell redirection to protect Me from single-target removal

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides haste and shroud protection

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides haste and targeted hexproof protection

Ripples of Potential

Ripples of Potential

{1}{U}

Instant

Phases out permanents with counters to protect them and proliferates

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

Cheap protection spell giving hexproof and indestructible

Tyvar's Stand

Tyvar's Stand

{X}{G}

Instant

Provides modular protection and massive power boost

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Cheap counterspell for noncreature spells threatening our strategy

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.