Marwyn, the Preserver art

Art by Quintin Gleim

Saved commander deck

Marwyn, the Preserver

Sacrifice and recur lands while triggering massive landfall abilities to build an unstoppable army. Marwyn provides hexproof protection to your mana base and lets you repeatedly buy back sacrificed lands for endless value.

100 cards$516.75 totalOct 4, 202618 views

Prompt: Marwyn, the Preserver commander deck

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Commander

1 cards
Marwyn, the Preserver

Marwyn, the Preserver

{1}{G}

Legendary Creature — Elf Druid

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana rock

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana ramp

Three Visits

Three Visits

{1}{G}

Sorcery

fetches a Forest untapped

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

efficient Forest search to battlefield untapped

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

classic cheap land ramp

Cultivate

Cultivate

{2}{G}

Sorcery

develops mana and fixes land drops

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

consistent land ramp and card advantage

Harrow

Harrow

{2}{G}

Instant

sacrifices a land that Marwyn can recur and ramps two untapped lands

Roiling Regrowth

Roiling Regrowth

{2}{G}

Instant

sacrifices a land to fuel recursion while putting two lands onto battlefield

Crop Rotation

Crop Rotation

{G}

Instant

tutors any land at instant speed while feeding the graveyard

Lotus Cobra

Lotus Cobra

{1}{G}

Creature — Snake

generates explosive mana off multiple land plays

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

produces Treasure or Food on every landfall trigger

Card Draw

10 cards
Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

turns land drops into steady Clue token card advantage

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards on casting creature spells

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

instant speed burst draw based on your largest creature

Harmonize

Harmonize

{2}{G}{G}

Sorcery

straightforward burst card draw in green

Guardian Project

Guardian Project

{3}{G}

Enchantment

steady card draw for playing nontoken creatures

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

superb early card selection and extra draw

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

draws whenever large landfall tokens or big creatures enter

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

provides trample and cantrips off power 4 or greater creatures

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

premium ramp, life gain, counters, and card draw engine

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

massive card draw and a free spell cast

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

flexible unconditional permanent removal

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

neutralizes problem commanders and cantrips

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

turns any threatening permanent into a harmless Forest

Nature's Claim

Nature's Claim

{G}

Instant

efficient one-mana artifact or enchantment removal

Force of Vigor

Force of Vigor

{2}{G}{G}

Instant

free interaction against troublesome artifacts and enchantments

Krosan Grip

Krosan Grip

{2}{G}

Instant

split second answer to problematic permanents

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

recurrable creature-based artifact/enchantment removal

Ezuri's Predation

Ezuri's Predation

{5}{G}{G}{G}

Sorcery

one-sided board wipe that creates 4/4 Beast tokens

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

fights a creature on entry and destroys permanents when attacking

Lignify

Lignify

{1}{G}

Kindred Enchantment — Treefolk Aura

shuts off threatening creature abilities cheaply

Threats/Wincons

21 cards
Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

exponential token generation that rapidly overruns opponents

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

floods the board with Plant tokens and buffs them via landfall

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

creates 4/4 Beast tokens on every land entry

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

{3}{G}{G}

Legendary Creature — Elemental Sorcerer

grows huge with lands and creates 3/3 Badger tokens

Titania, Protector of Argoth

Titania, Protector of Argoth

{3}{G}{G}

Legendary Creature — Elemental

makes 5/3 Elementals whenever your lands go to the graveyard

Titania, Nature's Force

Titania, Nature's Force

{4}{G}{G}

Legendary Creature — Elemental

generates Elementals on Forest entries and plays lands from graveyard

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

massive trampler that chains land drops and card draws

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

{4}{G}{G}

Legendary Creature — Elemental Avatar

scales with lands on the battlefield and in the graveyard

Ulvenwald Hydra

Ulvenwald Hydra

{4}{G}{G}

Creature — Hydra

grows huge with lands and tutors any key land on entry

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

premier overrun finisher for go-wide token boards

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

tutors key creatures and provides a game-ending combat pump

Scapeshift

Scapeshift

{2}{G}{G}

Sorcery

sacrifices your lands to tutor replacements, triggering huge landfall bursts

Reshape the Earth

Reshape the Earth

{6}{G}{G}{G}

Sorcery

puts ten lands onto the battlefield to immediately end games with landfall

Ashaya, Soul of the Wild

Ashaya, Soul of the Wild

{3}{G}{G}

Legendary Creature — Elemental

turns nontoken creatures into lands, giving them hexproof via Marwyn

Nissa, Resurgent Animist

Nissa, Resurgent Animist

{2}{G}

Legendary Creature — Elf Scout

landfall produces mana and tutors Elves or Elementals

Wayward Swordtooth

Wayward Swordtooth

{2}{G}

Creature — Dinosaur

provides extra land drops and becomes a 5/5 with city's blessing

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

{2}{G}

Enchantment Creature — Nymph Dryad

extra land drops and complete mana fixing

Augur of Autumn

Augur of Autumn

{1}{G}{G}

Creature — Human Druid

plays lands and creatures off the top of the library

Courser of Kruphix

Courser of Kruphix

{1}{G}{G}

Enchantment Creature — Centaur

smoothes land draws from library top and stabilizes life total

Kamahl, Heart of Krosa

Kamahl, Heart of Krosa

{6}{G}{G}

Legendary Creature — Human Druid

buffs your board every combat and animates lands

Ancient Greenwarden

Ancient Greenwarden

{4}{G}{G}

Creature — Elemental

doubles all landfall triggers and plays lands from graveyard

Utility

9 cards
Exploration

Exploration

{G}

Enchantment

allows an additional land play every turn

Burgeoning

Burgeoning

{G}

Enchantment

dumps lands into play whenever opponents play lands

Azusa, Lost but Seeking

Azusa, Lost but Seeking

{2}{G}

Legendary Creature — Human Monk

enables two extra land plays each turn to cycle Marwyn's recursions

Oracle of Mul Daya

Oracle of Mul Daya

{3}{G}

Creature — Elf Shaman

plays lands from the top of the library with an extra drop

Crucible of Worlds

Crucible of Worlds

{3}

Artifact

lets you play lands directly from graveyard as backup to Marwyn

Conduit of Worlds

Conduit of Worlds

{2}{G}{G}

Artifact

plays lands and nonland permanents from the graveyard

Sylvan Safekeeper

Sylvan Safekeeper

{G}

Creature — Human Wizard

sacrifices lands to grant shroud to creatures, lands Marwyn easily buys back

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects your board from sweepers and removal

Constant Mists

Constant Mists

{1}{G}

Instant

repeatable fog lock by sacrificing lands Marwyn returns to hand

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.