
Art by Magali Villeneuve
Commander deckBGRUW
Marina Vendrell
Harness Marina Vendrell to unlock high-impact Room doors and dig deep for enchantments, overwhelming opponents with enchantress card advantage, defensive pillows, and game-ending Room abilities.
Asked for“Marina vendrell”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 61 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Marina Vendrell
WUBRGLegendary Creature — Human Warlock
Chosen commander for the requested strategy.
Ramp
10
Sanctum Weaver
1GEnchantment Creature — Dryad
Taps for immense mana in an enchantment-heavy deck

Fertile Ground
1GEnchantment — Aura
Enchantment ramp that triggers enchantress synergies

Trace of Abundance
RWGEnchantment — Aura
Enchantment ramp that protects the enchanted land
Card Draw
10
Sythis, Harvest's Hand
GWLegendary Enchantment Creature — Nymph
Draws cards and gains life off every enchantment cast

Enchantress's Presence
2GEnchantment
Resilient enchantment that draws on enchantment casts

Eidolon of Blossoms
2GGEnchantment Creature — Spirit
Enchantment creature cantripping on all enchantment ETBs

Argothian Enchantress
1GCreature — Human Druid
Shroud makes this a protected draw engine

Mesa Enchantress
1WWCreature — Human Druid
Consistent card draw for casting enchantments

Satyr Enchanter
1GWCreature — Satyr Druid
Draws whenever an enchantment spell is cast

Setessan Champion
2GCreature — Human Warrior
Grows in size while drawing cards on enchantment ETBs

Entity Tracker
2UCreature — Human Scout
Eerie ability draws cards when Rooms or enchantments enter or unlock

Unholy Annex // Ritual Chamber
2B // 3BBEnchantment — Room // Enchantment — Room
Provides extra card advantage each turn and creates a demon threat

Roaring Furnace // Steaming Sauna
1R // 3UUEnchantment — Room // Enchantment — Room
Removal on one side, continuous card draw on the other
Removal
9
Grasp of Fate
1WWEnchantment
Enchantment that exiles a nonland permanent from each opponent

Seal of Cleansing
1WEnchantment
On-board enchantment removal that deters opposing plays

Extinguish All Hope
4BBSorcery
One-sided board wipe sparing enchantment creatures

Glassworks // Shattered Yard
2R // 4REnchantment — Room // Enchantment — Room
Room that burns a creature and repeatedly drains opponents

Meat Locker // Drowned Diner
2U // 3UUEnchantment — Room // Enchantment — Room
Freezes a threatening creature while offering card selection
Threats/Wincons
17
Central Elevator // Promising Stairs
3U // 2UEnchantment — Room // Enchantment — Room
Tutors Rooms and acts as an alternate win condition

Dollmaker's Shop // Porcelain Gallery
1W // 4WWEnchantment — Room // Enchantment — Room
Spits out tokens early and overruns the board later

Hallowed Haunting
2WWEnchantment
Creates massive flying vigilant spirits as enchantments are cast

Sigil of the Empty Throne
3WWEnchantment
Creates 4/4 flying Angels whenever enchantments are cast

Archon of Sun's Grace
2WWCreature — Archon
Generates flying lifelink Pegasi from enchantment ETBs

Destiny Spinner
1GEnchantment Creature — Human
Protects enchantments from counterspells and turns lands into beaters

Tuvasa the Sunlit
GWULegendary Creature — Merfolk Shaman
Grows huge from enchantments and draws cards

Calix, Guided by Fate
1GWLegendary Enchantment Creature — Human Druid
Distributes +1/+1 counters and copies powerful enchantments

Starfield of Nyx
4WEnchantment
Recurs enchantments and turns them into an attacking army

Ghostly Dancers
3WWCreature — Spirit
Creates flying spirits and unlocks doors whenever Rooms or enchantments enter

Victor, Valgavoth's Seneschal
1WBLegendary Creature — Human Warlock
Triggers discard, creature recursion, and card selection via eerie

Charred Foyer // Warped Space
3R // 4RREnchantment — Room // Enchantment — Room
Provides impulsive card draw and discounts subsequent spells

Grand Entryway // Elegant Rotunda
1W // 2WEnchantment — Room // Enchantment — Room
Produces early board presence and scrys into key cards

Fear of Sleep Paralysis
5UEnchantment Creature — Nightmare
Enchantment creature that taps down threats and prevents untapping

Zur the Enchanter
1WUBLegendary Creature — Human Wizard
Attacks to tutor key Rooms and defensive enchantments directly into play

Zur, Eternal Schemer
WUBLegendary Creature — Human Wizard
Gives enchantment creatures deathtouch, lifelink, and hexproof

Sphere of Safety
4WEnchantment
Renders attacking you impossible with high enchantment counts
Utility
15
Walk-In Closet // Forgotten Cellar
2G // 3GGEnchantment — Room // Enchantment — Room
Allows playing lands from graveyard and recursion of cards

Sterling Grove
GWEnchantment
Gives enchantments shroud and tutors any enchantment when needed

Greater Auramancy
1WEnchantment
Grants shroud to all enchantments and enchanted creatures

Weaver of Harmony
1GEnchantment Creature — Snake Druid
Buffs enchantment creatures and duplicates Room door triggers

Brilliant Restoration
3WWWWSorcery
Returns all enchantments from the graveyard to recover from board wipes

Ghostly Prison
2WEnchantment
Taxes opposing attackers to keep you safe while setting up Rooms

Heroic Intervention
1GInstant
Protects your entire board from destructive sweepers

Teferi's Protection
2WInstant
Ultimate emergency phase-out protection for your board state

Counterspell
UUInstant
Unconditional two-mana answer to devastating opposing spells

Dovin's Veto
WUInstant
Uncounterable protection against enemy board wipes and win conditions

Swiftfoot Boots
2Artifact — Equipment
Gives Marina Vendrell hexproof and haste to activate her tap ability right away

Lightning Greaves
2Artifact — Equipment
Free equip haste and shroud to protect Marina Vendrell

Thousand-Year Elixir
3Artifact
Lets Marina Vendrell lock/unlock doors the turn she enters and untaps her













































