Mass of Mysteries

Art by Jeff Miracola

Commander deckBGRUW

Mass of Mysteries

Deploy high-impact Elementals with powerful enter-the-battlefield and death triggers, then grant them myriad with Mass of Mysteries to overwhelm opponents with duplicated threats and tremendous value.

$433.40for all 100 cards at today’s prices
Built Oct 13, 202657 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

3
13
12
10
15
4
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp18
Card draw13
Interaction21
↳ board wipes6
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 13U 18B 13R 14G 47
37lands · rule of thumb 35–38
3.87average mana value (nonland)
$433.40whole deck, today

The list

Commander

1
Mass of Mysteries

Mass of Mysteries

WUBRG

Legendary Creature — Elemental

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

reliable five-color mana fixing and ramp

Smokebraider

Smokebraider

1R

Creature — Elemental Shaman

taps for two mana of any color combination for Elemental spells

Bloom Tender

Bloom Tender

1G

Creature — Elf Druid

taps for up to five mana with Mass of Mysteries on the field

Faeburrow Elder

Faeburrow Elder

1GW

Creature — Treefolk Druid

taps for huge mana while scaling with our five-color commander

Farseek

Farseek

1G

Sorcery

fixes colors by fetching duals and triomes

Nature's Lore

Nature's Lore

1G

Sorcery

efficient untaped forest search

Three Visits

Three Visits

1G

Sorcery

efficient untapped forest ramp

Cultivate

Cultivate

2G

Sorcery

smooths land drops and fixes mana

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

consistent multi-color ramp and fixing

Card Draw

10
Risen Reef

Risen Reef

1GU

Creature — Elemental

legendary Elemental engine that triggers massively with myriad copies

Mulldrifter

Mulldrifter

4U

Creature — Elemental

Elemental that draws two cards per myriad copy entering combat

Voice of Many

Voice of Many

2GG

Creature — Elf Druid

Elemental that draws a full hand on enters-the-battlefield triggers

Elemental Bond

Elemental Bond

2G

Enchantment

draws cards whenever your large myriad tokens enter

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

cantrips, draws off high-power tokens, and grants trample

Guardian Project

Guardian Project

3G

Enchantment

continuous non-token creature draw engine

Rhystic Study

Rhystic Study

2U

Enchantment

taxing draw staple to keep cards flowing

Sylvan Library

Sylvan Library

1G

Enchantment

topdeck manipulation and card advantage

Painful Truths

Painful Truths

2B

Sorcery

burst draw three in a five-color deck

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws whenever an Elemental creature is cast

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

unconditional one-mana creature exile

Assassin's Trophy

Assassin's Trophy

BG

Instant

universal permanent removal

Anguished Unmaking

Anguished Unmaking

1WB

Instant

instant-speed nonland permanent exile

Cyclonic Rift

Cyclonic Rift

1U

Instant

asymmetrical one-sided board bounce

Toxic Deluge

Toxic Deluge

2B

Sorcery

cheap board wipe that bypasses indestructible

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable board wipe

Shriekmaw

Shriekmaw

4B

Creature — Elemental

Elemental with built-in creature destruction that multiplies with myriad

Foundation Breaker

Foundation Breaker

3G

Creature — Elemental

Elemental that destroys artifacts and enchantments across myriad copies

Ingot Chewer

Ingot Chewer

4R

Creature — Elemental

cheap Elemental artifact removal that detonates opposing boards with myriad

Threats/Wincons

24
Omnath, Locus of Creation

Omnath, Locus of Creation

RGWU

Legendary Creature — Elemental

Elemental powerhouse providing life, mana, and damage

Omnath, Locus of the Roil

Omnath, Locus of the Roil

1GUR

Legendary Creature — Elemental

draws cards, grows Elementals, and snipes targets on entry

Omnath, Locus of Rage

Omnath, Locus of Rage

3RRGG

Legendary Creature — Elemental

spawns 5/5 Elementals and bolts opponents when myriad copies die

Horde of Notions

Horde of Notions

WUBRG

Legendary Creature — Elemental

Elemental lord with vigilance and trample that recurs fallen Elementals

Cavalier of Flame

Cavalier of Flame

2RRR

Creature — Elemental Knight

pumps the team, loots, and deals massive death damage when myriad tokens expire

Cavalier of Thorns

Cavalier of Thorns

2GGG

Creature — Elemental Knight

ramps lands, blocks flyers, and recurs key cards upon dying

Cavalier of Night

Cavalier of Night

2BBB

Creature — Elemental Knight

sacrifices myriad tokens to destroy enemy creatures and reanimates on death

Cavalier of Gales

Cavalier of Gales

2UUU

Creature — Elemental Knight

huge flying threat that casts Brainstorm on each myriad token entrance

Maelstrom Wanderer

Maelstrom Wanderer

5GUR

Legendary Creature — Elemental

grants haste to the entire board and cascades twice

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Elemental that floods the board with Plants and grows them rapidly

Nyxbloom Ancient

Nyxbloom Ancient

4GGG

Enchantment Creature — Elemental

Elemental that triples all mana production

Bane of Progress

Bane of Progress

4GG

Creature — Elemental

Elemental that sweeps enemy artifacts and enchantments while growing huge

Roil Elemental

Roil Elemental

3UUU

Creature — Elemental

steals opponent creatures permanently whenever lands enter

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

Elemental creator that leverages land sacrifice and fetches land

Ashaya, Soul of the Wild

Ashaya, Soul of the Wild

3GG

Legendary Creature — Elemental

Elemental that turns your creatures into lands and scales massively

Solitude

Solitude

3WW

Creature — Elemental Incarnation

free creature exile that exiles multiple opposing creatures with myriad

Fury

Fury

3RR

Creature — Elemental Incarnation

deals four damage divided among targets on each myriad copy

Endurance

Endurance

1GG

Creature — Elemental Incarnation

flashes in to disrupt graveyards and attacks with reach

Subtlety

Subtlety

2UU

Creature — Elemental Incarnation

Elemental tempo disruption against key spells or creatures

Grief

Grief

2BB

Creature — Elemental Incarnation

Elemental Thoughtseize effect that strips opponent hands via myriad copies

Greenwarden of Murasa

Greenwarden of Murasa

4GG

Creature — Elemental

Elemental that returns cards from graveyard to hand on enter and death

Lord of Extinction

Lord of Extinction

3BG

Creature — Elemental

monstrous Elemental threat that creates lethal myriad copies

Chandra's Incinerator

Chandra's Incinerator

5R

Creature — Elemental

Elemental that turns burn damage into board control

Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

6G // 2G

Creature — Giant // Sorcery — Adventure

acts as early ramp and scales into a colossal Elemental attacker

Utility

8
Sundial of the Infinite

Sundial of the Infinite

2

Artifact

ends the turn with myriad exile triggers on stack to keep token copies permanently

Yarok, the Desecrated

Yarok, the Desecrated

2BGU

Legendary Creature — Elemental Horror

Elemental Horror that doubles every enter-the-battlefield trigger from myriad

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

doubles all entering myriad triggers while shutting down opponents

Teleportation Circle

Teleportation Circle

3W

Enchantment

blinks an Elemental each end step for repeated value

Heroic Intervention

Heroic Intervention

1G

Instant

gives entire board hexproof and indestructible against wipes

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive phase-out to secure a winning board state

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

provides haste and shroud to ensure key Elementals attack immediately

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Mass of Mysteries and gives targeted Elementals haste

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.