Marisi, Breaker of the Coil art

Art by Rudy Siswanto

Saved commander deck

Marisi, Breaker of the Coil

Generate a swarm of tokens to overwhelm the board while using Shadow and unblockable creatures to reliably trigger Marisi's goad ability, forcing opponents to attack each other.

100 cards$381.49 totalMay 20, 202616 views

Prompt: Please build me a marisi, breaker of the coil deck that is token based. i want this deck to swarm the board with tokens and splash in a few creatures with shadow to help get marisi's ability to trigger

Buy Whole Deck on Mana Pool →Build Another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Marisi, Breaker of the Coil

Marisi, Breaker of the Coil

{1}{R}{G}{W}

Legendary Creature — Cat Warrior

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Commander staple for mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Flexible color fixing and ramp

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable land ramp and deck thinning

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard ramp for green-based decks

Farseek

Farseek

{1}{G}

Sorcery

Fixes colors by fetching dual lands

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches forests into play untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient forest ramp

Talisman of Impulse

Talisman of Impulse

{2}

Artifact

Fast mana for Gruul colors

Talisman of Unity

Talisman of Unity

{2}

Artifact

Fast mana for Selesnya colors

Selesnya Signet

Selesnya Signet

{2}

Artifact

Signet for color fixing

Gruul Signet

Gruul Signet

{2}

Artifact

Signet for color fixing

Boros Signet

Boros Signet

{2}

Artifact

Signet for color fixing

Card Draw

11 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards when casting creatures

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Draws cards when tokens and shadow creatures deal damage

Ohran Frostfang

Ohran Frostfang

{3}{G}{G}

Snow Creature — Snake

Gives deathtouch and draws cards on combat damage

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Excellent card draw engine for a token deck

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw and lifegain in token decks

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws based on power and provides a free spell

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Flexible draw or token buff

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Draws cards as small tokens enter

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Consistent draw for small creatures

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

Taps to draw if a token was created

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Scries and draws in a token-heavy deck

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal

Beast Within

Beast Within

{2}{G}

Instant

Universal permanent removal

Generous Gift

Generous Gift

{2}{W}

Instant

Universal permanent removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red's best universal removal

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board wipe

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

Destroys artifacts/enchantments whenever tokens enter

Hull Breach

Hull Breach

{R}{G}

Sorcery

Versatile artifact/enchantment removal

Nature's Claim

Nature's Claim

{G}

Instant

Cheap artifact/enchantment removal

Vandalblast

Vandalblast

{R}

Sorcery

Mass artifact destruction

Threats/Wincons

21 cards
Soltari Visionary

Soltari Visionary

{1}{W}{W}

Creature — Soltari Cleric

Shadow creature that triggers Marisi and destroys enchantments

Soltari Champion

Soltari Champion

{2}{W}

Creature — Soltari Soldier

Shadow creature that buffs the rest of the attacking army

Soltari Monk

Soltari Monk

{W}{W}

Creature — Soltari Monk Cleric

Hard to block shadow creature

Soltari Priest

Soltari Priest

{W}{W}

Creature — Soltari Cleric

Hard to block shadow creature

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Generates tokens every time you attack

Brimaz, King of Oreskos

Brimaz, King of Oreskos

{1}{W}{W}

Legendary Creature — Cat Soldier

Generates tokens on attack or block

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Produces tokens and buffs with Battle Cry

Tendershoot Dryad

Tendershoot Dryad

{4}{G}

Creature — Dryad

Rapidly creates tokens every upkeep

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Explosive token generation from land drops

Loyal Guardian

Loyal Guardian

{4}{G}

Creature — Rhino

Adds counters to the entire team at combat start

Emmara, Soul of the Accord

Emmara, Soul of the Accord

{G}{W}

Legendary Creature — Elf Cleric

Creates tokens when tapped (usually attacking)

Myrel, Shield of Argive

Myrel, Shield of Argive

{3}{W}

Legendary Creature — Human Soldier

Protects your turn and creates massive amounts of tokens

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Grows and creates tokens when attacking

Loyal Apprentice

Loyal Apprentice

{1}{R}

Creature — Human Artificer

Generates flying tokens with haste every combat

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles all token production

Parallel Lives

Parallel Lives

{3}{G}

Enchantment

Doubles all token production

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Turns a swarm of tokens into massive threats

Beastmaster Ascension

Beastmaster Ascension

{2}{G}

Enchantment

Massive stat boost for an attacking swarm

Jetmir, Nexus of Revels

Jetmir, Nexus of Revels

{1}{R}{G}{W}

Legendary Creature — Cat Demon

Huge anthem effect for having many creatures

Shared Animosity

Shared Animosity

{2}{R}

Enchantment

Synergizes with token types for high damage

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Anthem and vigilance for tokens only

Utility

6 cards
Gahiji, Honored One

Gahiji, Honored One

{2}{R}{G}{W}

Legendary Creature — Beast

Encourages opponents to attack each other when goaded

Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

Prevents interaction during your turn

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection for your board state

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects against board wipes and targeting

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate defensive spell

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Marisi from targeted removal

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 9x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.