Marath, Will of the Wild art

Art by Tyler Jacobson

Saved commander deck

Marath, Will of the Wild

Leverage Marath's versatility to generate tokens and deal damage, utilizing +1/+1 counter synergies and token doubling effects to overwhelm opponents.

100 cards$543.57 totalJul 2, 20264 views

Prompt: Build me a naya Marath, Will of the Wild deck.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Marath, Will of the Wild

Marath, Will of the Wild

{R}{G}{W}

Legendary Creature — Elemental Beast

Chosen commander for the requested strategy.

Ramp

17 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient mana fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

Fast mana fixing

Cultivate

Cultivate

{2}{G}

Sorcery

Standard land ramp and thinning

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard land ramp and thinning

Farseek

Farseek

{1}{G}

Sorcery

Fixes colors by fetching dual types

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches forests and provides tempo

Three Visits

Three Visits

{1}{G}

Sorcery

Fetches forests and provides tempo

Zendikar Resurgent

Zendikar Resurgent

{5}{G}{G}

Enchantment

Mana doubling and card draw

Cryptolith Rite

Cryptolith Rite

{1}{G}

Enchantment

Turns tokens into mana dorks

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

Early creature ramp

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

Early creature ramp

Avacyn's Pilgrim

Avacyn's Pilgrim

{G}

Creature — Human Monk

Early creature ramp and white fixing

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Best mana dork for fixing

Boros Signet

Boros Signet

{2}

Artifact

Guild-based fixing

Gruul Signet

Gruul Signet

{2}

Artifact

Guild-based fixing

Selesnya Signet

Selesnya Signet

{2}

Artifact

Guild-based fixing

Card Draw

9 cards
Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Top deck manipulation and draw power

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early game card advantage

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Incredible synergy with Marath's 1/1 tokens

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for casting creatures

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw for token boards

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Solid green card draw

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Draws on combat damage

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice Marath for massive draw

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Draws when decent-sized creatures enter

Removal

9 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best creature removal in white

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red removal for any permanent

Generous Gift

Generous Gift

{2}{W}

Instant

Destroys any permanent

Beast Within

Beast Within

{2}{G}

Instant

Destroys any permanent

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap board wipe

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible board wipe

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

Destroys artifacts and enchantments upon ETB

Scavenging Ooze

Scavenging Ooze

{1}{G}

Creature — Ooze

Graveyard hate that builds counters

Threats/Wincons

9 cards
Triumph of the Hordes

Triumph of the Hordes

{2}{G}{G}

Sorcery

Finisher via infect and trample

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Explosive board growth with Marath's tokens

Impact Tremors

Impact Tremors

{1}{R}

Enchantment

Drains opponents when tokens enter

Purphoros, God of the Forge

Purphoros, God of the Forge

{3}{R}

Legendary Enchantment Creature — God

Heavy damage from token production

Shared Animosity

Shared Animosity

{2}{R}

Enchantment

Massive buffs for attacking tokens

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Provides unblockability for tokens

Tana, the Bloodsower

Tana, the Bloodsower

{2}{R}{G}

Legendary Creature — Elf Druid

Additional token generation

Aurelia, the Warleader

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

Extra combat phases to end games

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Massive buff for you and suppression for others

Utility

15 cards
Hardened Scales

Hardened Scales

{G}

Enchantment

Increases +1/+1 counters generated

Doubling Season

Doubling Season

{4}{G}

Enchantment

Doubles tokens and counters on Marath

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles token production

Parallel Lives

Parallel Lives

{3}{G}

Enchantment

Doubles token production

Ivy Lane Denizen

Ivy Lane Denizen

{3}{G}

Creature — Elf Warrior

Returns counters to Marath when he makes tokens

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

Sacrifice outlet for mana and combos

Phyrexian Altar

Phyrexian Altar

{3}

Artifact

Sacrifice outlet for mana and combos

Skullwinder

Skullwinder

{2}{G}

Creature — Snake

Recursion on a stick

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Versatile recursion

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates on land drops

Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

Additional +1/+1 counter synergy

Good-Fortune Unicorn

Good-Fortune Unicorn

{1}{G}{W}

Creature — Unicorn

Buffs creatures as they enter

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate board protection

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protection for your army

Idyllic Tutor

Idyllic Tutor

{2}{W}

Sorcery

Finds key enchantments like Doubling Season

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.