Marwyn, the Nurturer

Art by Chris Rahn

Commander deckG

Marwyn, the Nurturer

Flood the board with cheap Elves to rapidly grow Marwyn, then generate infinite mana with untap artifacts and bounce loops to close the game with massive Overrun effects.

$430.97for all 100 cards at today’s prices
Built Nov 15, 202612 views

Asked for“Elfball deck with marwyn the nurturer as the commander. Infinite combos, brachet 3.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
15
12
16
8
4
4
2
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RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw11
Interaction8
↳ board wipes0
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 77
37lands · rule of thumb 35–38
2.87average mana value (nonland)
$430.97whole deck, today

The list

Commander

1
Marwyn, the Nurturer

Marwyn, the Nurturer

2G

Legendary Creature — Elf Druid

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

format staple fast colorless mana acceleration

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

efficient one-drop mana dork that buffs Marwyn

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

essential one-drop Elf accelerator

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

classic one-mana dork for explosive starts

Arbor Elf

Arbor Elf

G

Creature — Elf Druid

untaps enchanted Forests for extra mana

Priest of Titania

Priest of Titania

1G

Creature — Elf Druid

taps for absurd amounts of green mana in an Elf shell

Elvish Archdruid

Elvish Archdruid

1GG

Creature — Elf Druid

powerful mana generator and anthem lord

Circle of Dreams Druid

Circle of Dreams Druid

GGG

Creature — Elf Druid

Gaea's Cradle on a creature body

Heritage Druid

Heritage Druid

G

Creature — Elf Druid

turns summoning-sick Elves into instant mana

Utopia Sprawl

Utopia Sprawl

G

Enchantment — Aura

one-mana enchantment ramp that synergizes with Arbor Elf

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws a card on every creature cast to chain Elves

Leaf-Crowned Visionary

Leaf-Crowned Visionary

GG

Creature — Elf Druid

Elf lord that cantrips additional Elf spells

Guardian Project

Guardian Project

3G

Enchantment

steady card advantage engine for creature-heavy decks

Realmwalker

Realmwalker

2G

Creature — Shapeshifter

allows casting Elves directly from the top of the library

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible engine that draws cards on combat damage

Regal Force

Regal Force

4GGG

Creature — Elemental

refills the hand based on green creature count

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

burst draw scaling off Marwyn's high power plus a free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

instant-speed draw equal to greatest power or combat pump

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

draws a card for each creature and provides lifegain buffer

Sylvan Library

Sylvan Library

1G

Enchantment

premier topdeck manipulation and extra card draw

Removal

8
Beast Within

Beast Within

2G

Instant

unconditional flexible permanent removal

Nature's Claim

Nature's Claim

G

Instant

ultra-efficient artifact or enchantment removal

Force of Vigor

Force of Vigor

2GG

Instant

free instant-speed answer to problematic artifacts and enchantments

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

tutorable Elf that destroys an artifact or enchantment on entry

Manglehorn

Manglehorn

2G

Creature — Beast

removes an artifact and slows down opposing fast mana

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

cantripping aura that neutralizes troublesome commanders

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

turns any threatening permanent into a harmless land

Lignify

Lignify

1G

Kindred Enchantment — Treefolk Aura

cheap tutorable aura that turns creatures into vanilla treefolk

Threats/Wincons

24
Umbral Mantle

Umbral Mantle

3

Artifact — Equipment

goes infinite with Marwyn at four or more power

Staff of Domination

Staff of Domination

3

Artifact

infinite mana and draw outlet with Marwyn at five power

Sword of the Paruns

Sword of the Paruns

4

Artifact — Equipment

infinite mana combo engine with big mana producers

Temur Sabertooth

Temur Sabertooth

2GG

Creature — Cat

infinite bounce combo outlet and protection piece

Wirewood Symbiote

Wirewood Symbiote

G

Creature — Insect

infinite untap combo engine and protection for key Elves

Quirion Ranger

Quirion Ranger

G

Creature — Elf Ranger

enables multiple Marwyn taps and infinite combo with Ashaya

Scryb Ranger

Scryb Ranger

1G

Creature — Faerie Ranger

flying untapper providing redundancy for creature combo lines

Ashaya, Soul of the Wild

Ashaya, Soul of the Wild

3GG

Legendary Creature — Elemental

makes creatures lands to go infinite with Quirion Ranger

Hyrax Tower Scout

Hyrax Tower Scout

2G

Creature — Human Scout

untaps Marwyn and forms infinite mana with Temur Sabertooth

Ezuri, Renegade Leader

Ezuri, Renegade Leader

1GG

Legendary Creature — Elf Warrior

regenerates Elves and acts as a repeatable Overrun mana sink

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

premier game-ending combat damage finisher

Finale of Devastation

Finale of Devastation

XGG

Sorcery

creature tutor that doubles as a lethal pump win condition

Allosaurus Shepherd

Allosaurus Shepherd

G

Creature — Elf Shaman

makes green spells uncounterable and pumps the team into Dinosaurs

Elvish Warmaster

Elvish Warmaster

1G

Creature — Elf Warrior

spits out Elf tokens and provides a late-game pump sink

Imperious Perfect

Imperious Perfect

2G

Creature — Elf Warrior

anthems the team and produces additional Elf bodies

Dwynen's Elite

Dwynen's Elite

1G

Creature — Elf Warrior

efficient early two-for-one Elf body to trigger Marwyn twice

Lys Alana Huntmaster

Lys Alana Huntmaster

2GG

Creature — Elf Warrior

exponentially wide token generator whenever Elves are cast

Canopy Tactician

Canopy Tactician

3G

Creature — Elf Warrior

lord buffing the board while tapping for three mana

Kamahl, Fist of Krosa

Kamahl, Fist of Krosa

4GG

Legendary Creature — Human Druid

repeatable Overrun mana sink and board wipe deterrence

Wolverine Riders

Wolverine Riders

4GG

Creature — Elf Warrior

generates Elf tokens each upkeep to grow Marwyn constantly

Great Oak Guardian

Great Oak Guardian

5G

Creature — Treefolk

surprise flash combat trick and combo untapper with Sabertooth

Timberwatch Elf

Timberwatch Elf

2G

Creature — Elf

grants colossal power boosts to Marwyn or unblocked attackers

Joraga Warcaller

Joraga Warcaller

G

Creature — Elf Warrior

scales with surplus mana to give massive buffs to the team

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

lethal team pump scaling off Marwyn's high power

Utility

10
Green Sun's Zenith

Green Sun's Zenith

XG

Sorcery

premier green creature tutor scalable across all turn cycles

Chord of Calling

Chord of Calling

XGGG

Instant

instant-speed creature tutor leveraging convoke with small Elves

Worldly Tutor

Worldly Tutor

G

Instant

topdeck tutor for any combo piece or answer creature

Eldritch Evolution

Eldritch Evolution

1GG

Sorcery

converts small dorks directly into game-winning threats

Summoner's Pact

Summoner's Pact

0

Instant

zero-mana tutor to grab winning combo creatures mid-turn

Heroic Intervention

Heroic Intervention

1G

Instant

protects vulnerable Elf boards from sweepers and removal

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives Marwyn shroud and immediate haste to tap on entry

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

targeted protection and haste for key combo creatures

Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

pseudo-haste for activated abilities and an extra untap

Concordant Crossroads

Concordant Crossroads

G

World Enchantment

one-mana mass haste enabler to win on storm turns

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.