Matt Murdock, Justice Seeker

Art by Gintas Galvanauskas

Commander deckW

Matt Murdock, Justice Seeker

Distribute +1/+1 counters across your board to grant your army protective ward tax, snowballing early threats into an overwhelming, resilient strike force.

$268.99for all 100 cards at today’s prices
Built Sep 22, 202664 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

2
10
15
18
7
6
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw11
Interaction12
↳ board wipes4
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 67
39lands · rule of thumb 35–38
2.73average mana value (nonland)
$268.99whole deck, today

The list

Commander

1
Matt Murdock, Justice Seeker

Matt Murdock, Justice Seeker

1W

Legendary Creature — Human Advisor Hero

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Mind Stone

Mind Stone

2

Artifact

Mana rock that can cycle later

Marble Diamond

Marble Diamond

2

Artifact

Reliable white mana ramp

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catches up on plains ramp on an early body

Keeper of the Accord

Keeper of the Accord

3W

Creature — Human Soldier

Repeatedly fetches plains and provides token bodies

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Aggressive two-drop that fetches a basic plains

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient generic two-mana ramp

Crystalline Crawler

Crystalline Crawler

4

Artifact Creature — Construct

Converts counters into explosive bursts of mana

Card Draw

9
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Draws cards taxed heavily by its power boosted by counters

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws cards as small creatures enter before growing

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Reliable once-per-turn card draw off creature enters

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Enchantment-based draw for small creature entries

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Filters draws and replaces itself when creatures enter

Dawn of Hope

Dawn of Hope

1W

Enchantment

Draws cards off lifegain triggers and creates tokens

Smuggler's Share

Smuggler's Share

2W

Enchantment

Punishes opponents for extra draws and multiple spells

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Draws off commander casting humans or advisors

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Raw card draw burst in mono-white

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient one-mana creature exile

Generous Gift

Generous Gift

2W

Instant

Flexible permanent removal for any problem

Stroke of Midnight

Stroke of Midnight

2W

Instant

Clean nonland permanent removal

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a problem permanent from each opponent

Fateful Absence

Fateful Absence

1W

Instant

Cheap instant creature or planeswalker removal

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Flexible board wipe for creatures or artifacts/enchantments

Austere Command

Austere Command

4WW

Sorcery

Modal board wipe tailored to spare your counters team

Farewell

Farewell

4WW

Sorcery

Complete board reset when falling behind

Sunfall

Sunfall

3WW

Sorcery

Exiles all creatures and leaves behind an Incubator with counters

Disenchant

Disenchant

1W

Instant

Direct artifact and enchantment answer

Threats/Wincons

19
Luminarch Aspirant

Luminarch Aspirant

1W

Creature — Human Cleric

Free +1/+1 counter placement every combat

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Scalable creature that pumps the entire board

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

Gives flying to all creatures with counters

Ainok Bond-Kin

Ainok Bond-Kin

1W

Creature — Dog Soldier

Grants first strike to all creatures with counters

Elite Scaleguard

Elite Scaleguard

4W

Creature — Human Soldier

Taps down blockers whenever your counter creatures attack

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

Provides massive counter growth off lifegain

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Puts counters on your whole board whenever you gain life

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Explosive team-wide counter anthem on every creature entry

Felidar Retreat

Felidar Retreat

3W

Enchantment

Landfall engine providing either tokens or team counters

Basri Ket

Basri Ket

1WW

Legendary Planeswalker — Basri

Planeswalker dedicated to +1/+1 counters and token assault

Court of Grace

Court of Grace

2WW

Enchantment

Introduces the monarch and creates flying attackers

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Generates multiple bodies to receive counters every turn

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Attacks and spawns attacking tokens with battle cry

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

Scalable creature that turns extra counters into direct damage

Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

Replaces itself with thopters when it dies

Sunscorch Regent

Sunscorch Regent

3WW

Creature — Dragon

Grows counters off opponent spells while giving life

High Sentinels of Arashin

High Sentinels of Arashin

3W

Creature — Bird Soldier

Grows huge from boardwide counters and places more

Gideon, Ally of Zendikar

Gideon, Ally of Zendikar

2WW

Legendary Planeswalker — Gideon

Versatile token creator, beater, and anthem emblem

Ajani, Caller of the Pride

Ajani, Caller of the Pride

1WW

Legendary Planeswalker — Ajani

Distributes +1/+1 counters and provides flying/double strike

Utility

12
The Ozolith

The Ozolith

1

Legendary Artifact

Preserves counters whenever your creatures leave the battlefield

Resourceful Defense

Resourceful Defense

2W

Enchantment

Redistributes counters when permanents leave play

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Targeted protection for key counter-bearing creatures

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Grants protection against colors or colorless

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides haste and hexproof to key creatures

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-cost equip protection and haste

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free indestructible protection spell with commander out

Teferi's Protection

Teferi's Protection

2W

Instant

Premier board protection against wipes

Unbreakable Formation

Unbreakable Formation

2W

Instant

Adds +1/+1 counters to the entire team and grants indestructible

Together Forever

Together Forever

WW

Enchantment

Recurs creatures with counters on them when they die

Selfless Savior

Selfless Savior

W

Creature — Dog

Early drop that sacrifices itself to protect an empowered threat

Benevolent Bodyguard

Benevolent Bodyguard

W

Creature — Human Cleric

One-drop that gives protection from a color on demand

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 34x

Basic Land — Plains

Basic land allocated from mana pip counts.