Marchesa, the Black Rose

Art by Matt Stewart

Commander deckBRU

Marchesa, the Black Rose

Marchesa uses Dethrone and +1/+1 counter enablers to turn terrifying, high-impact Horrors—especially those with natural counters, death triggers, or Persist—into an unkillable, endlessly recurring nightmare engine.

$372.93for all 100 cards at today’s prices
Built Sep 7, 202664 views

Asked for“Build a Commander-legal Typal/Kindred deck around a creative and non-obvious interaction between the commander and a chosen creature type. The commander cannot be of the chosen creature type, and the creature type cannot appear anywhere in the commander's rules text. The commander should meaningfully support the chosen creature type through an unusual mechanical or thematic interaction. Avoid obvious or established pairings where the commander was clearly designed to support that tribe. A generic commander that merely happens to work well with the tribe is not enough. The deck should have a strong mechanical identity, with the chosen creature type being central to the strategy. The connection between the commander and tribe should be clever, unexpected, and easy to explain. Prioritize originality and unusual synergies over simply maximizing the tribe's conventional strategy. focus on horrors”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

4
22
11
6
14
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw10
Interaction15
↳ board wipes6
Tutors0

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 19B 43R 7
37lands · rule of thumb 35–38
3.42average mana value (nonland)
$372.93whole deck, today

The list

Commander

1
Marchesa, the Black Rose

Marchesa, the Black Rose

1UBR

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

fixing and acceleration for Grixis colors

Dimir Signet

Dimir Signet

2

Artifact

mana fixing for blue and black

Izzet Signet

Izzet Signet

2

Artifact

mana fixing for blue and red

Rakdos Signet

Rakdos Signet

2

Artifact

mana fixing for black and red

Talisman of Dominance

Talisman of Dominance

2

Artifact

untapped Dimir mana ramp

Talisman of Indulgence

Talisman of Indulgence

2

Artifact

untapped Rakdos mana ramp

Talisman of Creativity

Talisman of Creativity

2

Artifact

untapped Izzet mana ramp

Fellwar Stone

Fellwar Stone

2

Artifact

efficient two-mana ramp

Thought Vessel

Thought Vessel

2

Artifact

colorless ramp with hand size utility

Card Draw

10
River Kelpie

River Kelpie

3UU

Creature — Beast

Horror with Persist that draws cards on recursion loops

Brainstealer Dragon

Brainstealer Dragon

5BB

Creature — Dragon Horror

Horror that steals opponents' cards and drains life

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

consistent extra card draw every turn

Rhystic Study

Rhystic Study

2U

Enchantment

premier commander card draw engine

Night's Whisper

Night's Whisper

1B

Sorcery

cheap card draw spells

Mulldrifter

Mulldrifter

4U

Creature — Elemental

repeatable draw engine when recycled with Marchesa

Grim Haruspex

Grim Haruspex

2B

Creature — Human Wizard

draws cards whenever your recurring Horrors die

Painful Truths

Painful Truths

2B

Sorcery

draws three cards in a three-color deck

Skullclamp

Skullclamp

1

Artifact — Equipment

draw engine paired with small creatures or tokens

Deadly Dispute

Deadly Dispute

1B

Instant

card draw and treasure creation that acts as a sac outlet

Removal

10
Ravenous Chupacabra

Ravenous Chupacabra

2BB

Creature — Beast Horror

Beast Horror with repeatable creature removal on ETB

Mind Flayer

Mind Flayer

3UU

Creature — Horror

Horror that steals and removes opposing threats

Sludge Monster

Sludge Monster

3UU

Creature — Horror

Horror that neutralizes opponent creatures with slime counters

Toxrill, the Corrosive

Toxrill, the Corrosive

5BB

Legendary Creature — Slug Horror

Slug Horror that wipes boards with -1/-1 counters

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

massive Horror that bounces spells and nonland permanents

Bedevil

Bedevil

BBR

Instant

versatile targeted destruction spell

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided instant-speed board wipe

