Marath, Will of the Wild art

Art by Tyler Jacobson

Saved commander deck

Marath, Will of the Wild

A high-power combo and toolbox deck that utilizes Marath's versatility to control the board, generate infinite mana via Earthcraft or Ashnod's Altar, and utilize +1/+1 counter synergies.

100 cards$1014.3 totalJul 2, 20264 views

Prompt: Build me a bracket 5 Marath, Will of the Wild deck.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Marath, Will of the Wild

Marath, Will of the Wild

{R}{G}{W}

Legendary Creature — Elemental Beast

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing for three colors

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Color fixing and early acceleration

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

Efficient one-mana mana dork

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

Efficient one-mana mana dork

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

Efficient one-mana mana dork

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

Generates high amounts of mana in three-color decks

Wild Growth

Wild Growth

{G}

Enchantment — Aura

Resilient and fast enchantment ramp

Utopia Sprawl

Utopia Sprawl

{G}

Enchantment — Aura

Efficient mana fixing and ramp

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Low-cost engine that scales in power

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Top-tier selection and card advantage

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Draws two cards for every 1/1 token Marath creates

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Converts Marath's size into card advantage

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent draw for a creature-heavy build

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Massive draw based on Marath's power

Wheel of Fortune

Wheel of Fortune

{2}{R}

Sorcery

Refills hand in aggressive high-power builds

Enlightened Tutor

Enlightened Tutor

{W}

Instant

Finds key combo pieces like Earthcraft

Worldly Tutor

Worldly Tutor

{G}

Instant

Finds key creature pieces or finishers

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

Tutor that doubles as a game-ending finisher

Removal

11 cards
Chord of Calling

Chord of Calling

{X}{G}{G}{G}

Instant

Instant-speed tutor for silver bullet creatures

Path to Exile

Path to Exile

{W}

Instant

Efficient targeted creature removal

Swords to Plowshares

Swords to Plowshares

{W}

Instant

The premier creature removal spell

Nature's Claim

Nature's Claim

{G}

Instant

Efficient artifact or enchantment removal

Beast Within

Beast Within

{2}{G}

Instant

Versatile permanent removal

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal in white

Vandalblast

Vandalblast

{R}

Sorcery

Mass artifact destruction

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible interaction for any permanent type

Silence

Silence

{W}

Instant

Protects combo turns from interaction

Veil of Summer

Veil of Summer

{G}

Instant

Protects against blue/black interaction

Red Elemental Blast

Red Elemental Blast

{R}

Instant

Counter-magic piece for red decks

Threats/Wincons

21 cards
Hardened Scales

Hardened Scales

{G}

Enchantment

Doubles the efficiency of Marath's abilities

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Results in massive board states very quickly

Earthcraft

Earthcraft

{1}{G}

Enchantment

Goes infinite with Marath and a basic land

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

Infinite mana loop piece with Marath

Ivy Lane Denizen

Ivy Lane Denizen

{3}{G}

Creature — Elf Warrior

Allows Marath to replace counters as they are used

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

{6}{W}{W}

Legendary Creature — Elder Dinosaur

High-impact keyword soup for finishes

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Infinite damage combo with Walking Ballista

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Winning mana sink for infinite mana loops

Conspicuous Snoop

Conspicuous Snoop

{R}{R}

Creature — Goblin Rogue

Enables goblin-based combo lines

Kiki-Jiki, Mirror Breaker

Kiki-Jiki, Mirror Breaker

{2}{R}{R}{R}

Legendary Creature — Goblin Shaman

Infinite combo piece with Felidar Guardian

Felidar Guardian

Felidar Guardian

{3}{W}

Creature — Cat Beast

Combos with Kiki-Jiki for infinite haste tokens

Village Bell-Ringer

Village Bell-Ringer

{2}{W}

Creature — Human Scout

Untap piece for creature-based combos

Emiel the Blessed

Emiel the Blessed

{2}{W}{W}

Legendary Creature — Unicorn

Blink engine for value and infinite mana loops

Purphoros, God of the Forge

Purphoros, God of the Forge

{3}{R}

Legendary Enchantment Creature — God

Turns token generation into an instant win

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Provides damage whenever creatures enter

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Dominates board states and boosts tokens

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

Provides indestructible to the entire board

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

Repeatable removal linked to token generation

Doubling Season

Doubling Season

{4}{G}

Enchantment

Doubles Marath's loyalty and token output

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Token doubler for Marath's elemental generation

Parallel Lives

Parallel Lives

{3}{G}

Enchantment

Green token doubling effect

Utility

8 cards
Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

Prevents opponents from interacting on your turn

Drannith Magistrate

Drannith Magistrate

{1}{W}

Creature — Human Wizard

Strong stax piece to slow down opponents

Collector Ouphe

Collector Ouphe

{1}{G}

Creature — Ouphe

Shuts down opposing artifact-heavy strategies

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Key recursion for lost combo pieces

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for Marath

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection for key creatures

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protection against board wipes

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell while Marath is out

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.