Marwyn, the Nurturer art

Art by Chris Rahn

Saved commander deck

Marwyn, the Nurturer

Marwyn grows with every elf you play and taps for that much green, so a wide elf board is your ramp AND your threat. Stack cheap lords like Elvish Archdruid and Imperious Perfect, draw with Beast Whisperer, then end the game by casting Craterhoof Behemoth onto a table full of elves. Built to prove a real, fast, scary Commander deck can cost less than a night out — the only card over $5 is the Craterhoof itself.

✦ Hand-built by Claude100 cards$96.72 totalJul 20, 20264 views

Prompt: A mono-green Elf tribal deck on a real budget — under $100 total. Go wide with elves, make obscene mana, and end it with Craterhoof Behemoth.

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Commander

1 cards
Marwyn, the Nurturer

Marwyn, the Nurturer

{2}{G}

Legendary Creature — Elf Druid

Every other Elf you control puts a +1/+1 counter on Marwyn, and she taps for that much green. A wide elf board turns her into a mana fountain and a 20/20.

Ramp

16 cards
Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

One-mana elf that taps for green — the engine starts turn 1.

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

Another one-mana dork to bring Marwyn online.

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

Classic one-drop elf ramp.

Priest of Titania

Priest of Titania

{1}{G}

Creature — Elf Druid

A mana for every other elf — explodes off a wide board.

Heritage Druid

Heritage Druid

{G}

Creature — Elf Druid

Three untapped elves make GGG — the elf-combo enabler.

Devoted Druid

Devoted Druid

{1}{G}

Creature — Elf Druid

Elf dork that untaps itself — cheap and combos with everything.

Silhana Starfletcher

Silhana Starfletcher

{2}{G}

Creature — Elf Druid Archer

Elf that taps for green and smooths your colors.

Quirion Ranger

Quirion Ranger

{G}

Creature — Elf Ranger

Bounces a land to untap an elf — infinite-mana enabler.

Wirewood Symbiote

Wirewood Symbiote

{G}

Creature — Insect

Untaps an elf each turn — recursion and mana.

Elvish Archdruid

Elvish Archdruid

{1}{G}{G}

Creature — Elf Druid

Lord plus mana equal to your elves — the engine room.

Birchlore Rangers

Birchlore Rangers

{G}

Creature — Elf Druid Ranger

Elf dork that also untaps your other elves.

Sol Ring

Sol Ring

{1}

Artifact

Two colorless mana for one — universal accelerator.

Paradise Druid

Paradise Druid

{1}{G}

Creature — Elf Druid

Ramp dork that goes wide for the finisher.

Boreal Druid

Boreal Druid

{G}

Snow Creature — Elf Druid

One-mana elf that taps for green.

Fyndhorn Elder

Fyndhorn Elder

{2}{G}

Creature — Elf Druid

Elf that taps for two green — old-school ramp.

Quirion Elves

Quirion Elves

{1}{G}

Creature — Elf Druid

Elf mana dork that untaps with forests.

Card Draw

6 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draw every time an elf enters — the deck's card engine.

Soul of the Harvest

Soul of the Harvest

{4}{G}{G}

Creature — Elemental

Draw on every creature — fills up fast in elfball.

Elvish Visionary

Elvish Visionary

{1}{G}

Creature — Elf Shaman

ETB draw on a cheap elf body.

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Draw per creature with a finisher kicker.

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Reliable three-card refill.

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Draw whenever a big creature arrives.

Removal

5 cards
Beast Within

Beast Within

{2}{G}

Instant

Answer anything by turning it into a 3/3.

Ram Through

Ram Through

{1}{G}

Instant

Let a big elf fight their blocker and splash the player.

Nature's Claim

Nature's Claim

{G}

Instant

Cheap artifact/enchant hate.

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split-second artifact/enchant removal they can't counter.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draw three or pump the team — flex answer.

Threats/Wincons

20 cards
Imperious Perfect

Imperious Perfect

{2}{G}

Creature — Elf Warrior

Lord that makes and pumps elves every turn.

