McCoy, Not a Bricklayer

Art by Randy Gallegos

Commander deckGW

McCoy, Not a Bricklayer

Build a wide board of creatures, repeatedly trigger McCoy's Doctor enter-the-battlefield ability through blink effects and changelings to distribute +1/+1 counters to your entire army, and leverage lifelink and counter synergies to overwhelm opponents.

$346.82for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
13
23
10
6
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw13
Interaction10
↳ board wipes3
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 34G 35
37lands · rule of thumb 35–38
2.90average mana value (nonland)
$346.82whole deck, today

The list

Commander

1
McCoy, Not a Bricklayer

McCoy, Not a Bricklayer

3GW

Legendary Creature — Human Doctor

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing rock

Nature's Lore

Nature's Lore

1G

Sorcery

fetches Selesnya forest duals untapped

Three Visits

Three Visits

1G

Sorcery

fetches Selesnya forest duals untapped

Farseek

Farseek

1G

Sorcery

mana ramp and dual land fixing

Rampant Growth

Rampant Growth

1G

Sorcery

reliable early basic land ramp

Cultivate

Cultivate

2G

Sorcery

ramps and guarantees a land drop

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

smooths mana curve and hits land drops

Gyre Sage

Gyre Sage

1G

Creature — Elf Druid

grows with counters and taps for massive green mana

Incubation Druid

Incubation Druid

1G

Creature — Elf Druid

taps for three mana once McCoy gives it a counter

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards on casting creature spells

Inspiring Call

Inspiring Call

2G

Instant

draws heavily off countered creatures and protects them

Guardian Project

Guardian Project

3G

Enchantment

constant card draw as non-token creatures enter

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

draws cards when modified lifelink creatures connect

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

burst draw and massive lifegain across a wide board

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

steady card advantage from low-power creatures entering

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

converts small creature ETBs into card draw

Dawn of Hope

Dawn of Hope

1W

Enchantment

draws cards whenever your lifelink creatures deal damage

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early taxing card draw that scales with +1/+1 counters

Armorcraft Judge

Armorcraft Judge

3G

Creature — Elf Artificer

burst card draw based on creatures with counters

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature removal

Beast Within

Beast Within

2G

Instant

flexible instant-speed permanent removal

Generous Gift

Generous Gift

2W

Instant

versatile permanent destruction in white

Nature's Claim

Nature's Claim

G

Instant

cheap efficient artifact or enchantment removal

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible nonland permanent removal

Aura Shards

Aura Shards

1GW

Enchantment

repeatable artifact and enchantment destruction on creature ETB

Cleansing Nova

Cleansing Nova

3WW

Sorcery

flexible board wipe for creatures or artifacts/enchantments

Tragic Arrogance

Tragic Arrogance

3WW

Sorcery

asymmetric wipe that lets you keep your best modified threats

Dismantling Wave

Dismantling Wave

2W

Sorcery

wipes problem artifacts and enchantments from all opponents

Threats/Wincons

24
Hardened Scales

Hardened Scales

G

Enchantment

amplifies McCoy's counter placement

Conclave Mentor

Conclave Mentor

GW

Creature — Centaur Cleric

increases counters placed and gains life when it dies

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

counter doubler and enormous mana engine

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

boosts counters placed and can add counters directly

The Ozolith

The Ozolith

1

Legendary Artifact

preserves counters across board wipes and removal

Sovereign Okinec Ahau

Sovereign Okinec Ahau

2GW

Legendary Creature — Cat Noble

doubles base-power buffs on attacking modified creatures

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

snowballs rapidly with counters and tramples with lifelink

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

flexible counters distributor and go-wide pump

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

1GW

Legendary Creature — Cat Warrior

protects your turn and draws cards off modified attackers

Shalai, Voice of Plenty

Shalai, Voice of Plenty

3W

Legendary Creature — Angel

gives your team hexproof and pumps with counters

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

chains counters across the team off McCoy's lifelink

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

rewards lifelink hits with more +1/+1 counters

Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

changeling Doctor that triggers McCoy and acts as an overrun

Realmwalker

Realmwalker

2G

Creature — Shapeshifter

changeling Doctor that lets you cast creatures from your library

Felidar Retreat

Felidar Retreat

3W

Enchantment

generates wide tokens or distributes team counters on landfall

Scute Swarm

Scute Swarm

2G

Creature — Insect

rapidly creates wide armies to receive McCoy's counters

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

generates tokens each combat to maximize team counters

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

exponentially grows the team whenever any creature enters

Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

4GW

Legendary Creature — Elephant Warrior

reduces casting cost of all creature spells for each counter

Kodama of the West Tree

Kodama of the West Tree

2G

Legendary Creature — Spirit

gives modified creatures trample and ramps on combat damage

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

proliferates counters across your entire board each landfall

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

hoards counters from opponent casts and moves them to your army

Basri's Lieutenant

Basri's Lieutenant

3W

Creature — Human Knight

board wipe insurance leaving behind Knight tokens

Champion of Lambholt

Champion of Lambholt

1GG

Creature — Human Warrior

makes your entire modified army unblockable

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

protects entire board from wipe spells

Teferi's Protection

Teferi's Protection

2W

Instant

complete phase-out protection against devastating sweepers

Flawless Maneuver

Flawless Maneuver

2W

Instant

free indestructible protection when McCoy is out

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives McCoy haste and hexproof protection

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip shroud and haste for key creatures

Teleportation Circle

Teleportation Circle

3W

Enchantment

flickers McCoy each end step to re-trigger his anthem

Conjurer's Closet

Conjurer's Closet

5

Artifact

repeatable end-step blink to trigger Doctor ETB counters

Ephemerate

Ephemerate

W

Instant

cheap rebound blink that re-triggers McCoy twice

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 11x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.