Marchesa, the Black Rose art

Art by Matt Stewart

Saved commander deck

Marchesa, the Black Rose

Marchesa uses Dethrone and +1/+1 counter enablers to turn terrifying, high-impact Horrors—especially those with natural counters, death triggers, or Persist—into an unkillable, endlessly recurring nightmare engine.

100 cards$439.25 totalSep 7, 202631 views

Prompt: Build a Commander-legal Typal/Kindred deck around a creative and non-obvious interaction between the commander and a chosen creature type. The commander cannot be of the chosen creature type, and the creature type cannot appear anywhere in the commander's rules text. The commander should meaningfully support the chosen creature type through an unusual mechanical or thematic interaction. Avoid obvious or established pairings where the commander was clearly designed to support that tribe. A generic commander that merely happens to work well with the tribe is not enough. The deck should have a strong mechanical identity, with the chosen creature type being central to the strategy. The connection between the commander and tribe should be clever, unexpected, and easy to explain. Prioritize originality and unusual synergies over simply maximizing the tribe's conventional strategy. focus on horrors

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Commander

1 cards
Marchesa, the Black Rose

Marchesa, the Black Rose

{1}{U}{B}{R}

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

fixing and acceleration for Grixis colors

Dimir Signet

Dimir Signet

{2}

Artifact

mana fixing for blue and black

Izzet Signet

Izzet Signet

{2}

Artifact

mana fixing for blue and red

Rakdos Signet

Rakdos Signet

{2}

Artifact

mana fixing for black and red

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

untapped Dimir mana ramp

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

untapped Rakdos mana ramp

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

untapped Izzet mana ramp

Fellwar Stone

Fellwar Stone

{2}

Artifact

efficient two-mana ramp

Thought Vessel

Thought Vessel

{2}

Artifact

colorless ramp with hand size utility

Card Draw

10 cards
River Kelpie

River Kelpie

{3}{U}{U}

Creature — Beast

Horror with Persist that draws cards on recursion loops

Brainstealer Dragon

Brainstealer Dragon

{5}{B}{B}

Creature — Dragon Horror

Horror that steals opponents' cards and drains life

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

consistent extra card draw every turn

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

premier commander card draw engine

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

cheap card draw spells

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

repeatable draw engine when recycled with Marchesa

Grim Haruspex

Grim Haruspex

{2}{B}

Creature — Human Wizard

draws cards whenever your recurring Horrors die

Painful Truths

Painful Truths

{2}{B}

Sorcery

draws three cards in a three-color deck

Skullclamp

Skullclamp

{1}

Artifact — Equipment

draw engine paired with small creatures or tokens

Deadly Dispute

Deadly Dispute

{1}{B}

Instant

card draw and treasure creation that acts as a sac outlet

Removal

10 cards
Ravenous Chupacabra

Ravenous Chupacabra

{2}{B}{B}

Creature — Beast Horror

Beast Horror with repeatable creature removal on ETB

Mind Flayer

Mind Flayer

{3}{U}{U}

Creature — Horror

Horror that steals and removes opposing threats

Sludge Monster

Sludge Monster

{3}{U}{U}

Creature — Horror

Horror that neutralizes opponent creatures with slime counters

Toxrill, the Corrosive

Toxrill, the Corrosive

{5}{B}{B}

Legendary Creature — Slug Horror

Slug Horror that wipes boards with -1/-1 counters

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

massive Horror that bounces spells and nonland permanents

Bedevil

Bedevil

{B}{B}{R}

Instant

versatile targeted destruction spell

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided instant-speed board wipe

Terminate

Terminate

{B}{R}

Instant

unconditional cheap creature removal

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

efficient board wipe that bypasses indestructible

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap red mass creature wipe

Threats/Wincons

24 cards
Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Squid Horror that gains +1/+1 counters and creates tokens upon dying

