Marvel Boy, Noh-Varr

Art by Immanuela Crovius

Commander deckRW

Marvel Boy, Noh-Varr

Flood the battlefield with creature tokens and small creatures to continuously trigger Marvel Boy, growing him into a massive lethal threat while overwhelming opponents with a swarm of attackers.

$437.91for all 100 cards at today’s prices
Built Sep 22, 202659 views

Asked for“Marvel Boy, Noh-Varr commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

10
16
21
9
4
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw10
Interaction14
↳ board wipes3
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 42R 22
38lands · rule of thumb 35–38
2.79average mana value (nonland)
$437.91whole deck, today

The list

Commander

1
Marvel Boy, Noh-Varr

Marvel Boy, Noh-Varr

1RW

Legendary Creature — Kree Soldier Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

premier mana rock

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Boros Signet

Boros Signet

2

Artifact

reliable guild ramp and fixing

Talisman of Conviction

Talisman of Conviction

2

Artifact

untapped colored mana acceleration

Mind Stone

Mind Stone

2

Artifact

early ramp that can cycle late game

Thought Vessel

Thought Vessel

2

Artifact

two-mana rock with no maximum hand size

Fellwar Stone

Fellwar Stone

2

Artifact

low-cost general mana production

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

catches up on plains and provides a creature ETB

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

fetches basic plains on ETB creature body

Oketra's Monument

Oketra's Monument

3

Legendary Artifact

reduces white creature costs and spawns warrior tokens

Card Draw

10
Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards from low-power creature entries

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

draws a card once each turn when tokens enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

turns small creature ETBs into fresh cards

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents' noncreature spells

Skullclamp

Skullclamp

1

Artifact — Equipment

efficiently converts 1/1 tokens into raw cards

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

scrys and draws with multiple creature entries

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

convokes cheaply and draws when tokens are created

Idol of Oblivion

Idol of Oblivion

2

Artifact

steady card draw every turn a token is made

Thrill of Possibility

Thrill of Possibility

1R

Instant

instant-speed card filtering

Jeska's Will

Jeska's Will

2R

Sorcery

explosive burst of red mana and impulse draw

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature exile

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible nonland permanent removal

Generous Gift

Generous Gift

2W

Instant

versatile answer to any problematic permanent

Chaos Warp

Chaos Warp

2R

Instant

red catch-all removal for any permanent

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

cost-effective artifact and enchantment destruction

Abrade

Abrade

1R

Instant

flexible burn or artifact shatter

Unholy Heat

Unholy Heat

R

Instant

low-cost efficient damage-based removal

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap board wipe in token-heavy games

Cleansing Nova

Cleansing Nova

3WW

Sorcery

modal board wipe for creatures or artifacts/enchantments

Threats/Wincons

23
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

creates human tokens every attack step

Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon

1RW

Legendary Creature — Human Soldier

escalates gnome token creation on attack

Krenko, Mob Boss

Krenko, Mob Boss

2RR

Legendary Creature — Goblin Warrior

exponentially creates goblin creature tokens

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

2R

Legendary Creature — Goblin

creates goblin tokens based on power when attacking

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

creates soldier tokens and buffs the army via battle cry

Siege-Gang Commander

Siege-Gang Commander

3RR

Creature — Goblin

enters with three goblins to quickly buff Marvel Boy

Pia and Kiran Nalaar

Pia and Kiran Nalaar

2RR

Legendary Creature — Human Artificer

brings two thopter tokens on entry

Legion Warboss

Legion Warboss

2R

Creature — Goblin Soldier

makes a goblin token on each combat step

Goblin Rabblemaster

Goblin Rabblemaster

2R

Creature — Goblin Warrior

creates hasty goblins every combat

Young Pyromancer

Young Pyromancer

1R

Creature — Human Shaman

spawns elemental tokens whenever spells are cast

Monastery Mentor

Monastery Mentor

2W

Creature — Human Monk

creates prowess monk tokens from noncreature spells

Assemble the Legion

Assemble the Legion

3RW

Enchantment

unstoppable growing token generator each upkeep

Secure the Wastes

Secure the Wastes

XW

Instant

instant-speed army in a can to trigger Marvel Boy

White Sun's Twilight

White Sun's Twilight

XWW

Sorcery

wipes the board and spawns toxic mite tokens

Call the Coppercoats

Call the Coppercoats

2W

Instant

instant-speed burst of human tokens scaling with foes

Neyali, Suns' Vanguard

Neyali, Suns' Vanguard

2RW

Legendary Creature — Human Rebel

gives tokens double strike and exiles playable cards

Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

doubles all token production on your turn

Anointed Procession

Anointed Procession

3W

Enchantment

doubles the amount of creature tokens created

Purphoros, God of the Forge

Purphoros, God of the Forge

3R

Legendary Enchantment Creature — God

burns opponents whenever creatures enter your board

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

pumps your whole board on every creature ETB

Rosie Cotton of South Lane

Rosie Cotton of South Lane

2W

Legendary Creature — Halfling Peasant

makes tokens and distributes +1/+1 counters

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion

2W

Legendary Creature — Gith Warrior

adds an additional +1/+1 counter on Marvel Boy per trigger

The Ozolith

The Ozolith

1

Legendary Artifact

stores counters if Marvel Boy leaves the battlefield

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof and haste protection for your commander

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip shroud and haste for immediate offense

Teferi's Protection

Teferi's Protection

2W

Instant

premier phase-out protection against all board wipes

Boros Charm

Boros Charm

RW

Instant

indestructibility for your board or double strike finisher

Flawless Maneuver

Flawless Maneuver

2W

Instant

free indestructible protection with commander out

Akroma's Will

Akroma's Will

3W

Instant

game-ending combat buff and evasion for your army

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

grants targeted protection from colors on demand

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

flexible defense against single-target spells and abilities

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 15x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.