Marwyn, the Nurturer art

Art by Chris Rahn

Saved commander deck

Marwyn, the Nurturer

Generate infinite mana using Marwyn's tap ability paired with untap effects, then dump that mana into massive creatures or draw spells to find a finisher.

98 cards$144.28 totalJun 23, 20263 views

Prompt: A deck with the Marwyn, the Nurturer as the commander, Keep the budget strictly within 100 US dollars, uses combo skills to win

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Marwyn, the Nurturer

Marwyn, the Nurturer

{2}{G}

Legendary Creature — Elf Druid

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander staple for early acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable mana fixing and acceleration

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

Early creature-based ramp that synergizes with elf tribal

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

Standard elf ramp piece

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

Standard elf ramp piece

Priest of Titania

Priest of Titania

{1}{G}

Creature — Elf Druid

Scales mana production with the number of elves

Wood Elves

Wood Elves

{2}{G}

Creature — Elf Scout

Fetches a forest and provides an elf body

Farhaven Elf

Farhaven Elf

{2}{G}

Creature — Elf Druid

Reliable land ramp on an elf body

Elvish Archdruid

Elvish Archdruid

{1}{G}{G}

Creature — Elf Druid

Massive mana generation and tribal anthem

Wirewood Channeler

Wirewood Channeler

{3}{G}

Creature — Elf Druid

Produces mana of any color based on elves

Wild Growth

Wild Growth

{G}

Enchantment — Aura

Efficient early game enchantment ramp

Rishkar, Peema Renegade

Rishkar, Peema Renegade

{2}{G}

Legendary Creature — Elf Druid

Turns all creatures with counters into mana dorks

Card Draw

11 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for every creature spell cast

Leaf-Crowned Visionary

Leaf-Crowned Visionary

{G}{G}

Creature — Elf Druid

Elf lord that provides card draw on elf casts

Guardian Project

Guardian Project

{3}{G}

Enchantment

Strong consistent draw engine in creature heavy decks

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Straightforward green card draw

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws cards based on Marwyn's high power

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw based on board state

Soul of the Harvest

Soul of the Harvest

{4}{G}{G}

Creature — Elemental

Draws cards when creatures enter the battlefield

Lifecrafter's Bestiary

Lifecrafter's Bestiary

{3}

Artifact

Selection and draw for creature decks

Regal Force

Regal Force

{4}{G}{G}{G}

Creature — Elemental

Huge card draw potential on an elf-heavy board

Llanowar Visionary

Llanowar Visionary

{2}{G}

Creature — Elf Druid

Replaces itself and provides ramp

Heirloom Blade

Heirloom Blade

{3}

Artifact — Equipment

Filters for more elves upon death

Removal

8 cards
Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Elf that destroys artifacts or enchantments

Beast Within

Beast Within

{2}{G}

Instant

Versatile removal for any permanent type

Nature's Claim

Nature's Claim

{G}

Instant

Very efficient artifact and enchantment removal

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Neutralizes commanders while replacing itself

Lignify

Lignify

{1}{G}

Kindred Enchantment — Treefolk Aura

Cheap transformation removal for problematic creatures

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

Powerful removal that turns anything into a forest

Acidic Slime

Acidic Slime

{3}{G}{G}

Creature — Ooze

Versatile removal on a deathtouch body

Ram Through

Ram Through

{1}{G}

Instant

Instant speed removal using Marwyn's power

Threats/Wincons

16 cards
Staff of Domination

Staff of Domination

{3}

Artifact

Primary combo piece for infinite mana and drawing the deck

Umbral Mantle

Umbral Mantle

{3}

Artifact — Equipment

Main combo piece to create an infinitely large Marwyn

Sword of the Paruns

Sword of the Paruns

{4}

Artifact — Equipment

Budget alternative combo piece for untapping mana dorks

Temur Sabertooth

Temur Sabertooth

{2}{G}{G}

Creature — Cat

Combo piece for ETB loops and protection

Ezuri, Renegade Leader

Ezuri, Renegade Leader

{1}{G}{G}

Legendary Creature — Elf Warrior

Win condition via Overrun ability and regeneration

Imperious Perfect

Imperious Perfect

{2}{G}

Creature — Elf Warrior

Generates elf tokens and pumps the team

Dwynen, Gilt-Leaf Daen

Dwynen, Gilt-Leaf Daen

{2}{G}{G}

Legendary Creature — Elf Warrior

Anthem effect and life gain stabilizer

Elvish Warmaster

Elvish Warmaster

{1}{G}

Creature — Elf Warrior

Token generator and mana sink win condition

Timberwatch Elf

Timberwatch Elf

{2}{G}

Creature — Elf

Massive power buff to Marwyn for more mana

Immaculate Magistrate

Immaculate Magistrate

{3}{G}

Creature — Elf Shaman

Adds counters to Marwyn to scale mana fast

Lys Alana Huntmaster

Lys Alana Huntmaster

{2}{G}{G}

Creature — Elf Warrior

Go-wide token strategy support

Overwhelming Stampede

Overwhelming Stampede

{3}{G}{G}

Sorcery

Finish the game based on Marwyn's power

End-Raze Forerunners

End-Raze Forerunners

{5}{G}{G}{G}

Creature — Boar

Budget-friendly Craterhoof Behemoth alternative

Elvish Clancaller

Elvish Clancaller

{G}{G}

Creature — Elf Druid

Cheap lord that can fetch more copies

Wolverine Riders

Wolverine Riders

{4}{G}{G}

Creature — Elf Warrior

Generates tokens every upkeep and provides lifegain

Cultivator of Blades

Cultivator of Blades

{3}{G}{G}

Creature — Elf Artificer

Overrun effect that scales with its own power

Utility

10 cards
Quirion Ranger

Quirion Ranger

{G}

Creature — Elf Ranger

Cheap untap effect for the commander

Scryb Ranger

Scryb Ranger

{1}{G}

Creature — Faerie Ranger

Flash untap effect for Marwyn

Hyrax Tower Scout

Hyrax Tower Scout

{2}{G}

Creature — Human Scout

Untap trigger upon entering the battlefield

Wirewood Symbiote

Wirewood Symbiote

{G}

Creature — Insect

Protects elves and provides untap utility

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Essential protection for combo pieces

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides haste and protection for Marwyn

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Crucial for giving Marwyn haste to tap immediately

Wellwisher

Wellwisher

{1}{G}

Creature — Elf

Life gain to survive aggro matchups

Invigorate

Invigorate

{2}{G}

Instant

Free spell to pump Marwyn for an explosive turn

Giant Growth

Giant Growth

{G}

Instant

Cheap pump to increase Marwyn's mana production

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 35x

Basic Land — Forest

Basic land allocated from mana pip counts.