Magus Lucea Kane art

Art by Bartek Fedyczak

Saved commander deck

Magus Lucea Kane

Leverage Magus Lucea Kane's ability to copy massive X-spell Tyranids and hydras, overwhelming opponents with doubled threats and mana-efficient token generation.

100 cards$406.15 totalJul 4, 20262 views

Prompt: I would like to build a Commander deck (official banlist) with Magus Lucea Kane as the commander and a Tyranid Swarm theme. The deck should be as beginner-friendly as possible while still maintaining a high power level. It should also be very consistent in the early game with minimal mana screw. Budget is unlimited.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Magus Lucea Kane

Magus Lucea Kane

{1}{G}{U}{R}

Legendary Creature — Human Tyranid Wizard

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Primary multicolor fixer

Farseek

Farseek

{1}{G}

Sorcery

Fixes colors and ensures land drops

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient land ramp to secure board state

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fast mana ramp for early commander play

Cultivate

Cultivate

{2}{G}

Sorcery

Ensures consistent land drops for beginners

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Stabilizes mana base and thins deck

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Flexible mana dork for all three colors

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Early game efficiency

Talisman of Impulse

Talisman of Impulse

{2}

Artifact

Early color fixing

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Ensures Blue and Red availability

Nexos

Nexos

{1}{G}

Creature — Human Tyranid Advisor

Specifically reduces costs for Tyranids/X-spells

Card Draw

9 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent passive draw

Mystic Remora

Mystic Remora

{U}

Enchantment

High power early game card advantage

Termagant Swarm

Termagant Swarm

{X}{G}

Creature — Tyranid

Provides bodies and card replacement

Purestrain Genestealer

Purestrain Genestealer

{2}{G}

Creature — Tyranid

Provides ramp on hit, helping consistency

Up the Beanstalk

Up the Beanstalk

{1}{G}

Enchantment

Triggers off high-cost X spells

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Triggers when large X creatures enter

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Heals, ramps, and draws cards for big creatures

Blue Sun's Zenith

Blue Sun's Zenith

{X}{U}{U}{U}

Instant

Scalable X-spell draw that can be copied

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

Massive instant-speed X-spell draw

Removal

11 cards
Beast Within

Beast Within

{2}{G}

Instant

Universal green removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Universal red removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Best in slot board wipe for blue

Pongify

Pongify

{U}

Instant

Cheap creature interaction

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient creature removal

Hull Breach

Hull Breach

{R}{G}

Sorcery

Handles artifacts and enchantments

Aetherize

Aetherize

{3}{U}

Instant

Defensive measure against wide attacks

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient emergency board wipe

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

X-spell mass removal that can be copied

Aberrant

Aberrant

{X}{1}{G}

Creature — Tyranid Mutant

X-cost Tyranid that destroys permanents

Mawloc

Mawloc

{X}{R}{G}

Creature — Tyranid

X-cost Tyranid removal on a body

Threats/Wincons

21 cards
Old One Eye

Old One Eye

{5}{G}

Legendary Creature — Tyranid

Grants trample and regenerates itself

The Swarmlord

The Swarmlord

{3}{G}{U}{R}

Legendary Creature — Tyranid

Grows with other Tyranids and draws cards

Exocrine

Exocrine

{X}{2}{R}

Creature — Tyranid

X-cost Tyranid that burns all creatures

Tyrant Guard

Tyrant Guard

{X}{2}{G}

Creature — Tyranid

Protects the commander and other threats

Hierophant Bio-Titan

Hierophant Bio-Titan

{10}{G}{G}

Creature — Tyranid

Massive Tyranid finisher

Hormagaunt Horde

Hormagaunt Horde

{X}{G}

Creature — Tyranid

Aggressive scaling Tyranid

Zoanthrope

Zoanthrope

{X}{U}{R}

Creature — Tyranid

X-cost Tyranid that burns players directly

Toxicrene

Toxicrene

{3}{G}

Creature — Tyranid

Mana fixer and reach blocker

Tervigon

Tervigon

{X}{1}{G}

Creature — Tyranid

Generates 1/1 tokens to widen the board

Broodlord

Broodlord

{X}{3}{G}

Creature — Tyranid

Strong mid-game Tyranid presence

Screamer-Killer

Screamer-Killer

{4}{R}

Creature — Tyranid

Ping damage and solid X-cost body

Trygon Prime

Trygon Prime

{2}{G}{U}

Creature — Tyranid

Tyranid with evasion and haste

Clamavus

Clamavus

{4}{G}

Creature — Human Tyranid Artificer

Buffers all creatures with +1/+1 counters

Haruspex

Haruspex

{3}{G}

Creature — Tyranid

Card draw engine for when Tyranids die

Ravener

Ravener

{X}{G}{U}

Creature — Tyranid

Fast, hasty Tyranid threat

Stonecoil Serpent

Stonecoil Serpent

{X}

Artifact Creature — Snake

Flexible X-cost reach/trample artifact

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Top tier X-cost win condition

Hydroid Krasis

Hydroid Krasis

{X}{G}{U}

Creature — Jellyfish Hydra Beast

X-cost flyer that gains life and draws cards

Voracious Hydra

Voracious Hydra

{X}{G}{G}

Creature — Hydra

Versatile X-cost creature removal or double size

Steelbane Hydra

Steelbane Hydra

{X}{G}{G}

Creature — Turtle Hydra

Repeating artifact and enchantment removal

Genesis Hydra

Genesis Hydra

{X}{G}{G}

Creature — Plant Hydra

X-cost that cheats other cards into play

Utility

8 cards
Unbound Flourishing

Unbound Flourishing

{2}{G}

Enchantment

Doubles X-spells even further

Biophagus

Biophagus

{1}{G}

Creature — Human Tyranid Wizard

Ramps and puts counters on creatures

Animar, Soul of Elements

Animar, Soul of Elements

{G}{U}{R}

Legendary Creature — Elemental

Huge cost reduction for creature-heavy decks

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free protection and haste

Herald's Horn

Herald's Horn

{3}

Artifact

Selection and ramp for Tyranids

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Haste and uncounterable creatures

Hardened Scales

Hardened Scales

{G}

Enchantment

Magnifies +1/+1 counter synergies

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Island

Island 5x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.