
Art by Eric Deschamps
Commander deckU
Malcolm, Keen-Eyed Navigator
Attack opponents with evasive Pirates to generate an overwhelming stockpile of Treasure tokens, converting that artifact mana into game-ending threats and alternate win conditions.
Asked for“Malcolm, Keen-Eyed Navigator commander deck with partner commander”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Malcolm, Keen-Eyed Navigator
2ULegendary Creature — Siren Pirate
Chosen commander for the requested strategy.
Ramp
9
Wayfarer's Bauble
1Artifact
Colorless ramp that fetches an Island directly to the battlefield

Liquimetal Torque
2Artifact
Two-mana rock that can turn target permanent into an artifact for synergies
Card Draw
10
Mystic Remora
UEnchantment
Massive early-game card draw off opponent noncreature spells

Reconnaissance Mission
2UUEnchantment
Draws cards whenever evasive creatures deal combat damage

Coastal Piracy
2UUEnchantment
Rewards attacking with Pirates by drawing cards on hit

Bident of Thassa
2UULegendary Enchantment Artifact
Draws on combat damage and forces opponent attacks

Kindred Discovery
3UUEnchantment
Draws when Pirates enter and attack, generating huge card advantage

Thoughtcast
4USorcery
Often draws two cards for just a single blue mana with affinity for artifacts

Thought Monitor
6UArtifact Creature — Construct
Flying artifact creature that draws two cards cheaply with affinity

Military Intelligence
1UEnchantment
Consistently draws a card when attacking with two or more creatures
Removal
10
Swan Song
UInstant
Cheap one-mana protection against critical noncreature spells
Threats/Wincons
25
Spectral Sailor
UCreature — Spirit Pirate
One-mana flying Pirate with late-game repeatable card draw

Siren Stormtamer
UCreature — Siren Pirate Wizard
Flying Pirate that doubles as protection for Malcolm

Kitesail Corsair
1UCreature — Human Pirate
Cheap Pirate that gains flying on attacks to guarantee hits

Departed Deckhand
1UCreature — Spirit Pirate
Hard-to-block Pirate that can grant evasion to other attackers

Warkite Marauder
1UCreature — Human Pirate
Flying Pirate that strips abilities and reduces toughness of defenders

Slippery Scoundrel
2UCreature — Human Pirate
Ascends rapidly with Treasures to gain hexproof and unblockable

Corsair Captain
2UCreature — Human Pirate
Pirate lord that buffs your team and creates a Treasure

Azure Fleet Admiral
3UCreature — Human Pirate
Unblockable Pirate attacker that introduces the Monarch

Kitesail Larcenist
2UCreature — Human Pirate
Flying Pirate that polymorphs opposing threats into Treasures

Amphin Mutineer
3UCreature — Salamander Pirate
Pirate that removes problem creatures on entry and can encore

Deadeye Quartermaster
3UCreature — Human Pirate
Tutors up critical equipment or artifact payoffs upon entry

Timestream Navigator
1UCreature — Human Pirate Wizard
Pirate that takes extra turns once city's blessing is achieved

Mistcaller
UCreature — Merfolk Wizard
Pirate that sacrifices to stop non-cast creature deployment

Siren Lookout
2UCreature — Siren Pirate
Evasive Pirate that explores to draw lands or grow bigger

Crafty Cutpurse
3UCreature — Human Pirate
Flash Pirate that steals all tokens entering under opponents' control

Rishadan Brigand
4UCreature — Human Pirate
Pirate that forces each opponent to sacrifice permanents

Rishadan Cutpurse
2UCreature — Human Pirate
Early Pirate that taxes opponent permanents upon entering

Rishadan Footpad
3UCreature — Human Pirate
Pirate that forces sacrifice or mana tax across all opponents

Sakashima of a Thousand Faces
3ULegendary Creature — Human Rogue
Ideal partner clone that bypasses legend rule to double Malcolm triggers

Spark Double
3UCreature — Illusion
Copies Malcolm to multiply Treasure production per combat

Roaming Throne
4Artifact Creature — Golem
Doubles all Pirate triggered abilities including Malcolm's Treasure generation

Kappa Cannoneer
5UArtifact Creature — Turtle Warrior
Grows massively and becomes unblockable whenever Treasures enter

Cyberdrive Awakener
5UArtifact Creature — Construct
Turns your massive pile of Treasures into 4/4 flying beaters for a lethal swing

Urza, Lord High Artificer
2UULegendary Creature — Human Artificer
Taps Treasures for mana without sacrificing them and creates a huge Construct

Academy Manufactor
3Artifact Creature — Assembly-Worker
Turns every single Treasure from Malcolm into a Treasure, Clue, and Food
Utility
8
Arcane Adaptation
2UEnchantment
Makes all creatures Pirates so every combat hit creates Treasures

Maskwood Nexus
4Artifact
Grants all creature types and can spawn additional Pirate tokens

Mechanized Production
2UUEnchantment — Aura
Alternate win condition attached to a Treasure token

Rise and Shine
1USorcery
Overload turns all your Treasures into permanent 4/4 creature threats

Lightning Greaves
2Artifact — Equipment
Gives haste and protects key creatures with shroud

Swiftfoot Boots
2Artifact — Equipment
Grants hexproof protection and haste to Malcolm

Nettlecyst
3Artifact — Equipment
Equipment that provides massive power and toughness based on artifact count

Vanquisher's Banner
5Artifact
Anthem effect for Pirates that draws a card on every Pirate cast
























