Matt Murdock, Justice Seeker art

Art by Gintas Galvanauskas

Saved commander deck

Matt Murdock, Justice Seeker

Distribute +1/+1 counters across your board to grant your army protective ward tax, snowballing early threats into an overwhelming, resilient strike force.

100 cards$310.34 totalSep 22, 20266 views

Prompt: Matt Murdock, Justice Seeker commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Matt Murdock, Justice Seeker

Matt Murdock, Justice Seeker

{1}{W}

Legendary Creature — Human Advisor Hero

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock

Mind Stone

Mind Stone

{2}

Artifact

Mana rock that can cycle later

Marble Diamond

Marble Diamond

{2}

Artifact

Reliable white mana ramp

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catches up on plains ramp on an early body

Keeper of the Accord

Keeper of the Accord

{3}{W}

Creature — Human Soldier

Repeatedly fetches plains and provides token bodies

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Aggressive two-drop that fetches a basic plains

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient generic two-mana ramp

Crystalline Crawler

Crystalline Crawler

{4}

Artifact Creature — Construct

Converts counters into explosive bursts of mana

Card Draw

9 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Draws cards taxed heavily by its power boosted by counters

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Draws cards as small creatures enter before growing

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Reliable once-per-turn card draw off creature enters

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Enchantment-based draw for small creature entries

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Filters draws and replaces itself when creatures enter

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

Draws cards off lifegain triggers and creates tokens

Smuggler's Share

Smuggler's Share

{2}{W}

Enchantment

Punishes opponents for extra draws and multiple spells

Folk Hero

Folk Hero

{1}{W}

Legendary Enchantment — Background

Draws off commander casting humans or advisors

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Raw card draw burst in mono-white

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient one-mana creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent removal for any problem

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Clean nonland permanent removal

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles a problem permanent from each opponent

Fateful Absence

Fateful Absence

{1}{W}

Instant

Cheap instant creature or planeswalker removal

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Flexible board wipe for creatures or artifacts/enchantments

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Modal board wipe tailored to spare your counters team

Farewell

Farewell

{4}{W}{W}

Sorcery

Complete board reset when falling behind

Sunfall

Sunfall

{3}{W}{W}

Sorcery

Exiles all creatures and leaves behind an Incubator with counters

Disenchant

Disenchant

{1}{W}

Instant

Direct artifact and enchantment answer

Threats/Wincons

19 cards
Luminarch Aspirant

Luminarch Aspirant

{1}{W}

Creature — Human Cleric

Free +1/+1 counter placement every combat

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Scalable creature that pumps the entire board

Abzan Falconer

Abzan Falconer

{2}{W}

Creature — Human Soldier

Gives flying to all creatures with counters

Ainok Bond-Kin

Ainok Bond-Kin

{1}{W}

Creature — Dog Soldier

Grants first strike to all creatures with counters

Elite Scaleguard

Elite Scaleguard

{4}{W}

Creature — Human Soldier

Taps down blockers whenever your counter creatures attack

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Provides massive counter growth off lifegain

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

Puts counters on your whole board whenever you gain life

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Explosive team-wide counter anthem on every creature entry

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Landfall engine providing either tokens or team counters

Basri Ket

Basri Ket

{1}{W}{W}

Legendary Planeswalker — Basri

Planeswalker dedicated to +1/+1 counters and token assault

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Introduces the monarch and creates flying attackers

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Generates multiple bodies to receive counters every turn

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Attacks and spawns attacking tokens with battle cry

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Scalable creature that turns extra counters into direct damage

Hangarback Walker

Hangarback Walker

{X}{X}

Artifact Creature — Construct

Replaces itself with thopters when it dies

Sunscorch Regent

Sunscorch Regent

{3}{W}{W}

Creature — Dragon

Grows counters off opponent spells while giving life

High Sentinels of Arashin

High Sentinels of Arashin

{3}{W}

Creature — Bird Soldier

Grows huge from boardwide counters and places more

Gideon, Ally of Zendikar

Gideon, Ally of Zendikar

{2}{W}{W}

Legendary Planeswalker — Gideon

Versatile token creator, beater, and anthem emblem

Ajani, Caller of the Pride

Ajani, Caller of the Pride

{1}{W}{W}

Legendary Planeswalker — Ajani

Distributes +1/+1 counters and provides flying/double strike

Utility

12 cards
The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves counters whenever your creatures leave the battlefield

Resourceful Defense

Resourceful Defense

{2}{W}

Enchantment

Redistributes counters when permanents leave play

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Targeted protection for key counter-bearing creatures

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Grants protection against colors or colorless

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides haste and hexproof to key creatures

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-cost equip protection and haste

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free indestructible protection spell with commander out

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Premier board protection against wipes

Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

Adds +1/+1 counters to the entire team and grants indestructible

Together Forever

Together Forever

{W}{W}

Enchantment

Recurs creatures with counters on them when they die

Selfless Savior

Selfless Savior

{W}

Creature — Dog

Early drop that sacrifices itself to protect an empowered threat

Benevolent Bodyguard

Benevolent Bodyguard

{W}

Creature — Human Cleric

One-drop that gives protection from a color on demand

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 34x

Basic Land — Plains

Basic land allocated from mana pip counts.