Magus Lucea Kane art

Art by Bartek Fedyczak

Saved commander deck

Magus Lucea Kane

Harness X-cost spells and Tyranid creatures to double their effect with the commander's ability, overwhelming opponents with massive, synergistic threats.

99 cards$355.62 totalJul 4, 20263 views

Prompt: I would like to build a Commander deck (official banlist) with Magus Lucea Kane as the commander and a Tyranid Swarm theme. The deck should be as beginner-friendly as possible while still maintaining a high power level. Budget is unlimited.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Magus Lucea Kane

Magus Lucea Kane

{1}{G}{U}{R}

Legendary Creature — Human Tyranid Wizard

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Versatile color fixing and ramp.

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient land tutoring for fixing.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Low-cost ramp to reach mid-game faster.

Farseek

Farseek

{1}{G}

Sorcery

Reliable color fixing for a three-color deck.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard ramp for multi-color decks.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Strong land advantage and deck thinning.

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Efficient rock for Simic colors.

Talisman of Impulse

Talisman of Impulse

{2}

Artifact

Efficient rock for Gruul colors.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Efficient rock for Izzet colors.

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Perfect mana fixing for diverse pip requirements.

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

{1}{G}{G}

Legendary Creature — Elf Scout

Produces massive mana based on large Tyranid power.

Card Draw

11 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent card draw in multiplayer.

Mystic Remora

Mystic Remora

{U}

Enchantment

High-value early game card draw.

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Top-deck manipulation and extra draws.

Clamavus

Clamavus

{4}{G}

Creature — Human Tyranid Artificer

Buffs Tyranids and provides card flow.

Nexos

Nexos

{1}{G}

Creature — Human Tyranid Advisor

Reduces costs and keeps the hand moving.

Genestealer Locus

Genestealer Locus

{3}{U}

Creature — Tyranid Human

Creates tokens and cards through combat.

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Incredible value for playing large creatures.

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

Doubled by Lucea for massive card advantage.

Blue Sun's Zenith

Blue Sun's Zenith

{X}{U}{U}{U}

Instant

Reusable X-spell for late-game refueling.

Finale of Revelation

Finale of Revelation

{X}{U}{U}

Sorcery

Doubled X-spell that provides untaps.

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Turns a wide Tyranid board into a full hand.

Removal

12 cards
Beast Within

Beast Within

{2}{G}

Instant

Universal removal for any permanent type.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red removal for non-land threats.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Powerful board wipe for closing games.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient red board wipe.

Starstorm

Starstorm

{X}{R}{R}

Instant

X-spell removal that can be doubled.

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Exiles multiple threats using X-mana.

Aetherize

Aetherize

{3}{U}

Instant

Defensive measure against swarm attacks.

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Shuts down problematic commanders.

Pongify

Pongify

{U}

Instant

Cheap creature removal.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient single-target interaction.

Nature's Claim

Nature's Claim

{G}

Instant

Ultra-efficient artifact and enchantment hate.

Aberrant

Aberrant

{X}{1}{G}

Creature — Tyranid Mutant

Tyranid that destroys artifacts/enchantments on ETB.

Threats/Wincons

17 cards
Old One Eye

Old One Eye

{5}{G}

Legendary Creature — Tyranid

Generates 5/5 tokens and grants trample.

The Swarmlord

The Swarmlord

{3}{G}{U}{R}

Legendary Creature — Tyranid

Becomes larger for each player casting a spell.

Exocrine

Exocrine

{X}{2}{R}

Creature — Tyranid

Large X-creature that acts as a board wipe.

Hormagaunt Horde

Hormagaunt Horde

{X}{G}

Creature — Tyranid

Recurrable threat that stays on the board.

Tyrant Guard

Tyrant Guard

{X}{2}{G}

Creature — Tyranid

Protects the board with ward and shields.

Toxicrene

Toxicrene

{3}{G}

Creature — Tyranid

Polishes mana while providing a deathtouch body.

Termagant Swarm

Termagant Swarm

{X}{G}

Creature — Tyranid

Early game pressure and token generation.

Tervigon

Tervigon

{X}{1}{G}

Creature — Tyranid

Creates 1/1 tokens to go wide.

Zoanthrope

Zoanthrope

{X}{U}{R}

Creature — Tyranid

Direct damage X-spell on a body.

Biophagus

Biophagus

{1}{G}

Creature — Human Tyranid Wizard

Ramps and adds counters to creatures.

Stonecoil Serpent

Stonecoil Serpent

{X}

Artifact Creature — Snake

Flexible X-spell with relevant keywords.

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Win condition when doubled with high mana.

Hangarback Walker

Hangarback Walker

{X}{X}

Artifact Creature — Construct

Resilient X-creature that leaves flyers.

Hydra Broodmaster

Hydra Broodmaster

{4}{G}{G}

Creature — Hydra

Creates an army of tokens for massive damage.

Genesis Hydra

Genesis Hydra

{X}{G}{G}

Creature — Plant Hydra

Doubled by Lucea to cheat out other threats.

Voracious Hydra

Voracious Hydra

{X}{G}{G}

Creature — Hydra

Doubles its own power or fights on ETB.

Steelbane Hydra

Steelbane Hydra

{X}{G}{G}

Creature — Turtle Hydra

Repeatable artifact and enchantment destruction.

Utility

6 cards
Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Grants trample and keeps cards flowing.

Hardened Scales

Hardened Scales

{G}

Enchantment

Increases the efficiency of Tyranid counters.

Simic Ascendancy

Simic Ascendancy

{G}{U}

Enchantment

Alternative win condition via counters.

Herald's Horn

Herald's Horn

{3}

Artifact

Cost reduction for the Tyranid tribe.

Icon of Ancestry

Icon of Ancestry

{3}

Artifact

Tribal anthem and card selection.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects the commander to ensure doubling triggers.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.