
Art by Pavel Kolomeyets
Commander deckW
Martok, Hero of the Empire
Spread attacks across all opponents using myriad, token swarms, and aggressive evasive creatures to maximize Martok's Battlefront trigger. Synergize with +1/+1 counters and team-wide combat buffs to overwhelm the board.
Asked for“Martok, Hero of the Empire commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 60 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Martok, Hero of the Empire
2WLegendary Creature — Klingon Warrior
Chosen commander for the requested strategy.
Ramp
10
Knight of the White Orchid
WWCreature — Human Knight
fetches Plains directly to the battlefield on an aggressive body

Loyal Warhound
1WCreature — Dog
catches up on lands while providing an early attacker

Smothering Tithe
3WEnchantment
generates massive Treasure advantage in multiplayer
Card Draw
10
Esper Sentinel
WArtifact Creature — Human Soldier
draws cards from noncreature spells and benefits from +1/+1 counters

Welcoming Vampire
2WCreature — Vampire
draws cards whenever small attackers or tokens enter

Mentor of the Meek
2WCreature — Human Soldier
efficient repeatable draw on token creation

Tocasia's Welcome
2WEnchantment
consistent draw engine keyed to creature deployment

Bennie Bracks, Zoologist
3WLegendary Creature — Elf Druid
draws extra cards on turns tokens enter the battlefield

Folk Hero
1WLegendary Enchantment — Background
rewards casting creatures that share a type with Martok

Rumor Gatherer
1WWCreature — Elf Wizard
filters draws and supplies card advantage in a go-wide deck

Skullclamp
1Artifact — Equipment
turns expendable 1/1 tokens into raw card advantage

Archivist of Oghma
1WCreature — Halfling Cleric
cheap attacker that capitalizes on opponents searching their libraries
Removal
10
Grasp of Fate
1WWEnchantment
exiles a problematic permanent from every single opponent

Dismantling Wave
2WSorcery
sweeps artifacts and enchantments across the entire table

Council's Judgment
1WWSorcery
non-targeting exile removal that bypasses hexproof and indestructible

Austere Command
4WWSorcery
flexible modal board wipe that can spare your tokens or counters
Threats/Wincons
22
Adeline, Resplendent Cathar
1WWLegendary Creature — Human Knight
creates tokens attacking each opponent to immediately trigger Battlefront for maximum value

Hero of Bladehold
2WWCreature — Human Knight
produces attacking soldiers with battle cry to pump the team

Brimaz, King of Oreskos
1WWLegendary Creature — Cat Soldier
vigilant threat that generates attacking tokens

Battle Angels of Tyr
2WWCreature — Angel Knight
myriad creature that hits every opponent and draws cards or ramps

Herald of the Host
3WWCreature — Angel
flying myriad attacker guaranteeing attacks against all opponents

Hammers of Moradin
2WCreature — Dwarf Cleric
myriad creature that taps down opposing blockers

Skyhunter Strike Force
2WCreature — Cat Knight
gives melee to your team, rewarding attacks at all opponents

Blade of Selves
2Artifact — Equipment
grants myriad to any creature to attack all opponents simultaneously

Myrel, Shield of Argive
3WLegendary Creature — Human Soldier
silences opponents during your turn and floods the board with Soldiers

Abzan Falconer
2WCreature — Human Soldier
grants flying to all creatures with +1/+1 counters from Martok

High Sentinels of Arashin
3WCreature — Bird Soldier
grows massive from Martok's counters and distributes more

Mikaeus, the Lunarch
XWLegendary Creature — Human Cleric
scalable threat that distributes team-wide +1/+1 counters

Cathars' Crusade
3WWEnchantment
monstrous pump engine when multiple tokens enter attacking

Felidar Retreat
3WEnchantment
generates bodies or adds +1/+1 counters with vigilance on landfall

Court of Grace
2WWEnchantment
introduces the monarch and generates evasive attackers

Elspeth, Sun's Champion
4WWLegendary Planeswalker — Elspeth
produces waves of Soldiers and provides selective board control

Intrepid Adversary
1WCreature — Human Scout
lifelink attacker that can anthem your whole board with valor counters

Guardian Scalelord
4WCreature — Dragon
reanimates permanents whenever it attacks an opponent

Basri Ket
1WWLegendary Planeswalker — Basri
puts counters on attackers and creates attacking Soldier tokens

Call the Coppercoats
2WInstant
instant-speed token explosion scaling with opponents' boards

Secure the Wastes
XWInstant
instant-speed army in a can to prepare multi-opponent attack turns

Grand Crescendo
XWWInstant
creates an army of Citizen tokens and provides indestructible protection
Utility
8
Teferi's Protection
2WInstant
ultimate board preservation against board wipes and lethal damage

Flawless Maneuver
2WInstant
free indestructible protection while Martok is on the battlefield

Unbreakable Formation
2WInstant
protects attackers and provides vigilance and +1/+1 counters at addendum

Akroma's Will
3WInstant
game-ending combat blowout providing total evasion and lifelink

Reconnaissance
WEnchantment
allows attacks against all opponents risk-free by untapping blocked attackers

Lightning Greaves
2Artifact — Equipment
free equip haste enabling immediate attacks

Mother of Runes
WCreature — Human Cleric
target protection against single-target removal and evasion in combat




















