Martok, Hero of the Empire

Art by Pavel Kolomeyets

Commander deckW

Martok, Hero of the Empire

Spread attacks across all opponents using myriad, token swarms, and aggressive evasive creatures to maximize Martok's Battlefront trigger. Synergize with +1/+1 counters and team-wide combat buffs to overwhelm the board.

$311.70for all 100 cards at today’s prices
Built Nov 15, 20262 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

9
14
21
9
4
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw14
Interaction11
↳ board wipes5
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 67
39lands · rule of thumb 35–38
2.90average mana value (nonland)
$311.70whole deck, today

The list

Commander

1
Martok, Hero of the Empire

Martok, Hero of the Empire

2W

Legendary Creature — Klingon Warrior

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

cheap and reliable mana rock

Marble Diamond

Marble Diamond

2

Artifact

efficient early white mana producer

Mind Stone

Mind Stone

2

Artifact

early acceleration that cycles when unneeded

Thought Vessel

Thought Vessel

2

Artifact

mana rock that preserves large hands

Pearl Medallion

Pearl Medallion

2

Artifact

reduces the cost of all white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

fetches Plains directly to the battlefield on an aggressive body

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

catches up on lands while providing an early attacker

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

powerful white land ramp and mana fixing

Smothering Tithe

Smothering Tithe

3W

Enchantment

generates massive Treasure advantage in multiplayer

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

draws cards from noncreature spells and benefits from +1/+1 counters

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards whenever small attackers or tokens enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

efficient repeatable draw on token creation

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

consistent draw engine keyed to creature deployment

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

draws extra cards on turns tokens enter the battlefield

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

rewards casting creatures that share a type with Martok

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

filters draws and supplies card advantage in a go-wide deck

Skullclamp

Skullclamp

1

Artifact — Equipment

turns expendable 1/1 tokens into raw card advantage

Cut a Deal

Cut a Deal

2W

Sorcery

draws up to three cards for cheap in multiplayer

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

cheap attacker that capitalizes on opponents searching their libraries

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-mana creature exile

Path to Exile

Path to Exile

W

Instant

unconditional cheap creature removal

Generous Gift

Generous Gift

2W

Instant

versatile permanent destruction at instant speed

Stroke of Midnight

Stroke of Midnight

2W

Instant

efficient answers to any nonland permanent threat

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a problematic permanent from every single opponent

Dismantling Wave

Dismantling Wave

2W

Sorcery

sweeps artifacts and enchantments across the entire table

Council's Judgment

Council's Judgment

1WW

Sorcery

non-targeting exile removal that bypasses hexproof and indestructible

Austere Command

Austere Command

4WW

Sorcery

flexible modal board wipe that can spare your tokens or counters

Farewell

Farewell

4WW

Sorcery

comprehensive modal board exile for emergency resets

Sunfall

Sunfall

3WW

Sorcery

exiles all creatures and leaves behind an Incubator token

Threats/Wincons

22
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

creates tokens attacking each opponent to immediately trigger Battlefront for maximum value

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

produces attacking soldiers with battle cry to pump the team

Brimaz, King of Oreskos

Brimaz, King of Oreskos

1WW

Legendary Creature — Cat Soldier

vigilant threat that generates attacking tokens

Battle Angels of Tyr

Battle Angels of Tyr

2WW

Creature — Angel Knight

myriad creature that hits every opponent and draws cards or ramps

Herald of the Host

Herald of the Host

3WW

Creature — Angel

flying myriad attacker guaranteeing attacks against all opponents

Hammers of Moradin

Hammers of Moradin

2W

Creature — Dwarf Cleric

myriad creature that taps down opposing blockers

Skyhunter Strike Force

Skyhunter Strike Force

2W

Creature — Cat Knight

gives melee to your team, rewarding attacks at all opponents

Blade of Selves

Blade of Selves

2

Artifact — Equipment

grants myriad to any creature to attack all opponents simultaneously

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

silences opponents during your turn and floods the board with Soldiers

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

grants flying to all creatures with +1/+1 counters from Martok

High Sentinels of Arashin

High Sentinels of Arashin

3W

Creature — Bird Soldier

grows massive from Martok's counters and distributes more

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

scalable threat that distributes team-wide +1/+1 counters

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

monstrous pump engine when multiple tokens enter attacking

Felidar Retreat

Felidar Retreat

3W

Enchantment

generates bodies or adds +1/+1 counters with vigilance on landfall

Court of Grace

Court of Grace

2WW

Enchantment

introduces the monarch and generates evasive attackers

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

produces waves of Soldiers and provides selective board control

Intrepid Adversary

Intrepid Adversary

1W

Creature — Human Scout

lifelink attacker that can anthem your whole board with valor counters

Guardian Scalelord

Guardian Scalelord

4W

Creature — Dragon

reanimates permanents whenever it attacks an opponent

Basri Ket

Basri Ket

1WW

Legendary Planeswalker — Basri

puts counters on attackers and creates attacking Soldier tokens

Call the Coppercoats

Call the Coppercoats

2W

Instant

instant-speed token explosion scaling with opponents' boards

Secure the Wastes

Secure the Wastes

XW

Instant

instant-speed army in a can to prepare multi-opponent attack turns

Grand Crescendo

Grand Crescendo

XWW

Instant

creates an army of Citizen tokens and provides indestructible protection

Utility

8
Teferi's Protection

Teferi's Protection

2W

Instant

ultimate board preservation against board wipes and lethal damage

Flawless Maneuver

Flawless Maneuver

2W

Instant

free indestructible protection while Martok is on the battlefield

Unbreakable Formation

Unbreakable Formation

2W

Instant

protects attackers and provides vigilance and +1/+1 counters at addendum

Akroma's Will

Akroma's Will

3W

Instant

game-ending combat blowout providing total evasion and lifelink

Reconnaissance

Reconnaissance

W

Enchantment

allows attacks against all opponents risk-free by untapping blocked attackers

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

haste and hexproof protection for Martok

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip haste enabling immediate attacks

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

target protection against single-target removal and evasion in combat

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 34x

Basic Land — Plains

Basic land allocated from mana pip counts.