Elvish Clancaller

Elvish Clancaller

{G}{G}

Creature — Elf Druid

Lord that scales with your elf count.

Elvish Warmaster

Elvish Warmaster

{1}{G}

Creature — Elf Warrior

Builds a wall of elves whenever one enters.

Wirewood Herald

Wirewood Herald

{1}{G}

Creature — Elf

Draws a card when it dies — glue for the tribe.

Timberwatch Elf

Timberwatch Elf

{2}{G}

Creature — Elf

Pumps an elf to dodge removal or close.

Lys Alana Huntmaster

Lys Alana Huntmaster

{2}{G}{G}

Creature — Elf Warrior

Makes an elf token every time you cast an elf.

Jagged-Scar Archers

Jagged-Scar Archers

{1}{G}{G}

Creature — Elf Archer

Pings equal to your elves when it enters.

Thornweald Archer

Thornweald Archer

{1}{G}

Creature — Elf Archer

Cheap deathtouch elf that trades up.

Wellwisher

Wellwisher

{1}{G}

Creature — Elf

Gains life equal to your elves — stabilizes the race.

Elvish Lyrist

Elvish Lyrist

{G}

Creature — Elf

Sacrifice it to kill an enchantment.

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

THE finisher — overrun on legs, ends games instantly.

Overrun

Overrun

{2}{G}{G}{G}

Sorcery

The classic team-wide finisher.

Overwhelming Stampede

Overwhelming Stampede

{3}{G}{G}

Sorcery

Budget overrun — your biggest elf sets the power.

Elvish Promenade

Elvish Promenade

{3}{G}

Kindred Sorcery — Elf

Make a 1/1 Elf for each Elf you control — a token finisher.

Elvish Lookout

Elvish Lookout

{G}

Creature — Elf

Cheap elf body that fills the board.

Skyshroud Archer

Skyshroud Archer

{G}

Creature — Elf Archer

Elf that trades up against fliers.

Taunting Elf

Taunting Elf

{G}

Creature — Elf

Forces blockers onto it; buys time.

Elvish Farmer

Elvish Farmer

{1}{G}

Creature — Elf

Puts spores on elves — more bodies.

Elvish Handservant

Elvish Handservant

{G}

Creature — Elf Warrior

Tough cheap elf that grows with the tribe.

Llanowar Scout

Llanowar Scout

{1}{G}

Creature — Elf Scout

Elf that pumps the team when it enters.

Utility

7 cards
Vanquisher's Banner

Vanquisher's Banner

{5}

Artifact

Name Elf: draw on entry and pump the team.

Herald's Horn

Herald's Horn

{3}

Artifact

Unblockable elves and cheaper elf casts.

Unclaimed Territory

Unclaimed Territory

Land

Fixes mana and counts as every elf type.

Beastmaster Ascension

Beastmaster Ascension

{2}{G}

Enchantment

Turns a wide board into an unblockable finisher.

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Draw on big creatures and an anthem.

Collected Company

Collected Company

{3}{G}

Instant

Four-mana cheat-in of two elves at instant speed.

Elvish Guidance

Elvish Guidance

{2}{G}

Enchantment — Aura

Aura that gives an elf trample and a push.

Lands

45 cards
Castle Garenbrig

Castle Garenbrig

Land

Budget Castle: six green mana on a big board.

Reliquary Tower

Reliquary Tower

Land

No hand-size cap for your draw spells.

Rogue's Passage

Rogue's Passage

Land

A 2/2 that can't be blocked — closes slow games.

Oran-Rief, the Vastwood

Oran-Rief, the Vastwood

Land

Drops a +1/+1 counter on each entering creature.

Pendelhaven

Pendelhaven

Legendary Land

Pumps a 1/1 elf into a real blocker.

Temple of the False God

Temple of the False God

Land

Five mana once you control enough lands.

Forest

Forest 39x

Basic Land — Forest