Terminate

Terminate

BR

Instant

unconditional cheap creature removal

Toxic Deluge

Toxic Deluge

2B

Sorcery

efficient board wipe that bypasses indestructible

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap red mass creature wipe

Threats/Wincons

24
Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

Squid Horror that gains +1/+1 counters and creates tokens upon dying

Puppeteer Clique

Puppeteer Clique

3BB

Creature — Faerie Wizard

Faerie Horror with Persist that steals creatures from graveyards

Captain N'ghathrod

Captain N'ghathrod

3UB

Legendary Creature — Horror Pirate

Horror lord that grants menace and steals milled cards

Consuming Aberration

Consuming Aberration

3UB

Creature — Horror

massive Horror that scales with opponents' graveyards

Phyrexian Obliterator

Phyrexian Obliterator

BBBB

Creature — Phyrexian Horror

devastating Horror that forces opponents to sacrifice permanents

Spellskite

Spellskite

2

Artifact Creature — Phyrexian Horror

Phyrexian Horror that protects Marchesa and key threats

Nemesis of Reason

Nemesis of Reason

3UB

Creature — Leviathan Horror

Leviathan Horror that mills 10 cards on attack

Archfiend of Depravity

Archfiend of Depravity

3BB

Creature — Demon

Demon Horror that restricts opponent board width

Thing in the Ice // Awoken Horror

Thing in the Ice // Awoken Horror

1U

Creature — Horror // Creature — Kraken Horror

Horror that transforms to bounce non-Horrors

Yarok's Fenlurker

Yarok's Fenlurker

BB

Creature — Horror

cheap Horror that forces opponents to exile cards on ETB

Kethek, Crucible Goliath

Kethek, Crucible Goliath

2BR

Legendary Creature — Phyrexian Beast

Phyrexian Human Horror that cascades on end step end-of-turn sacrifices

Psychosis Crawler

Psychosis Crawler

5

Artifact Creature — Phyrexian Horror

Phyrexian Horror that drains opponents as you draw cards

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Golem configured to Horror that doubles all triggered abilities

Metallic Mimic

Metallic Mimic

2

Artifact Creature — Shapeshifter

Construct naming Horror that gives entering Horrors instant +1/+1 counters

Chaos Defiler

Chaos Defiler

3BR

Artifact Creature — Demon Construct

Phyrexian Demon Horror that destroys nonland permanents on entering and dying

Guiltfeeder

Guiltfeeder

3BB

Creature — Horror

evasive Horror that punishes milled graveyards

Spark Double

Spark Double

3U

Creature — Illusion

enters as a copy of Marchesa or a Horror with a +1/+1 counter

Overseer of the Damned

Overseer of the Damned

5BB

Creature — Demon

Demon Horror that destroys creatures and generates tokens

Grief

Grief

2BB

Creature — Elemental Incarnation

Elemental Horror that discards opponent threats and recurs easily

Umbris, Fear Manifest

Umbris, Fear Manifest

3UB

Legendary Creature — Nightmare Horror

Nightmare Horror that grows massively off exiling opponent cards

Zellix, Sanity Flayer

Zellix, Sanity Flayer

2U

Legendary Creature — Horror

Horror that generates tokens and mills opponents

Dauthi Voidwalker

Dauthi Voidwalker

BB

Creature — Dauthi Rogue

Rogue Horror providing anti-graveyard hate and card stealing

Phyrexian Revoker

Phyrexian Revoker

2

Artifact Creature — Phyrexian Horror

Phyrexian Horror that shuts down activated abilities

Herald's Horn

Herald's Horn

3

Artifact

reduces cost of Horrors and provides card advantage

Utility

8
Viscera Seer

Viscera Seer

B

Creature — Vampire Wizard

free sacrifice outlet to trigger Marchesa loops and scry

Carrion Feeder

Carrion Feeder

B

Creature — Zombie

free sacrifice outlet that accumulates its own +1/+1 counters

Yahenni, Undying Partisan

Yahenni, Undying Partisan

2B

Legendary Creature — Aetherborn Vampire

indestructible sacrifice outlet that grows when opposing creatures die

Goblin Bombardment

Goblin Bombardment

1R

Enchantment

free sacrifice outlet that pings targets

Ashnod's Altar

Ashnod's Altar

3

Artifact

free sacrifice outlet generating colorless mana

Uncivil Unrest

Uncivil Unrest

4R

Enchantment

grants Riot to entering Horrors for instant +1/+1 counter protection

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

haste and hexproof protection for the commander

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free haste and shroud protection for Marchesa

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 10x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.