Puppeteer Clique

Puppeteer Clique

{3}{B}{B}

Creature — Faerie Wizard

Faerie Horror with Persist that steals creatures from graveyards

Captain N'ghathrod

Captain N'ghathrod

{3}{U}{B}

Legendary Creature — Horror Pirate

Horror lord that grants menace and steals milled cards

Consuming Aberration

Consuming Aberration

{3}{U}{B}

Creature — Horror

massive Horror that scales with opponents' graveyards

Phyrexian Obliterator

Phyrexian Obliterator

{B}{B}{B}{B}

Creature — Phyrexian Horror

devastating Horror that forces opponents to sacrifice permanents

Spellskite

Spellskite

{2}

Artifact Creature — Phyrexian Horror

Phyrexian Horror that protects Marchesa and key threats

Nemesis of Reason

Nemesis of Reason

{3}{U}{B}

Creature — Leviathan Horror

Leviathan Horror that mills 10 cards on attack

Archfiend of Depravity

Archfiend of Depravity

{3}{B}{B}

Creature — Demon

Demon Horror that restricts opponent board width

Thing in the Ice // Awoken Horror

Thing in the Ice // Awoken Horror

{1}{U}

Creature — Horror // Creature — Kraken Horror

Horror that transforms to bounce non-Horrors

Yarok's Fenlurker

Yarok's Fenlurker

{B}{B}

Creature — Horror

cheap Horror that forces opponents to exile cards on ETB

Kethek, Crucible Goliath

Kethek, Crucible Goliath

{2}{B}{R}

Legendary Creature — Phyrexian Beast

Phyrexian Human Horror that cascades on end step end-of-turn sacrifices

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Phyrexian Horror that drains opponents as you draw cards

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Golem configured to Horror that doubles all triggered abilities

Metallic Mimic

Metallic Mimic

{2}

Artifact Creature — Shapeshifter

Construct naming Horror that gives entering Horrors instant +1/+1 counters

Chaos Defiler

Chaos Defiler

{3}{B}{R}

Artifact Creature — Demon Construct

Phyrexian Demon Horror that destroys nonland permanents on entering and dying

Guiltfeeder

Guiltfeeder

{3}{B}{B}

Creature — Horror

evasive Horror that punishes milled graveyards

Spark Double

Spark Double

{3}{U}

Creature — Illusion

enters as a copy of Marchesa or a Horror with a +1/+1 counter

Overseer of the Damned

Overseer of the Damned

{5}{B}{B}

Creature — Demon

Demon Horror that destroys creatures and generates tokens

Grief

Grief

{2}{B}{B}

Creature — Elemental Incarnation

Elemental Horror that discards opponent threats and recurs easily

Umbris, Fear Manifest

Umbris, Fear Manifest

{3}{U}{B}

Legendary Creature — Nightmare Horror

Nightmare Horror that grows massively off exiling opponent cards

Zellix, Sanity Flayer

Zellix, Sanity Flayer

{2}{U}

Legendary Creature — Horror

Horror that generates tokens and mills opponents

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

Rogue Horror providing anti-graveyard hate and card stealing

Phyrexian Revoker

Phyrexian Revoker

{2}

Artifact Creature — Phyrexian Horror

Phyrexian Horror that shuts down activated abilities

Herald's Horn

Herald's Horn

{3}

Artifact

reduces cost of Horrors and provides card advantage

Utility

8 cards
Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

free sacrifice outlet to trigger Marchesa loops and scry

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

free sacrifice outlet that accumulates its own +1/+1 counters

Yahenni, Undying Partisan

Yahenni, Undying Partisan

{2}{B}

Legendary Creature — Aetherborn Vampire

indestructible sacrifice outlet that grows when opposing creatures die

Goblin Bombardment

Goblin Bombardment

{1}{R}

Enchantment

free sacrifice outlet that pings targets

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

free sacrifice outlet generating colorless mana

Uncivil Unrest

Uncivil Unrest

{4}{R}

Enchantment

grants Riot to entering Horrors for instant +1/+1 counter protection

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

haste and hexproof protection for the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free haste and shroud protection for Marchesa

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 10x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.